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FASA Games, Inc.FASA Games Forums and News 2020-11-11T21:25:56 http://fasagames.com/forum/app.php/feed/topic/2201 2020-11-11T21:25:562020-11-11T21:25:56 http://fasagames.com/forum/viewtopic.php?t=2201&p=16619#p16619 <![CDATA[Re: AAR: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]>
I was catching up with Sandrin, hearing stories about the "wood trolls" he had met while retrieving the new cannons for the Arngeir, when Zivilyn dropped by asking if I could assist him in convincing the troll outcast in near the Scorched Tusk moot to teach him nethermancy.

Given the recent events I felt it was my duty to make sure a Zivilyn was not trying to do something stupid, well stupider than the usual antics we adepts get up to. Zivilyn firmly denied wanting to try and bring back Nib and had apparently never met Daldorer who, I am still convinced, would have been a much better teacher, or really any kind of teacher at all. Thorkell and LaShana also joined us on this trip.

The Arngeir was still not ready, something about having to calibrate the cannons, but we managed to hitch a ride northwards on another ship that was out to collect supplies for said calibrations. Someone in the club was having way too much fun and not letting me play. The ship swung by the Scorched Tusk moot where we just dropped off without mooring, what is the point of being able to fall without it being to your death if you never take advantage of it.

The moot was understandably slightly surprised by our method of arrival, but they let us stay the night and fed us. I even manged to give Sandrin a tour of their drakkars.

In the morning we left and made good time to the outcasts place, where we had a repeat of our previous annoy him till he talks to us conversation. After a bunch of discussion about why Zivilyn wanted to learn nethermancy, with a significantly more power mad slant than my earlier one, the outcast said he would not train Zivilyn but would point him to another teacher. All we had to do was find a suitable offering.

Of course the offering was not something simple like a sock puppet made from an espagra, or the slightly crushed remains of a skeorx. No, it had to be one specific skull with some specific carvings found in a specific place. Luckily for us the specific place turned out to be one of the peaks in the scythan mountains and Sandrin had a map.

We set out towards this "field of mourning" and we made good time until we had to go up some cliffs. At that point Zivilyn gave me the ability to fly, the other piled on Moe's carpets and up we went. The field of mourning turned out to be really high up, high enough that we were having trouble catching our breath. It was also extremely cold, but Zivilyn pulled out another spell from his seemingly endless repertoire and we stopped having to worry about frostbite in our private parts.

The field itself was a small snow covered plateau in a cleft in the mountain, at first sight there was no sign of bones, but some stomping revealed they were hiding under the snow. Sandrin climbed a tree for some observation and spotted a pattern of mounds in the snow, some quick digging found bones under them and the skull in the middle. All the bones had some kind of geometric engravings on them, which looked like they had been applies when the bone was still living. This was obviously the remainder of a ritual where all the participants had died, but we could not really fathom the purpose other than maybe an attempt to connect with the ruinations.

Since we all expected the skull to be a trap we prepped for a fight and Moe used his magic to lift the skull into a bag. The moment he did this several ghostly apparitions showed up to nobody's surprise. The constructs used the very cold to strike at us, but other than Sandrin taking a fairly nasty lash from an icy whip, we took them down with little trouble.

We went back to the outcast, where it smelt like he had gotten in a scent marking contest with Howler and eventually got given direction for a ritual that would offer the skull to Zivilyn's prospective teacher. Definitely nothing suspicious there.

We made way to the location for the ritual, and again expected something nasty to happen the moment we enacted it. Turns out we were right. Again. A bunch of undead troll women with snake tails instead of legs, two large constructs made of bones and the worst looking troll woman I have ever seen attacked us.

Other than the constructs being obnoxiously able to detonate the spells protecting us and the crone looking like a powerful spellcaster of some kind the fight did not threaten us too much. We took some wounds but pounded them back into the ground, at which point Zivilyn realised that the "ritual" was a load of hot garbage. I restrained myself from checking if windlings really are snack sized, which I think shows that I truly have learnt restraint.

We made our way back to the outcast for some answers, some of which came in the form of several re dead trolls on his lawn. I still made my annoyance known on his door, maybe I had not fully mastered restraint after all, while Zivilyn asked questions. What we got was the story of how the outcast became so, involving prophecies, overprotective fathers, and a large dose of irony. It also left me wondering exactly how old he was since the events would have happened well before the opening of the gates.

In the end Zivilyn did not get a teacher, but permission to cram all of the outcasts writings into his brain.

Statistics:Posted by sigfriedmcwild — Wed Nov 11, 2020 9:25 pm


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2020-11-10T04:07:332020-11-10T04:07:33 http://fasagames.com/forum/viewtopic.php?t=2201&p=16603#p16603 <![CDATA[Messenger Report]]> **As the magic flows across the page the words come into view**

It has been reveled that increased activity of a terrorist organization has lead to the demise of a group of promising adepts. This has caused panic and concern in the population, especially the adventurers closest to the fallen.

As such, adventurers have begun to investigate magics parallel to the organization, reaching out to sources of questionable sincerity. In an effort to track down the any possible recruiting avenues, as many of these proceedings as possible have been monitored.


After Action Report:
An old troll referred to only as 'the nameless troll' was approached regarding training. The individual was a powerful caster who manipulated the potential pupil into dealing with a threat that the teacher could not deal with alone. Unknown if the expectation was to have the group of adventurers overwhelmed to further weaken Throal and surrounding areas, or the hope was to soften the adepts for recruitment.

The nameless troll has not been associated directly to the group, however his motives are suspicious and he is looking to work incognito.


Reporting Senior Agent: Bearded Dragon

**The words vanish as the magic dissipates**

Statistics:Posted by Xzandrate — Tue Nov 10, 2020 4:07 am


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2020-11-10T04:07:142020-11-10T04:07:14 http://fasagames.com/forum/viewtopic.php?t=2201&p=16602#p16602 <![CDATA[Re: AAR: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]>
I've returned from river journeys to Throal at the request of Zivilyn. The adventuring mood within this cavernous city is sombre, more so than expected in a large crypt within a mountain. A number of months ago, a group of up and coming adventurers stumbled across at experiment by madman and were wiped out. Among those, were the father of my companion Vralino, as well as Zivilyn's apprentice Nib. I can tell that this has worn at my tiny windling friend, and for all his magical knowledge he can not understand how someone could unleash such horrendous magics, nor the best way to combat such magics. I had heard the creator was part of a group I have encountered before, The Scourge. We initially believed them to be a loose organization of madmen, but we have obviously underestimated them.

In an effort to better battle the machinations of The Scourge, Zivilyn wishes to accelerate his understandings of magic. He has requested that Sandrin, Norg, LaShana, and myself accompany him on a quest to find a teacher of Nethermancy. He knows of an unnamed troll within the Scytha Mountains. The plan is to request conveyance upon Arngeir as they perform supply runs to retrieve the mineral Sandrin, LaShana, and I had assisted in locating. We would be dropped off near the moot of the Scorched Tusks. As the moot had been the target of a previous Scourge plot, Norg wished to check upon them. He also wanted to show the airships of the Scorged Tusks to Sandrin. I must admit, for a boat out of water, they were suitably impressive. Black ships with ornately carved dragons upon the prow. All was still good with the moot, so we continued up into the mountains.

When we arrived at our destination, we were greeted by a dilapidated three story building. After knocking and calls of greeting went unanswered we were beginning to believe the teacher was not home. However an offhanded comment by Zivilyn received an instinctual response that was cut short, as if the speaker realized the mistake they had made. After a fair amount of banter between Zivilyn, Norg, and the buildings occupant a old hornless troll opened the door. We never got the name of the nameless Troll, probably why Zivilyn referred to him as such. Zivilyn explained the purpose of our arrival, and the old man was quite inquisitive as to the reasonings Zivilyn had for seeking the path of Nethermancy. After some further discussion Zivilyn gave a suitable answer, relaying the fate of his apprentice. The old troll sniffed the air and had a further objection of Zivilyn's pursuit of magic. A short sighted complaint, I understand the belief that you should dedicate yourself to your craft, but the patterns of greatness weave more complex than we understand. Sometimes the calling only fulfills a small part of your pattern, an a new piece of your pattern can become more heard, and another path must be forged to satisfy your full pattern. I speak from my own experience, not as an Illusionist, Boatman, or even Messenger, but as Moe'uhane; that is the name that will come with my legends, my disciplines will be a piece to that legend, but not the sole thing.

Eventually the old man agrees to set Zivilyn to a task to locate an instructor, though not by him, by a female he knows. He advises that we should start by retrieving a suitable introductory gift. He knows just the thing, an engraved skull found within the Field of Mourning, in a valley upon the third highest peak of the mountain range. As we inquire for more information, he is taken aback when he realizes another winding is with us. Dismissing LaShana, he appears to have a discussion with her bow, Whispers, instead. Eventually we get as much as we think we can from him and consult our navigational charts.

It takes minimal time to find the Field of Mourning, though it is quite high and cold. Luckily, Zivilyn has just the right spell to help us push forward. As we start searching in the snow, we come across remains scattered across the field. Each of the remains had a bone that was engraved with markings. Norg's analysis of the remains indicated that the markings on the bones were somehow placed prior to decomposition. I took this information in and analyzed the pattern and spread of the remains. There was an obvious pattern here, the bodies were all in concentric circles with the focal point off a bit from where we were searching. We cleared the center of the circle and sure enough, found a skull covered in designs.

Returning to the nameless Troll, he then directed us to the location of the teacher. We headed down into a valley, with directions to meet the teacher at the cross roads at midnight. We found the location and setup a perimeter around Zivilyn. As the moon approached it's apex we began to detect movement, and then we were fell upon by a horde of constructs. The battle was hard fought, as the magics of our party worked to protect us. Without the protections of Zivilyn and myself, we would have succumb to terror and overwhelming physicial prowess. We continued to fall back into tight groupings, allowing Norg his selection of targets, while I attempted to soften the enemies with Phantom Fireballs. Sandrin provided encouragement as he slashed through enemies. Eventually the Crone Queen was defeated and her minions fell with her. There was not teacher and no answers, but there we knew where to get answers.

We returned to the nameless Troll and found him sitting outside his home circled in bodies of creatures similar to those we had just fought. He was much more lucid now as well. We received the explanation of how the old timer lost his horns. He had a vision of a horror being summoned and destroying to moot, the problem was the person he saw doing it was the chieftain's daughter. Obviously this got him expelled from the moot, and the daughter worked twice as diligent to try and keep the vision from coming to fruition. She focused on astral space, trying to make sure that nothing was coming. But, she tried too many experimental things, and drew too much attention. The prophecy seemed self fulfilling. Three of the trolls of the moot were cursed to continue as Crone Queens, the old timer did not have the power to defeat all three, so he used us as a distraction to deal with one, while he dealt with the rest.

In the end Zivilyn learned what he needed from the old timer and the more direct applied experiences of nethermancy. Hopefully it will help provide him the answers he needs.

Statistics:Posted by Xzandrate — Tue Nov 10, 2020 4:07 am


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2020-11-07T14:33:072020-11-07T14:33:07 http://fasagames.com/forum/viewtopic.php?t=2201&p=16561#p16561 <![CDATA[AAR: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]> AAR: A Spirit of Understanding
GM: Dvarim
ECR: 8
Difficulty: Hard

Player Rewards:
Norg: 28,000 LP, 1,350 SP, 5 TIPs
Moe'uhane: 28,000 LP, 1,350 SP, 5 TIPs
Sandrin: 28,000 LP, 1,350 SP, 5 TIPs
Zivilyn 28,000 LP, 1,350 sp, 5 TIPs
LaShana: 28,000 LP, 1350 SP, 5 TIPS

GM Reward: TBD

Downtime:
Moe'uhane: Craft Enhanced Matrix object, Research 11
Zivilyn: Animal Training (Talent) - Step 18 including karma (Rank 8) (can train up to 8 commands total, or improve non-combat skills by +1 per command used on it)
Research - Step 24 including karma (Rank 5). +3 to the step is available at a cost of 20 sp for access to the Great Library of Throal.
Item History - Step 17 including karma (Rank 6)

Summary:
Agartheon the Lost is lost no more. HIs personal honor has been restored. The Crone Queens of the Scytha Mountains are vanquished. And Zivilyn has received knowledge of Nethermancy. His Doom progresses apace.

Statistics:Posted by bronzemountain — Sat Nov 07, 2020 2:33 pm


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2020-11-07T08:16:092020-11-07T08:16:09 http://fasagames.com/forum/viewtopic.php?t=2201&p=16558#p16558 <![CDATA[Re: LFG: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]>
I had always intended to study each style of magic that our world has to offer, but I had thought that I would take more time before I would look to Nethermancy. But now I have too many questions and not enough answers, and the need is great for people who can look to undo the work of the fools calling themselves the scourge.

Unfortunately, as I work to master each discipline, it gets harder to persuade members of the next discipline that I really am serious about what I'm doing. I hadn't found a willing teacher in Throal, so I set out to meet the Troll Outcast Nethermancer in the Scythan Mountains to the north who had proved not entirely unhelpful in preventing one of the Scorched Tusk Moot's airships from being twisted into a giant horror.

I recruited some friends to come along, since I was sure that whatever he would want in exchange was not going to be easy. Naturally, I brought Haze and Howler with me, and of my Namegiver friends I brought along Norg, as well as some acquaintances of mine; Sandrin, Moe, and LaShana, each of whom I have worked with before but not so frequently. It has actually been quite some time since I last adventured with Moe, but Sandrin and LaShana had proved quite helpful recently. I had thought I might track down Thorkell as well, but I think he was busy helping Vralino through her grief, and I really didn't feel like going through that weird town again. {Sorry Verse, you lost the die roll of the two who most recently had an adventure =S }

Norg persuaded his Air Sailor club to let us hitch a ride on an airship heading out in the right direction (apparently they've gotten their hands on some newfangled "Earth Cannon" that they intend to use against some storm wraiths surrounding a flying citadel or some such thing, and were making the journey to acquire more ammunition for further "testing"... for which they also "needed" an alarming amount of alcohol). This made the trip quite a bit faster, although Howler really did not like getting off the airship (the less said about that, the better. I think I'm going to need to train him to fly some time... and I can't say I'm entirely looking forward to that).

Anyways, unsurprisingly the ship was not headed for a random decrepit tower in the middle of nowhere, so instead we stopped at the Scorched Tusk Moot (honestly, I half suspect that Norg really was just looking for an excuse to take an airship flight and drink with his friends, then get off the airship and drink with his friends... but who am I to complain when he also suplexes horrors?). After evading questions about where exactly we were going, we went further into the mountains and arrived in short order at the crumbling ruin he called home.

I think I heard Norg grumbling something about why can't I just buy things like a reasonable person rather than having to deal with someone as uncooperative as we expected my potential teacher to be... but in my experience, money is rarely sufficient to persuade Adepts to give up the secrets of their Discipline. He mentioned someone by the name of Daldorer, who I vaguely remember I might have travelled with once many months ago, but either he was not around when I looked or wasn't interested in teaching me any more than the other locals, which is why we came out to this tower in the first place.

Unsurprisingly, the Troll was not particularly helpful. We traded barbs and eventually he refused to teach me, but assured me that he would send me to someone who would. Well, I did bring along a team of powerful Adepts with me for a reason. He said "she" would need a token of some sort, and sent us to a mountain with a plateau near the top where we could find bones with inscriptions in them, and told us we would need to find a skull inscribed in that fashion. Fortunately, we had Moe's magic carpets to carry those who couldn't already fly, although Howler had to stay back at the tower since Moe's carpets may be impressive, but are not impressive enough to carry nearly a ton of wolf (seriously, I really need to teach him to handle a flying spell).
Well, we got up there and it was cold. Bone-chillingly cold. Fortunately, I came prepared (sort of)... I had learned the Weather Cloak spell early in my time as an adventurer, but had rarely had occasion to use it until now, and it certainly did wonders for keeping us from freezing to death in that place. I mean, LaShana had warm clothes, so she probably would've been fine for a good while, but I'm pretty sure she didn't mind the extra warmth either. The air was also very thin, making it difficult to catch your breath up there, but we persevered in searching the area, which was mostly frozen trees that somehow had grown up here and snow that somehow had not been blown off. Perhaps it had something to do with the Astral feeling unusually thin there.

Also, concentric rings of Troll Corpses, many of which had some markings in their bones that looked like they had been put onto the Trolls while they were still alive. Well, trust an insane Nethermancer to send you to a creepy ritual mass grave, I guess. As far as I could tell, it looked like the Trolls had been participating in a ritual designed to look into the nether realms, or to send a message there, and either it required their lives to be sacrificed or they lost their lives from the backlash. Anyways, based on my knowledge, the skull we were looking for would be in the middle, and it was. A big troll skull with the horns still on (which I suppose is what you'd normally expect) covered in geometric carvings. Which had been put on the skull while the person using the skull was alive.

Now, obviously this thing had some significance, and we've heard this song before, so before so much as laying a finger on the skull we decided to make some preparations. Sandrin delivered an inspiring speech, I gave us all the strongest Astral Shield I could handle, Haze and LaShana hid, Moe prepared a spell that would let him reach from one bag to another 40 yards away, and Norg... well, Norg mostly just waited for things that needed punching to show up and get punched, but once again who am I to complain about *how* he rips horrors in half with his bare hands so long as he does in fact rip horrors in half with his bare hands.

As expected, angry spirits popped out the moment we touched the skull and tried to kill us. One got a pretty nasty hit on me, but thankfully my Wood Skin kept me standing. It was a little rough, and I think the thin air nearly made a few of us pass out from exertion, but we got the skull, and everyone agreed that sleeping in the high altitude and freezing cold was a terrible idea so we went back down the mountain and made camp a ways off, rested up, recovered from our wounds, and headed back to the tower.

The Outcast was not particularly more helpful than usual. Complained a lot, decided we had the right skull, and sent us to a valley to the south to meet my prospective trainer. We were initially surprised that the map he gave us was accurate, but when we arrived and performed the task he had given us (placing the skull at a crossroads and reciting an incantation) nothing happened. By which I mean, nothing *useful* happened; we did get jumped by a horror and several horror constructs. Some sort of warped trolls that slithered along and looked like they had been put together wrong, a pair of constructs made of bone and stone, and a more powerful warped troll that seemed to know plenty about Nethermancy, because it tried to use it to kill us. Fortunately, we had prepared again, and had strong protections in place. That said, it was pretty unpleasant. The two strange constructs ripped spells off of people and used the energy to warp astral space and hurt my friends with the spells I had woven to protect them. The weird snake-troll things poisoned and grappled us (and just because I was somewhat prepared for that to possibly happen doesn't mean It didn't suck).

Fortunately, we prevailed, and thankfully nobody died. Also, there was still no teacher there, and as I thought about the incantation I had been given it seemed likely that the ritual was absolute balderdash. We weren't feeling particularly pleased as we returned, but I have to say I was definitely not expecting to see a pair of the same horror we had fought, and other constructs around, destroyed by the Nethermancer, some strange minions that he had created or summoned, and some help from Howler, who was looking a little rough around the edges. And here I had thought I was leaving him where he would be safe!

Turns out, the three horrors we had fought were formerly a Nethermancer and her apprentices that came from his old clan, and she had been trained alongside him. He had, in his youth, been trained alongside the other Nethermancer, and while she was gifted in spells he had the gift of prophecy. One of his dreams predicted that the other Nethermancer, who was the chief's daughter, would invite horrors in to destroy the whole clan, which the chief wasn't going to stand for and so he was made an Outcast. In an effort to escape the prophecy, she had tried to do everything she could to see threats approaching the clan, and managed to fulfill the prophecy while trying to avoid it, as well as getting her apprentices twisted into Horrors as well (I suspect that ritual site we found in the mountains was where that had happened, though it was never made explicit). The Outcast had been waiting for years since then to find an opportunity to destroy them. I guess he felt some guilt because his prophecy was self-fulfilling.

Of course, it would have been nice if he told us that in advance. Also, if he relented and actually taught me. But at least he let me study his library for as long as I want. My head hurts like you wouldn't believe, but I've got a lot of stuff stored away in my head. Maybe it'll help me learn to be a Nethermancer. More likely, I suspect that I'll be able to find a trainer who's more willing to take me on in exchange for sharing some of the writings of a mad genius. At least he gets along well with Haze.

Statistics:Posted by Sharkforce — Sat Nov 07, 2020 8:16 am


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2020-11-06T04:08:052020-11-06T04:08:05 http://fasagames.com/forum/viewtopic.php?t=2201&p=16532#p16532 <![CDATA[Re: LFG: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]>

Statistics:Posted by Sharkforce — Fri Nov 06, 2020 4:08 am


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2020-11-05T22:32:022020-11-05T22:32:02 http://fasagames.com/forum/viewtopic.php?t=2201&p=16526#p16526 <![CDATA[Re: LFG: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]> Name: Moe'uhane
Date of Last Game Played: 2020-10-30
ECR: 9
Discipline: Illusionist(9)/Messenger (6)/Boatman(5)
Unique: Enhanced matrix, buffs, some socials, Pretend fireballs
Downtime: Research - step 11
Craft Spell Matrix Objects:(8/20) Standard - 6 days -1000 SP; Enhanced 7 days - 2000 SP

Statistics:Posted by Xzandrate — Thu Nov 05, 2020 10:32 pm


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2020-11-05T22:21:502020-11-05T22:21:50 http://fasagames.com/forum/viewtopic.php?t=2201&p=16525#p16525 <![CDATA[Re: LFG: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]> Name: Thorkell Gulbrandsen
Date of Last Game Played: 10/30/2020 Vengeance (Possibly 11/5/2020)
ECR: 8
Discipline: Weaponsmith 8/Warrior 1
Unique: Thorkell brings the downtime activities. Besides that he is a perceptive and tanky troll.
Downtime:
[Craftsman] Rank 8 / 23 can make mundane items, weapons, and armor
[Efficient Forge Weapon] Rank 10 / 21 (can forge rank weapons at once)
[Forge Armor] Rank 9 / 20
[Item History] Rank 4 / 19
[Research] Rank 6 / 17
[Design Enchanting Pattern] Rank 8 / 23
[Craft True Pattern] Rank 8 / 23

Statistics:Posted by verse86 — Thu Nov 05, 2020 10:21 pm


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2020-11-05T21:10:052020-11-05T21:10:05 http://fasagames.com/forum/viewtopic.php?t=2201&p=16523#p16523 <![CDATA[Re: LFG: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]> Last played on: 2020-11-05
ECR: 8 (140965)
Discipline: Thief 8
Quote/Unique: Well that was....interesting/fun/unique!! Can we do it again?
Notable Abilities: Enthusiasm and an ability to fumble/stumble into trouble. Can also open...and close....doors - possibly even if they are locked....and a wicked bow
Downtime: none

Statistics:Posted by Lashana — Thu Nov 05, 2020 9:10 pm


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2020-11-05T21:03:382020-11-05T21:03:38 http://fasagames.com/forum/viewtopic.php?t=2201&p=16522#p16522 <![CDATA[Re: LFG: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]> Name: Norg
ECR: 9 (313845lp)
Last played on: 2020-10-24
Discipline: Gauntlet 9 / Air Sailor 5
Quote/Unique: The punch is not the goal, the punch is the way
Notable Abilities: PUNCH! JUMP! some awareness, some navigation, some wilderness survival, the worst physician this side of the mountains
Downtime: none

Statistics:Posted by sigfriedmcwild — Thu Nov 05, 2020 9:03 pm


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2020-11-05T20:51:592020-11-05T20:51:59 http://fasagames.com/forum/viewtopic.php?t=2201&p=16521#p16521 <![CDATA[Re: LFG: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]> Name: Zivilyn
ECR: 8
Last Played: It's my rumour
Discipline: Shaman/Wizard/Elementalist 7/6/5
Notable Abilities: Spells, a little bit of everything at this point. Good with animals. Only *mostly* incompetent at social stuff.
Downtime: Downtime: Animal Training (Talent) - Step 18 including karma (Rank 8) (can train up to 8 commands total, or improve non-combat skills by +1 per command used on it)
Research - Step 24 including karma (Rank 5). +3 to the step is available at a cost of 20 sp for access to the Great Library of Throal.
Item History - Step 17 including karma (Rank 6)

Statistics:Posted by Sharkforce — Thu Nov 05, 2020 8:51 pm


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2020-11-05T20:48:542020-11-05T20:48:54 http://fasagames.com/forum/viewtopic.php?t=2201&p=16519#p16519 <![CDATA[Re: LFG: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]> Name: Sandrin
Effective Circle Rating: 8 (180,170 LP)
Discipline: Air Sailor 7 / Troubadour 4 / Sun Herald 3
Unique: Melee, Social, Inspire Others, Thrown, and Navigation
Last Time Player Played: 11/1/2020

Downtime:
  • Craft Weapon at Step 7 (Rank 1) (Weapons up to Damage 2, 1 Day per Size)
  • Item History at Step 18 (Rank 4)
  • Research at Step 17 (Step 20 with Library)

Statistics:Posted by Dougansf — Thu Nov 05, 2020 8:48 pm


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2020-11-07T14:33:262020-11-05T20:43:20 http://fasagames.com/forum/viewtopic.php?t=2201&p=16518#p16518 <![CDATA[AAR: [8H] A Spirit of Understanding 2020-11-06 2359 GMT]]> LFG: A Spirit of Understanding
GM: Dvarim
ECR: 8
Difficulty: Hard

Rumor: Zivilyn would like to bind himself to the Pattern of Nethermancers. To this end, he is seeking out an outcast Troll with no name and plentiful attitude. Who wants to go get yelled at by an ornery old Troll?
Requested by: Zivlyn
Reward: Nethermancer training

Notes:
- Adventure runs at 7:00pm EST on Friday, November 6th
- As always, I run groups of 5 players.

Sign up format:

CODE:

[b]Name:[/b] Character name[b]Date of Last Game Played:[/b][b]Circle:[/b] Circle of your character[b]Discipline:[/b] Your character's Discipline(s)[b]Unique:[/b] What your character is bringing to the table.[b]Downtime:[/b] Talents and Skills that other characters can use over downtime: [Talent] [Step including +Karma Step if appropriate] ([Rank]) ([Further Details])

Statistics:Posted by bronzemountain — Thu Nov 05, 2020 8:43 pm


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