1,400 LP
275 SP
3 TIPs
14 days downtime (or based on time since last played bonus as normal per the WM rules)
Anna, the young ork herbalist you rescued can offer half price healing aids she will make for you as an alternative award.
For Event continuity purposes, unused units of salve, tincture and protective paint are all considered to have been used up during the adventure (they do not carry over). Any spore points recorded in Misc Pool 3 reset to zero.
...
The party accomplished a number of key objectives for the event mission. The point score rating of their performance was very strong (in the mid 80s of 100), and may have strategic implications for the other adventures in the Event series at the individual GMs discretion (see details below). Anecdotally, their performance in the face of a great deal of adventure material was impressive and the role play was very fun to run with the team.
Will leave the Guard Report handouts available on the Roll20 tabletop for players to use as a reference for a while, for any journal writing folks decide to do.
Fair Oaks Farm
-Saved Orlim, Anna and Big Merl
-Figured out fire spreads the toxic spores
-Figured out the medicinal plant, q'walltz, can be weaponized against the Scourge's plant constructs
-Learned the likely location where the seed to the Pillar of Wrath may have been planted
-Assessed the current spread of plant construct defenses around where they believe the Pillar of Wrath to be (they appeared to be growing)
-Learned how to use noise to manipulate the Infected of Wrath
-Obtained Aunt Clara’s recipe book
-Obtained the still room equipment (left with Anna so she can continue to make salve and tincture)
-Used the available supply of q'walltz to arm the party
-Escaped the farm with the apprentice herbalist who can make Aunt Clara’s remedies
App’ressa niall
-Saved Clam and the supply of Blue Mytilidae shell raw materials he had harvested to add to the niall's defense
-Learned that mutated plant constructs of this type had been used before by corrupted Foul Folk before the Scourge
-Learned that the lahala's ancestral memories included an attack of this sort, and that her previous incarnation knew ways to help counter it
-The current status of the lahala's incarnation ceremony, or if any of the candidates survived until the ceremony, is unknown
-Figured out the Blue Mytilidae paint can be used on both defensive barriers and armor to provide a strong defense for a short time window
-Learned the protective powers of the paint can be quickly neutralized by water
-Obtained the paint recipe, application instructions, and training in how to activate the blood magic enchantment it produces
-Took the time to have Anna trained in crafting the paint from the recipe
-Traded two units of q'walltz salve for six units of Mytilidae raw materials, for Anna to make into Blue Mytilidae paint for the party
-Decided investigating Tassadae Farm was more vital than assisting the App'ressa evacuation
-The number of surviving App'ressa is unknown
-The status of the evacuation ship is unknown
-The number of surviving eggs is unknown
-Learned the likely location where the seed to the Pillar of Sloth may have been planted
-Did not do any underwater scouting of the likely Pillar location or it's defenses; multiple plant construct defenders were spotted nearby
Tassadae Farm
-Saved the Uzbec farmers and their crop of strategic q'walltz beans from the fire
-Prevented any of the cultists from burning to death during the Ritual of Pride, Selfishness and Immolation
-Learned the likely location where the seed of the Pillar of Envy may have been planted
-Noted that that some combination of the simple kindness of the farmers and the saturation of nearby q'walltz plants may have prevented the Pillar of Envy from taking hold when planted
-Learned that the farmer's gentle kindness seemed to be purifying astral space in the area
-Learned that when the Pillar of Envy failed, the cultists attempted to plant a second pillar, the Pillar of Pride
-Did not learn a likely location for where the newly planted Pillar of Pride may have been started, but suspect it is somewhere in the area
-Tracked down the cultist lair
Scoring ended at this point, before the mysteries of the Ghost Barge trapped and abandoned by the Hooded One and his Shadow could be investigated. After the adventure, the party will have learned that the farmers heard a huge explosion in a hidden cove on the Coil River; all evidence that may have been on the barge appears to have been destroyed.
If there are any key scoring points the players may remember that I might have omitted, please send me a note on Discord.
Thank you so much for the fun gameStatistics:Posted by Serespar — Mon Dec 21, 2020 6:18 am
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