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FASA Games, Inc.FASA Games Forums and News 2025-06-02T05:01:36 http://fasagames.com/forum/app.php/feed/topic/2255 2025-06-02T05:01:362025-06-02T05:01:36 http://fasagames.com/forum/viewtopic.php?t=2255&p=25240#p25240 <![CDATA[Re: AAR [3M: Event] The Ghost Barge: 2020-12-20]]> сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 5:01 am


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2025-05-24T07:24:342025-05-24T07:24:34 http://fasagames.com/forum/viewtopic.php?t=2255&p=23221#p23221 <![CDATA[Re: AAR [3M: Event] The Ghost Barge: 2020-12-20]]> Янов277CHAPCHAPПламAvalавтоНМинЗвинJourЕНЛуГароЛениBradEricTescMetaАльшZorlNicoразмВогрTher
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Statistics:Posted by yankeeschic — Sat May 24, 2025 7:24 am


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2021-01-24T03:35:552021-01-24T03:35:55 http://fasagames.com/forum/viewtopic.php?t=2255&p=17317#p17317 <![CDATA[Keel's Journal]]>
[A letter from Kun'da'lin Iceclaw, found among her parents' effects at the troll moot; written in Sperethiel.]

Dear Mom & Dad,

The more expeditions that I go on, the more I learn about the world. And I learn more and more about the Scourge and how it’s still affecting the world. A recent trip made me realize just how lucky I am to have been raised by you in a safe community in the mountains. Other people aren’t so lucky.

Here’s what happened to bring this to mind.

An elven wizard that I met recently, Calina, asked me to meet her at The Mallet, a bar in Throal. Calina is a little odd; she doesn’t talk, but is very smart and well educated. So I knew she must have a reason, right? So I got there early, about 7 am and enjoyed a good breakfast. Yes, taverns in Throal serve breakfast! Isn’t that wonderful?

Calina was there, as were three of her friends: Barag (a dwarf elementalist), Darius (a human archer) and Qwillem (a dwarf weaponsmith).

As we ate breakfast, Calina passed around papers explaining the situation. Calina had been contacted by the Throalic Guards. They were concerned about some recent incidents along the Coil River, south of Throal. There were three incidents: the first, at Fair Oaks Farm, then at Clearbrook Cove, and finally at Tassadae. The first two were on the east side of the Coil, while Tassadae was on the west. The incidents all occurred almost exactly one week apart, with the last one happening just one week ago.

The incidents were too gruesome to describe here, but all involved the sighting of what witnesses called a “Ghost Barge”, some kind of barge that was traveling south on the Coil. This barge was causing insanity, or illness, or something in many; causing damage in others. The guard expected to hear of a fourth incident any day now.

The guard had asked Calina, and companions, to investigate and report back. So we made plans to leave Throal and head south. We gathered some special items for raft-making and camping in the wilds, since we weren’t sure what to expect.

We reached the last big town, Kampung Gajah, before Fair Oaks Farm, and rather than take a riverboat, struck off across country. We approached the farm from a path near the river. The first thing we saw were three young orks — children — in a treehouse screaming and throwing things at an adult ork on the ground. They were yelling, “Uncle Jeb, Stop!” Meanwhile, Uncle Jeb kept muttering, “Gonna kill those kids…” Uncle Jeb looked strange. He had leaves and fungi growing out of his ears and some things were moving under his skin. Creepy!

Looking around, we also saw a huge herd of cows, easily over 200, moving toward a farmhouse in the distance. They weren’t acting like cows either. At one point, I thought I saw a cow lie down on top of the body of a wolf and then heard sucking noises. I told myself that I was imagining things, but now, well, I’m just trying to forget it.

Meanwhile, Jeb was trying to chop down the tree with the kids in it. The largest of the ork kids was fending him off with a pitchfork, but Jeb cut off the metal head of the fork. There was no way that I was going to let Jeb — Uncle or not — kill them. So, I raced up, battle shouting, and throwing a rock to get Jeb’s attention, then shouted “Come over here and pick on someone your own size!” Battle started.

Some of the — perhaps infected? — cows came over to help Jeb in the fight. And when we hit one of these cows, they exploded into a cloud of spores. Very nasty stuff, it made it hard to breath and tired us out. After Jeb went done, one the odd cows laid down on him and began sucking. Disgusting, not something I want to think about even now. Eventually, we killed Jeb and his cow allies. The kids were safe.

Right after the battle, we went to the river to wash off any remnants of the spores. But I don’t think we got it all, or got it in time. As we recovered, I felt strange, from the spores I think. I could sense something powerful, and its Name, the Burning Heart of Wrath, entered my head. The direction it pointed was towards the river.

The three kids were: Orlin (about 12 in human years), Anna (about 8), and Big Merle (about 6). We offered the children some food and candy that we had in our packs. The kids told us that all the adults had felt something strange, that led them to the river. Under the influence of whatever it was, they killed all the kids, except these three.

We noticed some patterns in the earth around the tree that the kids had taken refuge in. Around each of the places where a cow (or maybe a spore) had exploded, there was a clear area in which no spores were found. Nothing much was found in those areas at all. Calina studied the areas and concluded that there was a mix of nethermantice and elemental magic, along with something else she had never seen before, something totally alien, present, and that it was unlocked by blood magic. As I looked around, I felt a raging anger grow inside me, and in my mind’s eye saw a large crystal mass. the phrase “unweave the universe” kept running through my head, and was feeding the anger. I studied the plants, leading into the water, and could just stare for a while. I managed to pull myself out of it, but for a while after, I really didn’t trust myself.

The girl, Anna, was an apprentice herbalist, working with her Aunt Clara. She told us that the spores looked like the same ones that caused the Red Fungus, a fungus that grew on the hooves of their cattle. Her aunt made a salve that killed the fungus, and a tincture that she fed the cows to ward off the fungus. We figured the salve would also get rid of these spores, too. The salve was made from a plant known as q’walltz, an odd plant with red leaves. Anna said that Aunt Clara had a recipe book for this cure, plus others, hidden in the kitchen, and that to make it, she’d need equipment from the stillhouse. She said there was also a supply of the salve, ready-made, in the stillhouse. Aunt Clara also grew the q’walltz in the herb garden, so we could collect some of the plants there, too.

But we knew we had to hurry. The children told us that the adults had been talking about setting fire to the entire fire, all the plants, the buildings, even the animals.

So we watched the farmhouse and other buildings. The adults were moving around, not really directed. We decided that we would never be able to collect all the valuables here — the recipe, the equipment plus salve, and the plants — so we settled on the first two. Some of us, including me, went to the opposite side of the farmhouse area, and made enough noise — the adults seemed drawn to any kind of noise — to lure the adults away. Meanwhile, the other half of our group, along with the kids, found the recipe and the equipment. There were some close calls, but we all made it back to the big tree safely.

Our next stop was Clearbrook Cove, a settlement of t’skrang, along the Coil River. The river was wide there, with scattered small rapids. From a distance, we saw 5 large shaggy creatures that looked for all the world like piles of kelp. And they were attacking the t’skrang. The kelp creatures were focused on one of the t’skrang in particular, one that was carrying a basket of clams, even knocking him down and crabbing the basket from him. We ran forward to intervene.

But as we approached, i felt fiery, like a rage was building inside me. I clamped down hard on those feelings and continued, but the kelp creatures reacted most strangely to me, bowing and moving away deferentially. I had no idea what was going on, but it made me feel creepy, dirty somehow. We killed the creatures one at a time. Once dead, the creatures seemed to lose their form, and quickly were carried out into the river by the waves.

Then we talked to the t’skrang, who brought us to a series of islands dotting the river. They introduced their village as the App’Ressa Niall. Ever since the “Ghost Barge” had appeared on the river, these kelp creatures had been attacking the fishing village.

We asked them about the clams. The villagers told us that they ground the clams and made a paint from then. Their lahala had instructed them that her memories told her the paint would keep the creatures at bay. About then we noticed that all the rocks surrounding the village had been thoroughly painted white. The t’skrang called the creatures nori-monsters.

But the village was running low on supplies to make the paint. And their lahala had been killed in a battle with the nori-monsters. So, the t’skrang were mostly abandoning their village here. But their biggest concern was their large clutch of eggs that were still incubating. It was dangerous to move them, but also dangerous to leave them here for fear the nori-monsters would return and destroy them. So the village decided to take half the eggs with them and leave the other half here. Both groups of eggs would be under heavy guard.

We shared what we knew about the salve that worked against the cows. We exchanged some of the salve for some paint. Between the two concoctions, we hoped to be more prepared to fight the nori-monsters.

When the t’skrang moved their egg clutch to another location, we helped guard the caravan on its way, while some of the t’skrang stayed behind to guard the remaining clutch from the nori-monsters, and others defended the t’skrang rafts from the waters below. After seeing the t’skrang settled in a new site along the river’s edge, we built a small raft and headed to the west shore of the Coil River.

Heading south, we came to Tassadae Farm. The primary crop there was a type of bean, but the fields were on fire! As we rushed to help, we saw that there were Name-givers going about the fields, setting them ablaze. But these Name-givers weren’t using torches, oh on. Instead, they were literally on fire themselves! From a distance, we heard them calling out to the outraged, on-looking farmers, “It’s all about me! Destroy the whole world!” They had to be some kind of cultists.

So, we fought the blazing cultists and killed them all before they could destroy all the bean fields. Once the situation was under control, the farmers returned to the fields and put out the remaining fires. The farmers also told us that two of the village’s kids were dead from the red fungus. From what we had already seen, they had been lucky. But I certainly didn’t tell them that.

It turned out that these beans were the same kind of plants that the ork kids’ Aunt Clara had used to make the salve and tincture. What was the connection here? Calina reported that when we killed one of the cultists, the dead body crumbled quickly to dust. Barag added that the soil here had recycled plant material throughout.

By now, we could tell that we getting closer to getting ahead of whatever this Ghost Barge phenomenon was. So, we quickly moved on south along the river to try to find this Barge. And we did.

The barge was riding too deep in the water. Hmmm, but also too high. We didn’t know what to make of it. Now if it was an airship, I’m sure I could’ve figured it out, but water ships, well, that’s something else again. We peered into the porthole. We saw orks infected with the red fungus, nori-monsters, fungus and other creepy stuff. There was also some kind of material pressing outward on the hatch, and the material was pulsing and growing. The barge was about to blow up!

We worked fast. We killed the orks and then grabbed the papers from the captain’s desk. Then got as far from the barge as possible before it blew sky high! The spores went everywhere! So we all took a dose or two of Aunt Clara’s tincture as a precaution.

The next morning we began the long journey to Throal to give our report to the Guard.

So this is the sort of thing going on in the word these days. It certainly seems like there’s a need for adventurous individuals to go out and take care of problems like this, so normal people can get on with their lives in safety.

That’s all for now. Hope you’re all well.


Your loving daughter,
Kun’dal’in

Statistics:Posted by Anoush — Sun Jan 24, 2021 3:35 am


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2020-12-21T07:40:172020-12-21T07:40:17 http://fasagames.com/forum/viewtopic.php?t=2255&p=17054#p17054 <![CDATA[A Job Search Yields Success]]> An extravagant white leather bound journal contains several chapters detailing Calina Ravanqnerosicor’s journeys. It is written in a rich blue ink and the pages have a gold trim. It is written in Sperethiel.

Chapter 84: A Job Search Yields Success

I was pacing around the Gates of Throal, ever hopeful that a passing group of Adepts were willing to allow a Wizard to join. I have not had a decent continuous job in months. My reward incentive from when I assisted the town of Hope Springs is nearly used up. I've had a couple temporary jobs since then, nothing worth noting. As with all my previous employment, I was more than adequate to complete my assigned tasks and was relieved of such arduous nonsense well in advance of when I would prefer. Without many Adepts departing for any such quests, I was surprised when I was approached not by a fellow Adept, but by the Sergeant of the Guard, Stronbol himself! He invited me into his office, which was in dire need of an appropriate filing system. He had the strangest issue finding a file he wanted to hand me, but before he got around to searching for it, he did inform me of a series of crimes, involving missing or dead children, that he wanted me to look into. A wave of relief washed over me. I had not been able to grasp a complete understanding of the civility found in the Dahnat, and I was concerned that I had done something that could have been construed as criminal. He departed, unable to locate the missing file, and after a very brief search of the office, I found it on the center of his desk. A page was sticking out with part of the word "Confidential" sticking out, written in Throalic. When Stronbol returned, he identified the file as the one he was searching for. He essentially booted me out with it. They handle confidential information so strangely outside of the Estates. We always had vaults, locks, guards, and a labyrinth of property to go through before anyone could even find out that the information existed.

I ended up back at my flop house before I finally read the file. It was filled with such sad and tragic tales about finding dead bodies. Each instance was about a week apart, and strangely, two of them were near a farm. I had to assemble a team and quickly get them on the road to investigate this. The one aspect that connected each event was the reported sighting of a "ghost barge." I was not convinced that such a thing existed, but it was a paying job, and I had no reason not to follow through with it. Most of the Adepts I knew were preoccupied in one form or another. I was able to employ Keel. She was not the most elegant of elves, but she was still very effective in combat. If nothing else, she would make an exceptional bodyguard, but I suspect she would be more useful than just keeping people safe. Next in line was Qwillem. As a Weaponsmith, it would be very difficult to find someone more capable of repairing not only our weapons and armor, but also anything that would need repairs. He could probably do decent with temporary fortifications as well. I was also able to find another spell slinger. (I do so enjoy that expression!) Barag was an Elementalist who would have felt at home in the wilds. I was sure he would be able to assist in recovery for the farm crops, as well as keep the group safe at night. We didn't really have much in terms of navigation, tracking, or stealthy skills, so I went looking for an archer or a scout of some sort. Nergae was not available. Taras would have been great to fill the position, as well. It would have gave me an opportunity to observe him with less biased prejudice. Oddly enough, I could not find him. After asking about the tavern, Darius Crawford was recommended. I wasn't sure about meeting another Adept, but he was an Archer, so he should have the skills we needed.

After meeting with the team in the Mallet, the tavern in the Dahnat. Each of them was on time, with the exception of Barag. He was a mess. I had to clean him up and make him presentable before he got to the table. I handed Keel the file and she read out each of the reports. There was even a map included. We came up with a plan to head south of where the last sighting of the spectral ship was, but since we would come across each of the incident sites, we would stop by each to see if there was any information we could glean. Qwillem proposed purchasing materials to create a boat to cross the river where we needed to. Keel also proposed finding some better navigational materials. I handed the map to Darius, but he claimed he was not so decent at navigation. Keel and I were competing for the navigational position. She was better than I was, but I kept the map anyway. She was going to be the first responder in an ambush situation.

We made our way down to Fair Oaks Farm, the first of the three locations. We found three Ork kids, about half the age of Vralino. They were being assaulted by another Ork who had gone insane. We also found some exploding cows, covered in massive pustules. While Darius didn't have any of the skills I was hoping for from an Archer, he was exceptional on the battlefield. Keel was covered in gross muck by the time the fight was over. I think I left about two days worth of rations on the ground somewhere. Prechewed. I would not recommend gorging on it to anyone. Not even Taras. (Although he might find it as a delicacy. I doubt he's had much elven... cuisine. I tried a joke! The regurgitated mess was very disgusting. Much of it was fish.) Keel was infected with some spores. Luckily, the Ork girl had a way to create a cure. She needed supplies and equipment to make it. We investigated a strange group of plants, possibly fungus. I'm not sure, I have not studied much about botany. In the middle of the fungus was a large red crystal. We decided to head to the farm next; we were led to the farming village by the children. All of the farmers were mad. After scouting the area, the kids gave us an orientation of the village. The mad Orks were everywhere. They seemed attracted to noise. Qwillem made a beautiful sequential noise-making device where each noisy piece triggered another. I am so glad I elected to invite him along. I sent Qwillem, Keel, and Barag to maintain a distraction while Darius, the kids, and I went looking for the necessary items. Again, false prejudices expected Darius to be able to sneak into the various locations, but we ended up sending in the older of the Ork children. I am grateful Darius is so effective in combat. I wish I had known his shortcomings before hiring him, though. We made it through the still and the kitchen, but we were not confident that we could gather the beans from the farmlands without engaging in the mad Orks. I had thought we could find more in the woods, so we departed without them. We were unable to locate the appropriate vegetation for the recipe, but we still had the recipe book from the kitchen and the equipment from the distillery. The Ork child even recovered five salves and two tinctures of the concoction.

Further down the river, we found Clearbrook Cove. A T'Skrang was being engaged by several seaweed creatures. We jumped in to rescue him. The creatures were adamant about stealing his clams. Oddly, they reacted to Keel as though she was a deity. I must have selected the best team for this job. Keel, Qwillem, and Darius were pulling off some amazing accomplishments. Darius continued his outstanding Archer work, even though it did not actually include archery. After we rescued the T'Skrang, I had to dispel the magical effects Keel was suffering. Then I did the same for the T'Skrang. He led us to the entrance of the Niall. It was the App'Ressa Niall. They were under siege from more of these seaweed creatures and were attempting to evacuate their eggs. Their Shialla was dead. There was a farm in the middle of the Niall, where another strange crystal was located.
It was very similar to the one we found at Fair Oaks. What was particularly interesting about the App'Ressa T'Skrang was they had some form of enchanted paint to protect them from the... I'll call them Noris. They do remind me of what I use to wrap my fresher pescatoral recipes in. Well, what I had used when I was in House Ravanqnerosicor. All of the Noris' attacks just bounced of the paint. It was quite remarkable. I attempted to learn the recipe, but it was outside of my area of expertise. We did get the Ork girl to learn it, though. We even traded some of the salve used to get rid of the spores for some of the materials. They ground the clamshells we kept the Noris from stealing into dust before mixing it into paint. We also made copies of each recipe so both the T'Skrang and we could have a copy. I was not comfortable with underwater combat, so I urged the party to continue along the river. The Ork girl made some of the paint while we were on the way.

The last location was Tassadae Farm. The farmland was being lit on fire by a group of... cultist, possibly. They were screaming about how the world revolved around them. The strange thing was they were the kindling. They had set themselves ablaze and were using the flames on their own bodies to light the fields. Again, more strange reactions to Keel. They approached her and called her "brother." I thought I had hired a female elf who was a badass with a sword, but I'm not so sure anymore. I'll have to observe her... him... Keel more closely so I do not cause offense. Again, Darius was amazing with his hatchets, but this battle allowed Barag to show me why he was a good idea. He was able to douse the culprits with his water spears. Darius did quite a bit of damage himself. I finally got around to casting my own spell. Observing astral space, it seemed they were trying to commit suicide to phase into the astral realm. None of them succeeded. As the last one fell, the villagers rushed to the field to douse the remaining fires. We were fortunate enough to find that their main product was the very ingredient we had neglected to harvest back at Fair Oaks. We did find a scorched trail leading from the flaming men back to a campsite, where a cultist was invoking self punishment for one reason or another. He had one companion, so it wasn't difficult to interrogate them. They referenced a hooded man who was responsible for the events involving the ghost barge. They even were kind enough to provide the berthing location of the barge.

When we arrived at the barge, we found it abandoned. Qwillem built us a boat to take to the barge. We looked into the portholes and found a lot of the same fungus, a few Noris, and a couple of the mad Orks in the hold. I almost lost some more of my digested nourishment before we entered into the captains quarters, where the Orks were. We used the tinctures to deal with them and quickly searched the cabin. Before we got very far in it, the ship came under attack from a large tentacled beast. We grabbed some paperwork detailing the planting of several pillars. I am assuming the pillars were the crystals we had seen. We had the locations and could pass that on to Adepts better equipped to deal with them. As we departed in Qwillem's boat, the cannon powder exploded, killing the beast. Chunks of corpse flew everywhere. I was completely covered. Most of the rest of the team was, too, but Keel was completely missed! There was no point in holding back my vomit anymore. I just let it drip out of my mouth and spat out what did not exit, not caring whether it landed on my clothes or not. I couldn't even tell it was sliding down my chin. It was so depressing. I wonder if Barag's willing to do the whole purify water trick again. I am having trouble cleaning my outfit, but at this point, I might as well abandon it. I still have another twelve sets. I'll just have to be more careful. It took forever to get it out of my hair. I am glad my undergarments were mostly protected.

This was not the ideal adventure I was hoping for. I thought Taras was disgusting, but I don't think he comes anywhere close to what happened to me during this trip. Maybe I should check out this Vorst place. It might explain a lot. I was expecting humans to all be revolting, but Darius is another surprisingly useful human who does not reek of alcohol. And is prompt. And wears clean clothes. My preconceptions on humans has really been incorrect. I wonder if I can get Taras to take me to Vorst. Maybe he won't want to go back. He does speak quite lowly about it. Maybe I should ask him about it. He doesn't really understand sign language. Maybe a letter? Yes, I shall write a letter asking about his home. Then I can go check it out. Maybe I can find someone to pay me to do something there. I'll have to save up the money from Stronbol's payment. There is so much planning that needs to go into this trip.

Statistics:Posted by predajey — Mon Dec 21, 2020 7:40 am


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2020-12-21T06:18:372020-12-21T06:18:37 http://fasagames.com/forum/viewtopic.php?t=2255&p=17053#p17053 <![CDATA[AAR [3M: Event ] The Ghost Barge: Dec 20, 2020]]>
1,400 LP
275 SP
3 TIPs
14 days downtime (or based on time since last played bonus as normal per the WM rules)


Anna, the young ork herbalist you rescued can offer half price healing aids she will make for you as an alternative award.

For Event continuity purposes, unused units of salve, tincture and protective paint are all considered to have been used up during the adventure (they do not carry over). Any spore points recorded in Misc Pool 3 reset to zero.


...

The party accomplished a number of key objectives for the event mission. The point score rating of their performance was very strong (in the mid 80s of 100), and may have strategic implications for the other adventures in the Event series at the individual GMs discretion (see details below). Anecdotally, their performance in the face of a great deal of adventure material was impressive and the role play was very fun to run with the team.

Will leave the Guard Report handouts available on the Roll20 tabletop for players to use as a reference for a while, for any journal writing folks decide to do.


Fair Oaks Farm
-Saved Orlim, Anna and Big Merl
-Figured out fire spreads the toxic spores
-Figured out the medicinal plant, q'walltz, can be weaponized against the Scourge's plant constructs
-Learned the likely location where the seed to the Pillar of Wrath may have been planted
-Assessed the current spread of plant construct defenses around where they believe the Pillar of Wrath to be (they appeared to be growing)
-Learned how to use noise to manipulate the Infected of Wrath
-Obtained Aunt Clara’s recipe book
-Obtained the still room equipment (left with Anna so she can continue to make salve and tincture)
-Used the available supply of q'walltz to arm the party
-Escaped the farm with the apprentice herbalist who can make Aunt Clara’s remedies

App’ressa niall
-Saved Clam and the supply of Blue Mytilidae shell raw materials he had harvested to add to the niall's defense
-Learned that mutated plant constructs of this type had been used before by corrupted Foul Folk before the Scourge
-Learned that the lahala's ancestral memories included an attack of this sort, and that her previous incarnation knew ways to help counter it
-The current status of the lahala's incarnation ceremony, or if any of the candidates survived until the ceremony, is unknown
-Figured out the Blue Mytilidae paint can be used on both defensive barriers and armor to provide a strong defense for a short time window
-Learned the protective powers of the paint can be quickly neutralized by water
-Obtained the paint recipe, application instructions, and training in how to activate the blood magic enchantment it produces
-Took the time to have Anna trained in crafting the paint from the recipe
-Traded two units of q'walltz salve for six units of Mytilidae raw materials, for Anna to make into Blue Mytilidae paint for the party
-Decided investigating Tassadae Farm was more vital than assisting the App'ressa evacuation
-The number of surviving App'ressa is unknown
-The status of the evacuation ship is unknown
-The number of surviving eggs is unknown
-Learned the likely location where the seed to the Pillar of Sloth may have been planted
-Did not do any underwater scouting of the likely Pillar location or it's defenses; multiple plant construct defenders were spotted nearby

Tassadae Farm
-Saved the Uzbec farmers and their crop of strategic q'walltz beans from the fire
-Prevented any of the cultists from burning to death during the Ritual of Pride, Selfishness and Immolation
-Learned the likely location where the seed of the Pillar of Envy may have been planted
-Noted that that some combination of the simple kindness of the farmers and the saturation of nearby q'walltz plants may have prevented the Pillar of Envy from taking hold when planted
-Learned that the farmer's gentle kindness seemed to be purifying astral space in the area
-Learned that when the Pillar of Envy failed, the cultists attempted to plant a second pillar, the Pillar of Pride
-Did not learn a likely location for where the newly planted Pillar of Pride may have been started, but suspect it is somewhere in the area
-Tracked down the cultist lair

Scoring ended at this point, before the mysteries of the Ghost Barge trapped and abandoned by the Hooded One and his Shadow could be investigated. After the adventure, the party will have learned that the farmers heard a huge explosion in a hidden cove on the Coil River; all evidence that may have been on the barge appears to have been destroyed.

If there are any key scoring points the players may remember that I might have omitted, please send me a note on Discord.

Thank you so much for the fun game

Statistics:Posted by Serespar — Mon Dec 21, 2020 6:18 am


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2020-12-18T04:39:462020-12-18T04:39:46 http://fasagames.com/forum/viewtopic.php?t=2255&p=17037#p17037 <![CDATA[Re: [3M: Event ] The Ghost Barge: Dec 20, 2020, 19:00 GMT / 2:00 PM Eastern / 1:00 PM Central / 11:00 AM Pacific]]>
The wordless Wizard Calina arrives at each person's residence, making overt gestures. When she realizes they don't understand what she's trying to convey, she hands them several scrolled sheets of parchment. An elegant, professionally written message is scripted in five different languages (Sperethiel, Throalic, Or'zet, T'Skrang, and Trollish) requesting their assistance in investigating a Ghost Barge, reportedly traveling along the Coil River. The message is so long that the five languages take up 12 sheets of parchment.

Statistics:Posted by predajey — Fri Dec 18, 2020 4:39 am


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2020-12-14T23:44:532020-12-14T23:44:53 http://fasagames.com/forum/viewtopic.php?t=2255&p=17010#p17010 <![CDATA[Re: [3M: Event ] The Ghost Barge: Dec 20, 2020, 19:00 GMT / 2:00 PM Eastern / 1:00 PM Central / 11:00 AM Pacific]]> Name: Qwillem
Last Game Played:2020-11-20
Effective Circle: 3
Discipline: Weaponsmith
Quote/Unique: Fancy sword you got there.
Notable Abilities: Forge Weapon, Forgery
Downtime:
Craftsman 18 (Rank 3)
Forge Weapon 15 (Rank 4)
Item History 14 (Rank 3)

Statistics:Posted by etherial — Mon Dec 14, 2020 11:44 pm


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2020-12-13T19:37:382020-12-13T19:37:38 http://fasagames.com/forum/viewtopic.php?t=2255&p=16997#p16997 <![CDATA[Re: [3M: Event ] The Ghost Barge: Dec 20, 2020, 19:00 GMT / 2:00 PM Eastern / 1:00 PM Central / 11:00 AM Pacific]]> Date of Last Game Played: 12/13/2020
Circle: 2
Discipline: Troubadour
Unique: Well, see, Unique is such specific word. I'm not completely unlike anyone else. Not one of a kind per se....nor am I commonplace. Hmmmm....I so have a particular skill set...one might say I'm able to turn a fine phrase and put people at ease. Yes, I'll go with that. :D
Downtime: Item History

***Secondary Character***
Holy mackerel- last time she was out of Throal was 11/5/2020 😳😳😳

Statistics:Posted by Lashana — Sun Dec 13, 2020 7:37 pm


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2020-12-12T23:55:542020-12-12T23:55:54 http://fasagames.com/forum/viewtopic.php?t=2255&p=16992#p16992 <![CDATA[Re: [3M: Event ] The Ghost Barge: Dec 20, 2020, 19:00 GMT / 2:00 PM Eastern / 1:00 PM Central / 11:00 AM Pacific]]> Darius Crawford
Last played (player): 2020-11-27
ECR: 4 (Circle 4)
Discipline: Archer
Quote/Unique: Hawk Hatchet, Bolas & Spears.
Notable Abilities: Call Missile
Downtime: Craft Weapon (Rank 3/Step 10)

Statistics:Posted by ottdmk — Sat Dec 12, 2020 11:55 pm


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2020-12-12T01:43:172020-12-12T01:43:17 http://fasagames.com/forum/viewtopic.php?t=2255&p=16988#p16988 <![CDATA[Re: [3M: Event ] The Ghost Barge: Dec 20, 2020, 19:00 GMT / 2:00 PM Eastern / 1:00 PM Central / 11:00 AM Pacific]]> Name: Barag Yurdum
Date of Last Game Played: 2020-11-28
Circle: ECR 4
Discipline: Elementalist 4
Unique:
  • Heat food
  • Shelter
  • Air Mattress
Downtime: Item History Rank 2 (12)

Statistics:Posted by Rathan01 — Sat Dec 12, 2020 1:43 am


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2020-12-11T23:02:072020-12-11T23:02:07 http://fasagames.com/forum/viewtopic.php?t=2255&p=16987#p16987 <![CDATA[Re: [3M: Event ] The Ghost Barge: Dec 20, 2020, 19:00 GMT / 2:00 PM Eastern / 1:00 PM Central / 11:00 AM Pacific]]> Keel
Image
ECR: 2
Last game played: Dec. 11 [Bloodbeat II]
Discipline: Elf Sky Raider 2
Quote/Unique: De’abor abora!! (While we live, let us live!)
Notable Abilities: I bash things with my sword.
Downtime: n/a

Statistics:Posted by Anoush — Fri Dec 11, 2020 11:02 pm


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2020-12-21T10:08:052020-12-11T21:09:10 http://fasagames.com/forum/viewtopic.php?t=2255&p=16985#p16985 <![CDATA[The Wordless Wizard]]> Name: Calina Ravanqnerosicor

Image
Date of Last Game Played: Nov 13
ECR: 4
Discipline: Wizard (Circle 3)
Unique: Doesn't really talk much... or at all. Understands Or'zet, Throalic, T'Skrang, Sperethiel, Troll, and Throalic Sign Language. Reads and writes in the same verbal languages.
Downtime:
  • Research: ESR 15, Rank 4
  • Item History: ESR 15, Rank 4
Calina would most likely have to read it in public, as she lives in a flop house that does not provide much privacy. She will make every attempt to mask the file, but her success is not guaranteed.

Statistics:Posted by predajey — Fri Dec 11, 2020 9:09 pm


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2020-12-21T06:24:142020-12-11T20:58:31 http://fasagames.com/forum/viewtopic.php?t=2255&p=16984#p16984 <![CDATA[AAR [3M: Event] The Ghost Barge: 2020-12-20]]>
Villagers, fisherman and farmers in the frontier areas near the river are terrified because when the ghost barge is spotted, awful things seem to happen in its wake.

The player who signs up with the longest time since last played will be given the role of party organizer and choose their companions. It is suggested for this Event Adventure that a mix of Investigation, Interaction and Combat abilities would be appropriate. If you are not comfortable being party organizer, please say so in your reply to the LFG post.

Based on key points completed by the team within the limited 4 hour timeslot, the results will feed back into other Event Adventures. It is unlikely the team will be able to complete them all; prioritization will be important. Good Luck.

The Story So Far...
<iframe src="https://onedrive.live.com/embed?cid=603 ... xZhRI&em=2" width="476" height="288" frameborder="0" scrolling="no"></iframe>

Statistics:Posted by Serespar — Fri Dec 11, 2020 8:58 pm


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