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FASA Games, Inc.FASA Games Forums and News 2021-06-12T14:57:33 http://fasagames.com/forum/app.php/feed/topic/2389 2021-06-12T14:57:332021-06-12T14:57:33 http://fasagames.com/forum/viewtopic.php?t=2389&p=18671#p18671 <![CDATA[Re: AAR: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]>
It has been some time since my last journal has been issued to Throal, I fear I have been busy since my time adventuring. I needed time alone as I was killed by my fellow adventurers, it was not their fault, but some wounds hit deeper than others.

The adventure started easy enough Daldorer needed to complete a deed for his helmet. We had to travel to a location within the bloodwood. We traveled to smuggler's rest and from there we were escorted to where we needed to go.

Daldorer needed to replace the horns on his helm with a descendent of the stag the original horns were from. We stayed for a while and I visited the grave of the Cavalryman.. Elvish Master Cavalier Gildor Voronwe. To have your pattern changed in such a way, but I digress.

We had to do a task in exchange for the horns, it was going to be a simple matter. We needed to deal with some orcs that were setting fire to the bloodwood. Finding them was easy and took little time. Dealing with them was more complex.

We found them, did our ritual greetings, and started to find a means to settle the issue, but it was not to be. Their chief was very aggressive towards the bloodwood, fanatical even. His reasons were flawed, but I can not say that they were wrong. He thought the bloodelves were corrupt and needed to be cleansed with fire. I tried to calm things down by using emotion song, and while it worked on most of them, it did not work on the chief. Rather it made the chief more angry.

It was then that I found myself bound magically bound and my position swapped with another, everything was hidden by illusion magic. It looked like I was where I was, but I wasn't, and it looked like I was who I was.. but I wasn't. I was unable to talk about certain things, such as telling my friends who I was and what happened to me. I could not tell the others what was going on, and then the battle started, or had just started. My friends did not know who I was, and I could not warn them of the danger, if I attacked myself Xevious would just cut me down, so I summoned Charlie to my side in an attempt to sway the others into thinking about who I was. Charlie knew me, and that really backfired. They thought Charlie was being controlled by the chief, it never dawned on them that it was me. I didn't engage in the fighting and the others quickly tore though some horrors that were within the group.

My not wanting to hurt the others cost me my life, I should have fled, I could outrun any of them, I could have done something, but I didn't. I trusted that they would know me and it got me killed. Foolish. I should know better the thief in me thought, you can't trust anyone and this proves it.

It was in that place between worlds that I spoke with the old Cavalier, what was said was between the two of us, but I could feel the changes, the knowledge that passed between us. My very pattern changed as a result, I could still feel that connection with Charlie, my connection with the stones at my feet, but my connections with the winds and water increased, I could feel the very storm within me start to brew, that whisper in my ear telling me to do it all myself, that it was the only way to be sure. When I awoke I knew what I had to do, what I had to change. I'd need time though, time to think and feel my way through it. We had more pressing matters though..

I honestly don't know what happened to horror that we fought, it isn't all consuming to me as it was to Xeviouz. My friends were able to revive me using a last chance or some spell of Daldorer's most likely.

We traveled back to Throal and then I went off with Charlie for some alone time.

William Carver

Statistics:Posted by Montaugh — Sat Jun 12, 2021 2:57 pm


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2021-04-17T23:26:472021-04-17T23:26:47 http://fasagames.com/forum/viewtopic.php?t=2389&p=18237#p18237 <![CDATA[Re: AAR: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> [12H] Blow your horn, Hunter 2021-4-17

Deed: http://fasagames.com/forum/viewtopic.ph ... 842#p14842
The owner must learn the stag’s Name whose antlers adorn the helmet. The owner must find one of that stag’s legendary offspring and earn their antlers to replace on the helmet.

Learning the name of the stag is easy, since the antlers are famously those of Haga, the legendary stag mount of the even more legendary elvish master cavalryman Gildor Voronwe. Prior to becoming Master Voronwe's mount, Haga roamed the woods of the northwest Wyrm Wood. Prior to the scourge Master Voronwe was the noble who owned those lands. Looks like Daldorer is going to the Blood Wood.

Myself, William Carver, Ethereal and Jael all meet to assist Daldorer unlock one of his thread items. We have a brief discussion before leaving Throal about the best approach to entering the Blood Wood. We all decide to travel to Smugglers Respoit, seeking permission from the Blood Elves there to enter the wood. We find a BloodElf trader has set up shop at Smugglers Respite and we speak to him about entry into the wood. HE indicates he can get a message to the court and a response in a couple days, we just have to be patient.
We receive a reply in 3 days. It is signed by Count Serdan Veronu and it gives us permission to travel to his estate. Sons name is Idrel Varonu. He will provide an escort at a certain place, that is where we may enter the wood. The location is on the North Western side, we will circumvent the Bloodwood until that time. It will take us approximately 4 weeks. I purchased a mount to speed the travel up, it will only be about 3 weeks travel now.
Travel to the spot where we meet our escort is uneventful as we are keeping plenty of distance from the wood.
We meet the Great Grandson of the legendary cavalryman Gildor Voronwe. He leads us to the estate. It is very fancy and made of what looks like tree forts/houses. The great grandson says the grounds keeper here at the estate has picked up several sets over the years. He offers for Daldorer to pick which set he likes. There is the traditional kind and a couple of a newer type that seem to have spiky thorns. Daldorer decides on a set that are very similar to the originals. Same size, same style. A deal is struck for a straight trade plus Daldorer owes the Blood Elf a favor.
THe favor says there is a problem with a group of Orcs that have been raiding the borders of the Wood. They keep trying to set fire to the wood. We are to put a stop to the raids. We have a very nice dinner and will leave the next morning at dawn to try to put a stop to the raids.
On our way to the border we pass several spots of burned trees. Obvious attacks from the Orc raiders. There are a couple of dead Orc bodies at one of the burned spots. Daldorer does some spooky Nethermany stuff and talks to the dead? Or interacts with the dead, something like that. We find where the Orcs had picketed their horses. William is able to track the horse tracks out onto the plains. We make camp for the night, no fire. No ambushs or interactions during the evening. At about 40 miles from the Bloodwood we encounter many more signs of active life. THere are 2 Orcs watching over some cattle. When they notice us they ride out to meet us. We make greetings and have a conversation. William Carver speaks Orc and is able to communicate, I just sit back and listen.
THe rancher Orcs tell us the bosses are the ones who said the Elves were corrupted and need to burn the woods. They tell us the location on the bosses camp and we head out that way.
Upon reaching the camp a guard greets us and talks to us. These Orcs are nomadic and have lots of animals. THey are positive the Blood Elves are corrupted, William tries to enlighten them. We are invited to camp after doing a greeting ritual.
We make our way into camp and meet the elders at the camp fire. The Orcs are very interested in Selena and Charlie. THe Elders are CHattaka, Eldraz, and a few others. THey offer us refreshments and welcome us to their fire. After short pleasantries they ask what we are doing here. We have a long discussion with the leaders about how the Blood Elves are not horror tainted or corrupted, they will not believe us. After awhile William tells a story about how a Blood Elf sacrificed herself the assist him. The leader of the Orcs Chattack enrages at hearing this and attacks William. I intercept the attack, and all hell breaks loose. Several guards join in the battle to protect the elders. As the fight progresses several of the elder leak worms and maggots when dealt damage. We kill al the horror tainted and Chattak as he tried to fly off on Charlie. Except at the end of the battle, William carver reaches over to skin shift THorcal cause damage. THis is when we realize a horror had switched places with william. We are able to kill the horror, save William and save Thorkal.
THis horror had been leading the tribe of Orcs for about 50 years. I tried to detect horror in the area but the horror had some skill at hiding and using illusion magic. We travel back to the Bloodwood and talk to the Bloodelves, let them know there will be no more Orc attacks from the clan that was being lead by a Horror.

Statistics:Posted by Waijhou — Sat Apr 17, 2021 11:26 pm


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2021-04-17T21:33:162021-04-17T21:33:16 http://fasagames.com/forum/viewtopic.php?t=2389&p=18233#p18233 <![CDATA[Re: LFG: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> AAR:

Player Rewards: 
Daldorer: 276,000 LP, 3,750 sp, 5 TIPs. Deed.
Jael: 276,000 LP, 3,750 sp, 5 TIPs
Thorkell: 276,000 lp, 3750 sp, 5 TIPs.(edited)
Xeviouz 276,000LP, 3750sp, 5 tips
William 276,000 LP. 3750 SP, 5 Tips
GM Rewards (Truck) 7,500 lp, 650 sp, 3 TIPs.

Downtime:
Jael: 
- Animal Training (Rank 13) 23, Item History (Rank 7) 16, Research (Rank 4) 13 (16 with library access)
Thorkell Gulbrandsen: 
- [Craftsman] Rank 11 / 38 (+2 if metal) can make mundane items, weapons, and armor
- [Efficient Forge Weapon] Rank 13 / 31 (+2 if metal) (can forge rank weapons at once)
- [Rapid Forge Weapon] Rank 13 / 31 (+2 if metal) (can use extra successes to reduce downtime by 1 day each)
- [Rapid Forge Armor] Rank 13 / 31 (+2 if metal) (can use extra successes to reduce downtime by 1 day each)
- [Item History] Rank 4 / 26
- [Research] Rank 6 / 24
- [Design Enchanting Pattern] Rank 11 / 33
- [Craft True Pattern] Rank 11 / 38 (+2 if metal)
- Craft [Design Enchanting Pattern] Ring of Endurance: Ask for details.
William Carver: 
- Versatile Forge Weapon Rank: (9) Step 26 (Sustained)
- Versatile Research Rank: (10) Step 25, Step 28 with library Access (Sustained)
- Versatile Item History Rank: (10) Step 25. (Sustained)
- Alchemy Rank 4 (15) Sustained.  Known  recipes
- Booster Potion (EDN 7) Time: 1 per day Cost: 25
- Small Light Crystal (EDN 6) Time: 1 per day Cost: 37.5
- Kelix's Poultice (EDN 7) Time: 1 per day Cost: 25
Daldorer: 
- Alchemy Step 8 (Rank 3) Recipes: Booster Potion and Small Light Quartz
- Item History Step 20 (Rank 8) (Historian: Extra Successes reduce Research Times)
- Research Step 44 (Rank 12) (Librarian: Extra Successes reduce Research Times)
- Patterncraft 24 (Rank 12) :
- Craft Blood Charm
- Craft True Pattern
- Design Enchanting Pattern
- Incorporate Bound Spirit
- Incorporate Glyph

Alternate rewards:
Deed.

Further Information:
In an epic fight that left two of the party near death, the PCs have driven a Greater Named Wormskull (but the PCs don't know the Name) out of the bodies it was occupying, and helped the tribe throw off its influence and avoid reinfection.  But the horror is still out there, it has merely moved on looking for another community to torment.

Statistics:Posted by ChrisDDickey — Sat Apr 17, 2021 9:33 pm


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2021-04-17T21:27:522021-04-17T21:27:52 http://fasagames.com/forum/viewtopic.php?t=2389&p=18232#p18232 <![CDATA[Re: LFG: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> Daldorer has requested me to join him in hunting a creature to replace the horns of his helmet. The act of upgrading a thread item intrigued me so I agreed to join. Along for the journey were Xeviouz, William, and Jael. This expedition would take us deep into the Bloodwoods. My only experience with blood elves was when we met them in Smuggler's Respot. We did decide to start there so my contact with their mayor came in handy. We were able to meet a blood elf merchant on the outskirts of town who was able to get us an invitation into the woods after a few days.
It took us three weeks to reach our contact by horse. Daldorer told him our purpose and surprisingly he knew of the Thriving Stag. It seems his grandfather knew the original owner. He was more than willing to give us antlers. He did ask us for a favor: to deal with some orcs who were raiding their borders and burn the forest.
We were taken to where the last skirmish happened. From there we tracked them back out of the woods. We were able to find their camp and speak with them. They believed the blood elves and woods were horror tainted and needed to be dealt with. We tried to explain to them that this was not the case. They were extremely stubborn on this point. Chatak, their leader seemed enraged and attacked William. A fight ensued. Many of the council seemed infested with maggots. One even struck me so hard their fist exploded covering me in maggots, an experience I'd rather not repeat. On the verge of losing consciousness I attempted to recover through Fireblood only to feel a sharp stabbing. It appears my wound was infected by the horror and caused me more harm. I awoke to the party standing over me. It seems I died for a moment. Daldorer's magicks were able to save me. I must thank him later.
My armor is strong, but I'm too slow. They strike me around my armor. I must find become more nimble. I must become worthy of the armor I wear.

Statistics:Posted by verse86 — Sat Apr 17, 2021 9:27 pm


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2021-04-17T00:29:262021-04-17T00:29:26 http://fasagames.com/forum/viewtopic.php?t=2389&p=18226#p18226 <![CDATA[Re: LFG: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> Statistics:Posted by etherial — Sat Apr 17, 2021 12:29 am


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2021-04-14T23:14:062021-04-14T23:14:06 http://fasagames.com/forum/viewtopic.php?t=2389&p=18221#p18221 <![CDATA[Re: LFG: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> Name: Dubhan Goronich
Date of Last Game Played (by player): 2021-04-02
Circle: 13 (ECR 12, 2,802,070 legend)
Discipline: Wizard
Unique: Spells (Buffs, Astral Sensing, Debuffs, etc.), Physician
Downtime: Research Rank 5/Step 45 (Forget library access.)
Alchemy Rank 6/Step 14 (Booster Potions, Small Light Crystals, Kelix' Poultice) (1 Day Downtime), Kelia's Antidote, Healing Potion (2 days Downtime)
Creation of Spell Matrix Objects: 1,000 sp, 3 days for Standard. 2,000 sp, 4 days for Enhanced. 4,000 sp, 5 days for Armored, And yes, that's the 1/2 off price. :D
Design Enchanting Pattern: Minimum 4 TIPs, 2 weeks Downtime, contact for details
Craft True Pattern (i.e. create Thread Item): Requires a Pattern. 3 TIPs minimum, 2 weeks Downtime, Silver cost varies, contact for details.

Statistics:Posted by ottdmk — Wed Apr 14, 2021 11:14 pm


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2021-04-14T13:58:132021-04-14T13:58:13 http://fasagames.com/forum/viewtopic.php?t=2389&p=18219#p18219 <![CDATA[Re: LFG: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> Name: Xeviouz
Last time you (player, not character) played: March 28, 2020
Circle: 12/6(ECR12)
Discipline: Warrior/Horror Stalker
Quote/Unique: Lets do this!
Notable Abilities: Sword & Board
Downtime: ---

Statistics:Posted by Waijhou — Wed Apr 14, 2021 1:58 pm


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2021-04-11T04:15:472021-04-11T04:15:47 http://fasagames.com/forum/viewtopic.php?t=2389&p=18207#p18207 <![CDATA[Re: LFG: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> Name: Daldorer
Last Game Played:2021-03-27
Effective Circle: 12
Discipline: Nethermancer
Quote/Unique: Daddy can make you feel better
Notable Abilities: Banish, Concise Casting, Evidence Analysis
Downtime:
  • Alchemy Step 8 (Rank 3) Recipes: Booster Potion and Small Light Quartz
  • Item History Step 20 (Rank 8) (Historian: Extra Successes reduce Research Times)
  • Research Step 44 (Rank 12) (Librarian: Extra Successes reduce Research Times)
  • Patterncraft 24 (Rank 12) :
    • Craft Blood Charm
    • Craft True Pattern
    • Design Enchanting Pattern
    • Incorporate Bound Spirit
    • Incorporate Glyph

Statistics:Posted by etherial — Sun Apr 11, 2021 4:15 am


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2021-04-09T14:34:282021-04-09T14:34:28 http://fasagames.com/forum/viewtopic.php?t=2389&p=18180#p18180 <![CDATA[Re: LFG: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> Name: Dvarim Bolg
ECL: 13
Discipline: Weaponsmith / Elementalist
Quote/Unique: "Well, that ain't right."
Notable Abilities: Physician, Lock Pick, Chiseled Dwarven Good Looks, The Best Meals Ever
Downtime:
  • Forge Weapon 13/32
  • Forge Armor 13/32
  • Craftsman (anything) 13/37
  • Design Enchanting Pattern 12/29
  • Enchant True Pattern 12/36
  • Item History 4/18
  • Enchant Storm Steppers (10 TIPs, 1,500sp, 2 weeks)
Common Magic Items:
Spoiler:
  • Cleaning Brooms (x5): 1 day/75sp
  • Fire Starter: 1 day / 25sp
  • Firefly Chalk: 1 day / 25sp
  • Hot Pot: 1 day / 25sp
  • Pot of Grumbah, Small: 1 day / 37.5sp
  • Dwarven Sunshade Hat (exclusive): 1 day / 125sp
  • Season Lamp: 1 day / 175sp
Last Game Played: 2021-04-02

Statistics:Posted by bronzemountain — Fri Apr 09, 2021 2:34 pm


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2021-04-17T01:21:042021-04-07T11:48:15 http://fasagames.com/forum/viewtopic.php?t=2389&p=18173#p18173 <![CDATA[Re: LFG: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> Name: William Carver
Date Last Played 4/2/2020
ECR: 12 (2,128,225 LP)
Race: Human
Discipline: Scout 12, Thief 9, Journeyman 5, Cavalryman 7
Quote/Unique: I'll get you there and back again.
Notable Abilities:
Talented: Scout, Stealth, Ranged/melee/mounted combat.
Items:
Potions: Booster Potion (5), Cure Disease Potion (2), Halt Illness Potion (1), Healing Potion (3), Kelia's Antidote (3), Kelix's Poultice (1), Last Chance Salve (3), Salve of Closure (0)
Mounted: Huttawa named Charlie and he's sworn, He might also swear.. I don't have animal talk yet.
Downtime:
Perception step (9)
Willpower Step (6)
Mystic Defense (14)
Perfect Focus (7) Step 17 (+2 all sustained downtime activities)

Talents:
Versatile Forge Weapon Rank: (9) Step 26 (Sustained)
Versatile Research Rank: (10) Step 25, Step 28 with library Access (Sustained)
Versatile Item History Rank: (10) Step 25. (Sustained)
(Karma spent with Applied versatility or Practiced Versatility)

Skills:
Alchemy Rank 4 (15) Sustained
Known recipes
Booster Potion (EDN 7) Time: 1 per day Cost: 25
Small Light Crystal (EDN 6) Time: 1 per day Cost: 37.5
Kelix's Poultice (EDN 7) Time: 1 per day Cost: 25

Statistics:Posted by Montaugh — Wed Apr 07, 2021 11:48 am


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2021-04-15T17:40:482021-04-05T02:23:05 http://fasagames.com/forum/viewtopic.php?t=2389&p=18165#p18165 <![CDATA[Re: LFG: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> Name: Thorkell Gulbrandsen
Date of Last Game Played: 4/1/2021
ECR: 11
Discipline: Weaponsmith 11/Warrior 6
Unique: Thorkell brings the downtime activities. Besides that he is a perceptive and tanky troll.
Downtime:
[Craftsman] Rank 11 / 38 (+2 if metal) can make mundane items, weapons, and armor
[Efficient Forge Weapon] Rank 13 / 31 (+2 if metal) (can forge rank weapons at once)
[Rapid Forge Weapon] Rank 13 / 31 (+2 if metal) (can use extra successes to reduce downtime by 1 day each)
[Rapid Forge Armor] Rank 13 / 31 (+2 if metal) (can use extra successes to reduce downtime by 1 day each)
[Item History] Rank 4 / 26
[Research] Rank 6 / 24
[Design Enchanting Pattern] Rank 11 / 33
[Craft True Pattern] Rank 11 / 38 (+2 if metal)
Craft [Design Enchanting Pattern] Ring of Endurance: Ask for details.

Statistics:Posted by verse86 — Mon Apr 05, 2021 2:23 am


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2021-04-04T20:19:312021-04-04T20:19:31 http://fasagames.com/forum/viewtopic.php?t=2389&p=18163#p18163 <![CDATA[Re: LFG: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> Name: Jael
ECR: 12
Last Game: 4/2
Discipline: Beastmaster/Scholar/Woodsman
Notable Abilities: Elven Lore, Pets, Frenzy's and Grappling. Woodskin for all!
Downtime: Animal Training (Rank 13) 23, Item History (Rank 7) 16, Research (Rank 4) 13 (16 with library access)

Statistics:Posted by nathaniel — Sun Apr 04, 2021 8:19 pm


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2021-04-17T21:33:472021-04-04T19:34:57 http://fasagames.com/forum/viewtopic.php?t=2389&p=18161#p18161 <![CDATA[AAR: [12H] Blow your horn, Hunter 2021-4-17 @ 1700 gmt]]> GM: Chris D
Organized by: Daldorer
Difficulty: 12H 4 players.
Time: 2021-4-17 @ 1700 gmt Saturday (1 pm eastern)
Rumor: viewtopic.php?f=58&t=2336
Deed: http://fasagames.com/forum/viewtopic.ph ... 842#p14842
The owner must learn the stag’s Name whose antlers adorn the helmet. The owner must find one of that stag’s legendary offspring and earn their antlers to replace on the helmet.

Learning the name of the stag is easy, since the antlers are famously those of Haga, the legendary stag mount of the even more legendary elvish master cavalryman Gildor Voronwe. Prior to becoming Master Voronwe's mount, Haga roamed the woods of the northwest Wyrm Wood. Prior to the scourge Master Voronwe was the noble who owned those lands. Looks like Daldorer is going to the Blood Wood.

Reward: Deed.

Statistics:Posted by ChrisDDickey — Sun Apr 04, 2021 7:34 pm


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