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FASA Games, Inc.FASA Games Forums and News 2024-04-25T04:41:19 http://fasagames.com/forum/app.php/feed/topic/2348 2024-04-25T04:41:192024-04-25T04:41:19 http://fasagames.com/forum/viewtopic.php?t=2348&p=20575#p20575 <![CDATA[Re: Brassman and Clockwork rules]]> connections unlimited game, leaving specific applications like Clockwork and Brassmen to be elaborated on in supplements or companion books.

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2021-04-02T08:20:072021-04-02T08:20:07 http://fasagames.com/forum/viewtopic.php?t=2348&p=18143#p18143 <![CDATA[Re: Brassman and Clockwork rules]]>
One thing to bear in mind is that difference and analytical engines are supposed to work mechanically via clockwork, so obviously it can do many strange and wondrous things. Also, it seems to use the same mechanics as Weird Science, the only difference being that Brassmen are supposed to make sense and arrive at contraptions that other people can figure out how they work and duplicate, while weird scientists don't and can't.

My feeling on both Brassmen, Weird Scientists, and to an extent Byrons, is that every adventuring party needs to know some of each, and have them available for consultation, and maybe have them do a quick job for you, but they are all happier in a lab or workshop, and for the most part struggle to find a place on many adventures.

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2021-03-02T17:50:212021-03-02T17:50:21 http://fasagames.com/forum/viewtopic.php?t=2348&p=17817#p17817 <![CDATA[Re: Brassman and Clockwork rules]]>
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2021-03-01T06:23:152021-03-01T06:23:15 http://fasagames.com/forum/viewtopic.php?t=2348&p=17800#p17800 <![CDATA[Brassman and Clockwork rules]]>
I backed the 1879 Kickstarter to get all the books and I've just started going through them. Am I missing something, or is there very little guidance about what the Brassman can do with Clockwork? If you could point me to the section I'm missing or give me some feedback it would be appreciated.

Thanks!

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