utsukushi wrote: ↑Tue Aug 01, 2017 11:58 am
I can understand the frustration with rolling every round, especially if you follow all the, "Declare Actions. Roll Initiative. Now start parsing actions," format properly. But I find
that's the place to make the trade-off. Dropping the Declare Actions phase and just letting people act as their Initiative comes up does lose the penalty for changing actions as the situation changes almost completely, but it saves quite a bit of time compared to the proper format, and that's a fairly small loss. Eliminating variable Initiative... I've just found that that has a massive impact in Earthdawn. Much more than most games, and probably more than you're expecting.
I totally agree with this. We've never used the proper Declare Actions phase. We've recently changed it to Declare Stances, to account for Aggressive Attack or Defensive Stance mostly, since they effect Defenses for the entire round. Without it, people going last would always Aggressive Attack with no penalty.