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FASA Games, Inc.FASA Games Forums and News 2025-06-02T04:57:35 http://fasagames.com/forum/app.php/feed/topic/2237 2025-06-02T04:57:352025-06-02T04:57:35 http://fasagames.com/forum/viewtopic.php?t=2237&p=25237#p25237 <![CDATA[Re: AAR (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
geartreatinggeneralizedanalysisgeneralprovisionsgeophysicalprobegeriatricnursegetintoaflapgetthebouncehabeascorpushabituatehackedbolthackworkerhadronicannihilationhaemagglutininhailsquallhairyspherehalforderfringehalfsiblingshallofresidencehaltstatehandcodinghandportedheadhandradarhandsfreetelephone
hangonparthaphazardwindinghardalloyteethhardasironhardenedconcreteharmonicinteractionhartlaubgoosehatchholddownhaveafinetimehazardousatmosphereheadregulatorheartofgoldheatageingresistanceheatinggasheavydutymetalcuttingjacketedwalljapanesecedarjibtypecranejobabandonmentjobstressjogformationjointcapsulejointsealingmaterial
journallubricatorjuicecatcherjunctionofchannelsjusticiablehomicidejuxtapositiontwinkaposidiseasekeepagoodoffingkeepsmthinhandkentishglorykerbweightkerrrotationkeymanassurancekeyserumkickplatekillthefattedcalfkilowattsecondkingweakfishkinozoneskleinbottlekneejointknifesethouseknockonatomknowledgestate
kondoferromagnetlabeledgraphlaborracketlabourearningslabourleasinglaburnumtreelacingcourselacrimalpointlactogenicfactorlacunarycoefficientladletreatedironlaggingloadlaissezallerlambdatransitionlaminatedmateriallammasshootlamphouselancecorporallancingdielandingdoorlandmarksensorlandreformlanduseratio
languagelaboratorylargeheartlasercalibrationlaserlenslaserpulselatereventlatrinesergeantlayaboutleadcoatingleadingfirmlearningcurveleavewordmachinesensiblemagneticequatormagnetotelluricfieldmailinghousemajorconcernmammasdarlingmanagerialstaffmanipulatinghandmanualchokemedinfobooksmp3lists
nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
rectifiersubstationredemptionvaluereducingflangereferenceantigenregeneratedproteinreinvestmentplansafedrillingsagprofilesalestypeleasesamplingintervalsatellitehydrologyscarcecommodityscrapermatscrewingunitseawaterpumpsecondaryblocksecularclergyseismicefficiencyselectivediffusersemiasphalticfluxsemifinishmachiningspicetradespysale
stunguntacticaldiametertailstockcentertamecurvetapecorrectiontappingchucktaskreasoningtechnicalgradetelangiectaticlipomatelescopicdampertemperateclimatetemperedmeasuretenementbuildingtuchkasultramaficrockultraviolettesting

Statistics:Posted by yankeeschic — Mon Jun 02, 2025 4:57 am


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2025-05-24T07:20:342025-05-24T07:20:34 http://fasagames.com/forum/viewtopic.php?t=2237&p=23218#p23218 <![CDATA[Re: AAR (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> врем276.9CHAPCHAPHonePortСлавremiRemiFoulфарфMurpЛандРосстексTescTescпракIMPA180-GypsМазмХода
СансPaulOaklЛеваAsiaAccaБобрChicSethBeyoАдамФормЛитРJoseРежиВойтWestAnanLobsTesc1569CharXVII
RexoRajnTakaбиолГузеПопооктяGeorЗамоДонсСодеELEGунивКривMatiJohnстудСевеТульоргасертVoguткан
MariCotoWeniCircМосктесьИллюнемеРазмPaliJuliArthNikiБереСуркромапрепМехаСодеMusiRichHermPani
ЧернКрисИллюZoneВПЗ0ZoneZoneсереZoneZoneZoneZoneZoneZoneZoneменяZoneZoneZoneChetСендZoneZone
ZoneпласбуквYF-6амшъПешеBoscStieсначтрасперевыбо2302ChicНикаРоссКитаCOMMInfiSTARПативузоDelt
HaneязыкTrefобраинстElecдизаFordAdobLearGeomDeLoхлопPerlупакНабоФедоБердClubЛитРЛитРЛитРИллю
CathЛитРStevЯвориллюLawrМинаФридWestодноМадаCapiCeteМГорMarcXVIIрабоLickмакаGrahButt(ВедJets
LaurРыжкcaseСтарКузьГолл102xsomeЛупиавтоPockавтодетсМалоBriaPoneлюдеспецХаннавтоМороYF-6YF-6
YF-6RougMarcПупыМароHarrобучСахаDaviШмырМонрФедоКоноtuchkasЗасоГорд

Statistics:Posted by yankeeschic — Sat May 24, 2025 7:20 am


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2020-12-15T15:34:532020-12-15T15:34:53 http://fasagames.com/forum/viewtopic.php?t=2237&p=17019#p17019 <![CDATA[Re: AAR (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> A well known adventurer named Moe'uhane has been tasked with helping consolidate and build up a town to handle the gathering of True Water. It's a good thing they brought me along. After looking at the current town could definitely do with a foreman with some direction.
They asked us to find a mating pair of Kharefiya (these large salamander-like creatures). After heading along the river for some time we found a decent spot that we believed could house some Kharefiya. Zil was able to use his lifesight to find the creatures in their homes. Since we knew Kharefiya like heat, we heated some rocks and put them in the cages, then moved the cages close to their burrows. The heat worked to lure them into the cages. We continued further and found another cowering in the corner of a grove. While trying to capture the creature, we figured out what caused the fear in the creature: a forest squid. Xeviouz and I made short work of the creature. We returned the Kharefiya to Mathonwy and gained their cooperation.
From there we moved on to the town of Foss, a town mostly of Orks and Trolls. We met with Mara, their leader who asked us to deal with some group that was threatening the area. We met with some of the victims who returned. Moe'uhane was able to recognize they were under some illusionist spell and broke it. We found out the Ishkerat were kidnapping and interrogating people. We were also able to learn that some strange elves also interrogated one of the citizens
We left to find whoever was threatening the citizens of Foss. We happened on a group of T'skrang we believed to be Ishkerat. Of course a fight ensued. Despite my bests efforts I was flanked by one of their member and lost consciousness. They tell me I died. I'm just glad I had my Last Chance Salve. I really must get some better armor.
They tell me those elves were watching our fight while invisible and Moe'uhane went to speak to them. He made a deal with them. It seems one of their members is missing and is believed to be in Foss. It turns out Mara was attending to their companion. Some days later we have moved the two towns to their new location. They decide to have a governing body represented by each of the races. They also settled on the name Smuggler's Respite. I will be staying here for some time to help see to the construction of this new town.

Statistics:Posted by verse86 — Tue Dec 15, 2020 3:34 pm


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2020-12-10T21:07:072020-12-10T21:07:07 http://fasagames.com/forum/viewtopic.php?t=2237&p=16972#p16972 <![CDATA[Re: AAR (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]>
In my last visit to Sosanopa I was approached by a familiar face, Bartol the human sailor who assisted us when Icarus tracked down Ke'shof. He had entertained a number of inquiries since I submitted my writings to the Great Library. It seems there was some interest in my passing mention of True Water. In hopes of finding a more suitable and stable profession, Bartol was looking to found a new settlement and raise and harvest the kharefya as a type of true water chicken. The thought seemed interesting and he seemed committed, with or without my assistance. As I did not want to be indirectly responsible for the mans death, I agreed to meet him and assist with this venture.

I put out a call to adepts in Throal and was met with a healthy response. Some friends, and friends of friends met to journey to Sosanopa. Thorkell, LaShana, and Xeviouz I knew. Xeviouz brought along a windling elementalist by the name of Zil.

We met Bartol in Sosanopa and began our journey up the river to one of the locations we had come across before, Mathonwy. The village leader there, Anna Voss was amenable to the idea of relocating to more defensible location, however she first requested a task of us. To retrieve a mating pair of kharefya so that this new settlement may attempt to domesticate them in some fashion. We travelled to a location that we had encountered kharefya. As we were here a bit out of season, the kharefya were not quite as vigorous nor aggressive, so we needed to do a bit more investigation. We noticed some traces of the beasts, and Zil questioned some local spirits to try and pin point where the beasts where huddled for warmth. In an effort to draw them out we put together a large fire and began to heat large rocks. We then loaded the rocks into the cages we brought, and then after locating the hiding spot with Lifesight, we drew them out through the earth with a few castings of Walk Through. We managed to capture two, but unsure of the sex of the creatures, we opted to follow the trail of a third that looked to have wandered further into the forest. It took little time to track it down, it was huddled at the far side of a clearing, hissing in fear. It appeared to be afraid of a large tree in the middle of the clearing. We couldn't detect anything amiss with the tree at first, other than it appeared to be damaged. Thorkell then spoke up and indicated that the tree appeared to be generating heat, nearly as warm as you would expect from a creature. We snuck around the tree, and attempted to coax the kharefya into a quickly prepared tent enchanted with Other Place, attempting to get the beast to safety. In order to combat it's fear I soothed it with a casting of Assuring Touch. This simply resulted in it trying to attack us and back away.

Xeviouz jumped to action and attempted to grab the animal and run past the tree. This action drew a reaction from the tree, as roots and branches began to move. It appeared to be some sort of squid. It thrashed around and made some swings towards Xeviouz. We fell upon the beast, drawing vines out towards multiple members. In the end we were triumphant and lucky, as the last kharefya had chosen to hide in the cage we had brought. We returned to Mathonwy and gained Anna's promise to assist with the founding of the new town. But the people of Mathonwy would not be enough alone, so we continued up the river to the settlement of Foss.

Foss was a settlement of Ork and Troll kaer dwellers. They were slightly more fortified than Mathonwy, but they agreed to let us speak to their chief Venmara. We waited in the chief's building for a short time until Venmara entered, cleaning the blood from her hands. We explained the proposal, and who else would be joining the new town. She was interested, but hesitant. She explained that there had been a rash of interactions with some T'skrang who claimed to be from House Ishkarat. They had been engaging in a the waylaying and abduction of travellers, followed by some overly cruel interrogation. Zil attended a number of these people, helping to soothe their minds and bodies. Venmara explained that while those scouts remained, there would be no way to ensure the safety of the town as it made the pilgrimage to the new location. We agreed with this assessment, and offered to broker a solution.

We found the scouting party west of Foss in the plains. LaShana and I moved forward under cover of stealth while the rest of the party presented a smaller number than their own. While they were not immediately aggressive, they were rather indignant. They explained that anyone who did not perform a greeting ritual to their standards was branded horror marked, and attacked and interrogated. As they continued to defend their reprehensible behaviour, Xeviouz eventually drew his sword and called for them to defend their actions. The t'skrang were not expecting the power that our three comrades brought forth, and even less expectant of the windling sniping them from the shadows. The archers were quickly debilitated, and the final two were knocked to their back. We seemed to have things in hand, so I began to search for any others who may be attempting to ambush us. The veil parted and the truth revealed the group of five elves behind LaShana. I assume these to be the 'blood elves' written about in journals, as they all were covered in a thorns as an ork would be covered in freckles. Each thorn showed the sheen of wet blood.

They did not move to interfere or draw weapons, I left the final two t'skrang to the others and snuck to a better position to intervene should they attempt to take advantage of the others. The flailing t'skrang managed to land a deep gash across Thorkell's lower leg, he collapsed to the ground as the blood gushed from the wound. Thinking this would be when the elves may act I confronted them with a warning, they still held their position. The final t'skrang was dealt with, and Xeviouz quickly applied a Last Chance Salve to Thorkell. With some additional Garlen blessing by Zil, Thorkell sputtered and coughed and opened his eyes. The elves then finally spoke with us.

They explained that they had lost one of their scouting party after and encounter with these Ishkarat scouts, they had hoped to question these t'skrang to find his location. The whole truth immediately became clear to me. I advised them of the plan to found a more defensible settlement, and that I may be able to find and return their missing scout.

We returned to Foss and tracked down Venmara. Again, she was cleaning blood from her hands. I explained that the Ishkarat scouts had been dealt with(one had actually been brought back to be ransomed back to his niall), but we needed to see her patient immediately. She simply shrugged and led us to a room in her personal quarters where a elf covered in thorns lay badly wounded. Zil tended to the injuries and we explained the full situation to Venmara. She agreed to hold up her side of the deal and prepared people for the move.

The elven scout was brought to the location of the new town and returned to his scouting party. The combined populations of Foss and Mathonwy gathered and began to evaluate the locations of buildings under the watchful eyes of Thorkell. Anna and Venmara met with us and sought guidance on how a new leader should be chosen. I suggested that it be best if everyone was represented by a council. Anna and Venmara could represent the dwarven and trollish settlers, and Bartol could speak on behalf of the humans. They agreed to this idea and would work with the people to find representatives for the elves and orks, with room in the future for others. Finally the name was chosen, Smuggler's Respite

We spend a number of weeks afterwards helping to establish the settlement, ensure that fortifications we errected and dedicated to Upandal and that a sufficient hospital was established in the name of Garlen.

Statistics:Posted by Xzandrate — Thu Dec 10, 2020 9:07 pm


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2020-12-10T03:35:172020-12-10T03:35:17 http://fasagames.com/forum/viewtopic.php?t=2237&p=16962#p16962 <![CDATA[Re: AAR (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)
From the journal of Xeviouz, Human Warrior/Horror Stalker

Rumor: Representatives from the Grinding Wheel Mining Co. are interested in acquiring the True Water detailed in Moe'uhane's [not so]recent journal to assist with the production of Orichalcum. Head to the lagoon off the northern serpent and try and cultivate the population of Kharefya to farm true water. Found Smuggler's Respite.

Myself, Zil, and a couple of new adventurers Thorkall the warrior and Leshanna the Windling Archer all gather to help out Moe’uhane on an andevnture.
Moe’uhane was approached by a river boat captain he had known from a previous adventure. He asks Moe to ask his assistance in founding a new town. It would help stabilize the region from pirates and raiders. Zil is along for the adventure and says Garlen is encouraging him/us to help open this new town. We met in Juniper Hollow and head out. We are headed North West towards Sosanopa where we take a river boat to the city of Mathenwe. We perform our greeting rituals to the guards satisfaction and we enter the town. Captain Bartol says we stop here to ask for assistance setting up the new town. The village seems to be of temporary building. These are shakes, not cottages or homes. The people here might be willing to pitch in building a new town.
The lady we are here to see is Anna Voss. She works from her home. Moe speaks to her about combining forces and setting up a new town, to make a stable town in this region. She wants us to prove ourselves by doing a task. She asks us to search out and bring her a male and female Kharefya. Apparently they have an affinity for, and can locate and harvest true water.
We are given a description of the Kharefya and a cage to put them in. We are given directions to head West to try to find some.
We follow a trail to an area that seems to be very wet. During the summer this area looks like it would be pretty dry, but during the winter it would all be under water. We see a trail of ruffed up grass, like something was dragged through the area.
Zil uses Life Sight to locate the exact locations of the Kharefya in the area. We heat up some rocks and put in the bottoms of the cages. Moe uses a spell Pass Through and the big lizards are able to climb right out of their burrows and jump into the cages with the warm rocks. THey are very happy about it. Zil seems to think both these guys are male. We keep looking for a female lizard. We follow a trail made by what we think is another Kharefya and end up in a small grotto with a large tree in the center. The tree seems to be giving off heat. Zil tries asking a couple nearby Wood Spirits about the warm tree. They have no idea what he is talking about. We approach the big lizard. It seems to be cowering in fear from the big tree. We move up close to it, try to heard it out of this area and away from the tree. Moe casts a spell that seems to firm up its resolve and it then lashes out at us because we are so close to it. I use the magic in my Shimshon belt to increase my strength, I pick up the Kharefya and run towards the exit of the grotto. As I pass by the large tree it seems to come alive. It is a giant tentacled beast of some kind that wants to fight. I am inclined to acquiesce. After a short battle we are able to dispatch the creator.
We take the 3 Kharefya back to the shanty town where Anna Voss is waiting for us. There is a person there that can tell that we do have a male and female. Anna informs us that her village will be glad to join the new town.
Bartol wants to go check to another town, see if they too would like to join the new town. It is a couple days travel down the Serpent river. We do our greeting rituals and are allowed into the village. It is called Foss. Mostly Orks and trolls.
We met with a lady named Mara. Moe talks to her about having her settlement join with other settlements from the area. She says she is interested but there is a scouting party of Ishkerats in the area that are making it unsafe to move around right now. She offers us some Oricalcum as a reward if we are willing to go deal with them. She tells us where they were last seen. Zil finds several villagers that seem to be suffering from some kind of mality. It turns out that several of them were captured by the Ishkerats and interrogated. Zil is able to use his Passions comfort to help them recover from the ordeal. One of the victims says he was interrogated by a Bloodelf, he was asking about the Ishkerat.
Next day we head out in search of these bad T’skang that like to torture innocent villagers. We come across a camp site in the early evening. There is 4 of them and we try to ask nicely for them to cease and desist and leave the area. They got lippy with me so I attacked. During the battle 2 of the assassins corner THorkal and are able to severely injure him. After the battle as I am attending to Thorkall, I notice Moe’uhane is talking to somebody. ;ater he told me there was a group of Blood Elfs over there watching the battle. THey had been after this same group of T’skrang. Moe’uhane is able to broker a deal with the Blood Elves. We need to find the missing and wounded Blood Elf and return him to the other Blood Elves. In return, the Blood Elves would help protect the new settlement. We head back to the village where Mara is. She is in her office again, in the back room. When we walk in and ask where she is, she comes walking in from the back room, wiping blood off her hands. We ask to see the patient. It is the missing Blood Elf.
A couple days go by and all the villagers are moving to the new town. THis is an actual town, right on the river. Sturdy buildings, good layout. Bertol, Anna and Mara ask who should be in charge. Moe’uhane asks them to pick a name giver from each race to be on the ruling council. They all agree. After some discussion they decided to name the town Smugglers Resort. I stay in the new town for a month, help with security, then head back to Throal.

Statistics:Posted by Waijhou — Thu Dec 10, 2020 3:35 am


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2020-12-09T05:13:572020-12-09T05:13:57 http://fasagames.com/forum/viewtopic.php?t=2237&p=16959#p16959 <![CDATA[Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> GM: Pub
ECR: 10
Difficulty: Medium

Player Rewards:
Lashana: 69000 LP, 1400 SP, 3 TIPs
Thorkell: 69000 LP, 875 SP, 3 TIPs, 1000 sp of Orichalcum, 5x True Water Kernels
Moe'huane: 69000 LP, 3 TIPs, 2800 sp of Orichalcum
Xevious: 69000 LP, 1400 SP, 3 TIPs
Zil: 69000 LP, 1400 SP, 3 TIPs

Journals: 3450 LP, 350 SP

GM Reward: Calina (1400 LP, 275 SP, 3 TIPs)

Downtime:

Thorkell:
[Craftsman] Rank 9 / 31 (+2 if metal) can make mundane items, weapons, and armor
[Efficient Forge Weapon] Rank 10 / 23 (+2 if metal) (can forge rank weapons at once)
[Forge Armor] Rank 10 / 23 (+2 if metal)
[Item History] Rank 4 / 22
[Research] Rank 6 / 20
[Design Enchanting Pattern] Rank 10 / 28
[Craft True Pattern] Rank 10 / 32 (+2 if metal)

Zil:
Research rank 4, step 12 (step 15 if pay 20 sp for library access).
Item History Rank 4 (step 16).

Moe'huane:
Research 5 - step 13(16 with library bonus)
Craft Spell Matrix Objects:(10/22) Standard - 5 days -1000 SP; Enhanced 6 days - 2000 SP

Summary:
The Party was asked to accompany Bartol to establish a new settlement on the southern edge of the Wyrm Wood. The first village they visited was Mathonwy, run by Anna Voss. Anna tasked them with capturing an unwounded male and an unwounded female Kharefya so the town could start harvestiing True Water, offering True Water as a reward to the party. The Party killed a Jungle Squid while completing this task. Next, the Party visited Foss, run by Venmara. She asked them to deal with a small party of Ishkarat Scouts. While fighting the Ishkarat Scouts, Blood Elf Scouts arrived, and the Party negotiated for them to protect the new town in exchange for returning their missing Scout. The Scout was being tended to by Venmara. A few days later, both towns had relocated to the new town location. The Party established the leadership as a council of five representatives, one for each race that resided there. The new town would be named Smuggler's Respite.

Statistics:Posted by predajey — Wed Dec 09, 2020 5:13 am


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2020-12-01T15:10:452020-12-01T15:10:45 http://fasagames.com/forum/viewtopic.php?t=2237&p=16882#p16882 <![CDATA[Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> Name: Xeviouz
Last time you (player, not character) played: Nov 7, 2020
Circle: 11/6(ECR11)
Discipline: Warrior/Horror Stalker
Quote/Unique: Lets do this!
Notable Abilities: Sword & Board
Downtime: ---

Statistics:Posted by Waijhou — Tue Dec 01, 2020 3:10 pm


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2020-12-01T03:31:462020-12-01T03:31:46 http://fasagames.com/forum/viewtopic.php?t=2237&p=16880#p16880 <![CDATA[Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> Name: Moe'uhane
Date of Last Game Played: 2020-11-22
ECR: 10
Discipline: Illusionist(10)/Messenger (6)/Boatman(6)
Unique: Fear banishing, stealthy inducing, Phantom Fireball machine (with a side of Dragons)
Downtime: Research 5 - step 13(16 with library bonus)
Craft Spell Matrix Objects:(10/22) Standard - 5 days -1000 SP; Enhanced 6 days - 2000 SP

Statistics:Posted by Xzandrate — Tue Dec 01, 2020 3:31 am


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2020-12-01T03:08:432020-12-01T03:08:43 http://fasagames.com/forum/viewtopic.php?t=2237&p=16879#p16879 <![CDATA[Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> Last played on: 2020-11-22 or 2020-12-2
ECR: 9 (219715)
Discipline: Thief 9
Quote/Unique: Well that was....interesting/fun/unique!! Can we do it again?
Notable Abilities: Enthusiasm and an ability to fumble/stumble into trouble. Can also open...and close....doors - possibly even if they are locked....and a wicked bow
Downtime: none

Statistics:Posted by Lashana — Tue Dec 01, 2020 3:08 am


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2020-12-07T20:38:282020-12-01T03:05:47 http://fasagames.com/forum/viewtopic.php?t=2237&p=16878#p16878 <![CDATA[Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> Statistics:Posted by Sharkforce — Tue Dec 01, 2020 3:05 am


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2020-12-03T21:55:482020-12-01T03:03:05 http://fasagames.com/forum/viewtopic.php?t=2237&p=16877#p16877 <![CDATA[Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> Name: Norg
Last played on: 2020-12-02
ECR: 9 (465045lp)
Discipline: Gauntlet 9 / Air Sailor 5
Quote/Unique: The punch is not the goal, the punch is the way
Notable Abilities: PUNCH! JUMP! some awareness, some navigation, some wilderness survival, the worst physician this side of the mountains
Downtime: none

Statistics:Posted by sigfriedmcwild — Tue Dec 01, 2020 3:03 am


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2020-12-01T03:12:112020-12-01T03:02:49 http://fasagames.com/forum/viewtopic.php?t=2237&p=16876#p16876 <![CDATA[Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> Name: Zil
Date Player last played: Nov 28th
ECR: 11
Discipline: Elementalist 11th circle on the path of the purifier / Exemplar of Garlen - Windling
Quote/Unique:May the blessings of Garlen be upon you! Travel in style with a party Elementalist! Heat Food! Plant Feast! Purify Water! Shelter! Air Mattress! All the comforts of home upon the road.
Notable Abilities: Questor of Garlen, Physician. Lots and Lots of very good healing.
Downtime: Research rank 4, step 12 (step 15 if pay 20 sp for library access).
    Item History Rank 4 (step 16).

Statistics:Posted by ChrisDDickey — Tue Dec 01, 2020 3:02 am


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2020-12-06T04:18:052020-12-01T03:00:17 http://fasagames.com/forum/viewtopic.php?t=2237&p=16875#p16875 <![CDATA[Re: LFG (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> Name: Thorkell Gulbrandsen
Date of Last Game Played: 12/2/2020
ECR: 9
Discipline: Weaponsmith 9/Warrior 1
Unique: Thorkell brings the downtime activities. Besides that he is a perceptive and tanky troll. Would really love to get his hands on some True Water and Orichalcum.
Downtime:
[Craftsman] Rank 9 / 31 (+2 if metal) can make mundane items, weapons, and armor
[Efficient Forge Weapon] Rank 10 / 23 (+2 if metal) (can forge rank weapons at once)
[Forge Armor] Rank 10 / 23 (+2 if metal)
[Item History] Rank 4 / 22
[Research] Rank 6 / 20
[Design Enchanting Pattern] Rank 10 / 28
[Craft True Pattern] Rank 10 / 32 (+2 if metal)

Statistics:Posted by verse86 — Tue Dec 01, 2020 3:00 am


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2020-12-09T05:14:222020-12-01T02:38:42 http://fasagames.com/forum/viewtopic.php?t=2237&p=16874#p16874 <![CDATA[AAR (10M): Traverse the Gilded Stone Path (2020-12-08 @ 2359 GMT)]]> Time: 2020-12-08 @ 2300 GMT (6PM EDT)
GM: Pub
Difficulty: 10M
Rumor Source: Moe'uhane (Xzandrate)

Rumor: Representatives from the Grinding Wheel Mining Co. are interested in aquiring the True Water detailed in Moe'uhane's [not so] recent journal to assist with the production of Orichalcum. Head to the lagoon off the norther serpent and try and cultivate the population of kharefya to farm true water. Found Smuggler's Respite.

Location: 33.06

Alt Reward: True Water/Discounted Orichalcum

Note: Up to 5 players

Statistics:Posted by predajey — Tue Dec 01, 2020 2:38 am


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