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Statistics:Posted by Dougansf — Tue Aug 08, 2017 6:28 pm
Statistics:Posted by The Undying — Tue Aug 08, 2017 1:02 am
Yes to all.The Undying wrote: ↑Sat Aug 05, 2017 1:17 amEver been in a brawl (not a one-on-one fight)? Sans brawl, ever been in a mosh pit? Sans either of those, ever been in a crowded train or bus? Any of those are closer to an ED combat analogy than LARP'ing, IMHO (speaking only to the LARPing I've experienced - can't speak for your experience, obviously).
Depending on your role, you can keep track of quite a bit. Fighters tend to narrow focus to the people directly in front and beside them. Offensive casters often keep a broad view, watching the enemies for key players (enemy healers or bosses), and then narrow focus down upon them. Healers (being more reactionary) can broaden a bit, keeping good track of 3-5 allies in front of them, and the enemies they're fighting, and keep an eye on the battle at large. Throw in some good communication, and they work very well together.The Undying wrote: ↑Sat Aug 05, 2017 1:17 amIt's really hard to keep track of what everyone is doing, despite the meta-perspective that we as players get compared to our characters. Plus, all of that is only on the physical realm. Arguably, a well trained fighter can react to jostles and blows with a glance to determine if its friend or foe and thus react accordingly, but even that goes wrong often enough. In comparison, some ethereal energy pressing into this thing that is your pattern likely is much harder to determine if friend or foe before it actually takes hold (but who knows, we don't have a good analog).
What components are you thinking of? The only ones that springs to mind is Fireblood must be used in combat, and other Recovery rolls happen after strenuous activity (combat) is over.The Undying wrote: ↑Sat Aug 05, 2017 1:17 amWe already have a few ED components that differentiate between in combat and out of combat. Especially if out of combat is condensed down to one or two sentences, which is likely all it needs, I don't think having different rules for in and out of combat would be overly burdensome.
Statistics:Posted by Dougansf — Mon Aug 07, 2017 5:08 pm
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