Awards
LP 19,950 (with Journal) [ Lifetime total 267,475 LP, ECR 9: 255,000 LP to 490,000 LP ]
SP 1,125.0 (with Journal) [ Lifetime total 19,787.6 SP ]
TIPS 3 [ Lifetime total 102 TIPs ]
21 days of Down-time
Alt Adventure Reward: None of the available ones selected
...
Spends
LP
Beginning Bank 3,325 LP + Award of 19,950 = 23,275 LP
Increase Crushing Blow from Rank 7 to Rank 8, 5,500 LP
Increase Steel Thought from Rank 7 to Rank 8, 3,400 LP
Increase Resist Taunt from Rank 7 to Rank 8, 5,500 LP
Increase Awareness from Rank 7 to Rank 8, 3,400 LP
Train to 8th Circle Gauntlet (Awareness, Avoid Blow, Body Control, Crushing Blow, Deliberate Assault, Resist Taunt, Steel Thought, Studied Counter, Unarmed Combat, Woodskin, Wound Balance)
Learn Focused Strike at Rank 1, 200 LP
Increase Focused Strike from Rank 1 to Rank 4, 1,600 LP
Learn Mystic Pursuit at Rank 1, 200 LP
Increase Mystic Pursuit from Rank 1 to Rank 3, 800 LP
Learn Earth Dash knack, 2,100 LP
Learn Disarm Trap skill at Rank 1, 200 LP
Begin learning Detect Weapon knack, 300 LP (in process, 2 of 3 days complete)
Remaining Bank, 75 LP
SP
Beginning Bank of 2,110.4 SP + Award of 1,125.0 SP = 3,235.4 SP
Train to 8th Circle Gauntlet, 2,000.0 SP
Learn Earth Dash knack, 350.0 SP
Learn Disarm Trap skill at Rank 1, 10.0 SP
Learn Detect Weapon knack, 150.0 SP
Remaining Bank, 725.4 SP
TIPs
Beginning Bank, 45 TIPs + Award of 3 TIPs = 48 TIPs
Upgrade request for Cornerstone ( Journeyman to Warden, 1 power request ) 22 TIPs
Upgrade request for Mosaic ( Journeyman to Warden, 1 power request ) 22 TIPs
Remaining Bank, 4 TIPs
Down-time, 21 days
Train to 8th Circle, 5 days
Learn Earth Dash knack, 7 days
Train in Disarm Trap skill, 7 days
Begin training in Detect Weapon knack, 2 days completed, 1 day remaining
Remaining days unused, None
Current Timers
Light Crystal Renewal: May 14, 2022
Forge Armor (Cornerstone): April 26, 2022
Cooldown on Disarm Trap skill training: April 13, 2022
Current Blood Magic Damage
Brother of Stone, 2 points
Common Bone Charm, 1 point
Garlen Stone, 4 points
Horror Fend, 3 points
Total: 10 points of Blood Magic Damage