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FASA Games, Inc.FASA Games Forums and News 2020-09-24T19:44:55 http://fasagames.com/forum/app.php/feed/topic/2109 2020-09-24T19:44:552020-09-24T19:44:55 http://fasagames.com/forum/viewtopic.php?t=2109&p=15864#p15864 <![CDATA[Re: AAR: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]>
I received a messenger bat from my old colleague Dvarim (poor thing was exhausted by the long trip from Throal) asking my assistance with an expedition proposed by the Enchanter's Guild. As I have been planning out my newest Thread Item, having the Enchanter's Guild in my debt appealed to me and I agreed. We were joined by Zil, Xevious and Daldorer.

As has become habitual, Dvarim secured us transit by airship, this time to Travar. There, he and Zil leveraged some contacts to get us transit to the point just past the Servos Jungle we needed to reach, along with our Guild guests. Once there, we were actually attacked by Sky Raiders. We beat them off handily, but kept most of them alive to serve as guides. I was disappointed... I had swapped Sever Talent into a Matrix. I've never had an opportunity to use that spell! However, as usual, my colleagues were too fast for me and ended the fight before I had a chance to use it. Ah well.

After a long (very long) and arduous (very arduous) trip up a mountain to a volcano caldera (legend has it the place is where the Fire Blood talent was developed) we were confronted by a variety of creatures that were truly at home in the exhausting heat. We beat them back, and our Guild companions were able to very successfully harvest a large quantity of True Fire.

Upon returning to Throal, I commissioned Dvarim to create the belt I need for my new Item, and purchased all the supplies needed for half price from the Guild. Now to enchant the thing...

Statistics:Posted by ottdmk — Thu Sep 24, 2020 7:44 pm


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2020-09-24T09:48:352020-09-24T09:48:35 http://fasagames.com/forum/viewtopic.php?t=2109&p=15858#p15858 <![CDATA[Re: AAR: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> From the journal of Zil

The Enchanters guild asked us to collect a large supply of True Fire. I can detect True Fire, but I don't have the knacks for harvesting, handling, or transforming it. However I was happy to do what I could, knowing that my spells of protection would be very handy. Davarim, Dubin, Daldoror, Xevious and I were accompanied by two guild minors: Moroick Forgeforge and Elsec Cragheart. We took a great big circle around the entire Servos jungle. On our way out, we took the rivers to Travar, where I met some Travarian merchants of Davarim's acquaintance, they were the Firecairn  brothers, Padimis & liminor Co-heads of house Dumorjen. After a day or two in Travar (a lovely and magnificent city), we took a short airship flight to just north of the Myst Swamps (30,23). From there we spent a few days hiking towards the Twilight peaks. 

We spotted 6 sky raiders dropping down near us. I tried my Disarming Smile devotion, but one of my companions made the mistake of thinking that a Jinx was not a hostile act, and the penalty fell to us
! We still managed to easily subdue them, in fact it was amazing that only one of them died. When they awoke we said we would not harm them, but that we would release them unharmed if they agreed to guide us to the volcano on Mt Angrak(26.23)   Which they instantly agreed to, and guided us faithfully. They told us that Mt Angrak still spew fire and heals the land with the blood of fire. It is known for it's many dangers, and crushes those of frail stature. (I suspect he might have been referring to me, but I think they all learned not to judge a person by their size by the time we parted.). 

At the foot of the mountain we filled up all of our water skins, and the two small casks I got for Nanny to carry. The trolls lead us up the mountain on switchbacked paths, but some paths they suggested we avoid. As we ascended the air (and ground) grew hotter and dryer. We found no more springs or streams. We were glad to have brought so much water, but our supplies were diminishing rapidly. Whenever we stopped for a night I would create an Elemental Wind, which brings cool air directly from the plane of Elemental Air. Each of those were the best 2 strain I ever spend, since I am certain they prevented much more damage from heat fatigue. During the day my maximized Air Armor kept us from suffering the worst of the heat as well. 

Finally we reached the ridge of the Caldrea and could look down into it to see the lava pools. I created another elemental wind at the ridge, and we left the bulk of our gear (and my goat). We decended into the caldra, and upon reaching the bottom detected 4 Deaths Seas Salamanders. These, surprisingly were not Elementals, so I could not banish them. I did however got off one of my best ever bolts of lightning. While fighting the salamanders, various members of the party were ambushed by 3 Bull Lava Ufghanti (which are kind of hydra headed lava creatures). We made quick work of all of these, and were able to quickly turn our attention to mining, In such a rich and virgin feild it took us a remarkably short time to harvest all that we could carry, we returned to our camp but did not tarry there, but immediately started down the mountain. Going down was much faster and easier than going up, and every mile was noticeably cooler, so much so that we hated to stop until we were exhausted. After a quick decent we said good bye to the trolls at the first source of water. We then completed our circling of the Survos by heading north, before cutting through the narrow part of the survose near the mine we first explored all those years ago. 

Statistics:Posted by ChrisDDickey — Thu Sep 24, 2020 9:48 am


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2020-09-24T03:50:252020-09-24T03:50:25 http://fasagames.com/forum/viewtopic.php?t=2109&p=15855#p15855 <![CDATA[Re: LFG: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> AAR:Fancy Side-Burns
GM: Xzandrate
ECR: 9
Difficulty: Hard

Player Rewards:
Dvarim: 58,000 LP, 1,000 SP + 1,000 worth of True Fire kernels, 5 TIPs
Xeviouz: 58000LP, 1500sp, 5 TIP
Zil: 58000LP, 1500sp, 5 TIP
Daldorer: 58,000 LP, 1,500 sp worth of Enchanting Materials, 5 TIPs
Dubhan: 58,000 LP, 1,500 sp worth of Enchanting Materials, 5 TIPs

Alternate Rewards: True Fire, living crystal/enchanting materials

Journal Reward: +2900 LP, + 375 SP

GM Reward: Moe'uhane (19000 LP, 900 SP, 3 TIPs)

Downtime:
Zil:
Research rank 4, step 12 (step 15 if pay 20 sp for library access)
Item History Rank 4 (step 16)

Dvarim:
Forge Weapon 11/24
Forge Armor 11/24
Craftsman (anything) 10/27
Design Enchanting Pattern 11/24
Enchant True Pattern 11/28
Item History 4/17
Enchant Storm Steppers (10 TIPs, 1,500sp, 2 weeks)

Daldorer:
Alchemy Step 8 (Rank 3) Recipes: Booster Potion and Small Light Quartz
Item History Step 20 (Rank 8)
Research Step 32 (Rank 10) (Librarian: Extra Successes reduce Research Times)

Dubhan:
Research Rank 5/Step 27 (Library access worth it for Warden items)
Alchemy Rank 5/Step 13 (Booster Potions, Small Light Crystals, Kelix' Poultice) (1 Day Downtime).
Creation of Spell Matrix Objects: 1,000 sp, 3 days for Standard. 2,000 sp, 4 days for Enhanced. 4,000 sp, 5 days for Armored, And yes, that's the 1/2 off price. :D
Design Enchanting Pattern: Minimum 4 TIPs, 2 weeks Downtime, contact for details
Craft True Pattern (i.e. create Thread Item): Requires a Pattern. 3 TIPs minimum, 2 weeks Downtime, Silver cost varies, contact for details.


Summary: The players have been contracted by the Enchanters Guild of Throal to venture forth to retrieve True Fire from the Death's Sea. The players ventured to Travar to collect some intel and then made their way to Mount An'Grak(26.23), where some newot Troll raiders of the Thundersky moot guided them up to a source of true fire. The guild miners collected as much fire as the group could carry.

Statistics:Posted by Xzandrate — Thu Sep 24, 2020 3:50 am


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2020-09-24T03:33:582020-09-24T03:33:58 http://fasagames.com/forum/viewtopic.php?t=2109&p=15853#p15853 <![CDATA[Re: LFG: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)
Rumor: Bolg Industries has been been contracted by the Enchanters Guild of Throal to investigate a supply route for Elemental Fire to assist in the development of new and high demand magical items for the increasing population of Throal and it's surrounding allies.

Dvarim asks a few friends to accompany him on a quest to retrieve some elemental fire. Dubahn, Daldorer, Zil and myself were selected to assist. I received a messenger bat while having a frosty beverage at the local pub. We all meet at Dvarims Forge the next day. We will travel by riverboat to Travar, then head over to the Scarlet Sea. Craig Heart and Forbe Forge will accompany us. THey are the elemental specialists that will extra the kernels of True Fire.

It takes 1 week to get to Travar. It was uneventful. There was a couple times that another river boat came close, but the sailors on our boat ran up a colored flag, then the other boats took off. When we land at the Travar docks, we are met by a steward from House Demorgin. THis is a small trading house owned by a couple of brothers. We stay at the brothers house and they ask us about any business we have in the area. I leave this discussion up to Dvarim.

We go to the marketplace, Dvarim is looking for some fire protection gear. He weaves a tell to anybody that asks saying we are going up into the mountains, the thick skin charms help wit that. We also stock up on rations, water. It will be about 3 weeks till we return to Travar. We purchase a couple of small kaskes of water, just in case.

Next morning we board an airship. It will drop us off on the south side of the Servos Jungle(30,23). From there we will hike to the Twilight Peaks and ultimately we will hike to the volcano on Mt Angrak(26.23). Once we reach our destination the captain of the air ship says we have reached our drop point. He says he will bring the ship down low and drop ropes for us. We don't need it, Dvarim chain casts Metal Wings on everybody and we jump overboard.

As we are hiking towards the mountains, Dvarim and Zil both say something about a cloud coming towards us while all the others are going the other way. THen we see a few people jump out of the cloud and start soaring towards us. We estimate they will land within 70 yards of us. We buff up and prepare for battle. Zil does a disarming smile and asks if we can talk about this first. Dubahn tries to Ginx one of the Skyraider casters and it breaks the Disarming smile. Battle is joined. It is brutal and short. All the trolls are down after 10 seconds. Daldorer rushes forward to cast Last chance on all of the downed trolls. He is able to save all but 1 of them. As they are waking up, they all find their weapons close at hand, and a silver pice on their foreheads. Not sure why I put a silver piece on them, but it seemed like the thing to do at the time. According to Skyraider honor, since we bested them in battle then our indentured to us. We ask them to guide us up into the mountains to the lake of fire. They say they will.

After the Skyraider guides are ready to travel, we head into the mountains. After a couple days it starts to get warm, or rather hot. Our guides say we need to stay on the worn trails as this is where large beasts hunt. We are going considerably slower in the heat. We are using aot more water than we thought we would, even planning for the heat. Not sure if we brought enough. After a second full day, the Skyraiders say we should reach our destination later tomorrow or early the following day.

Third day we began hiking, and it was HOT! DAMN HOT! We are drinking every few moments. After 8 hours of hiking the leader of the Skyraiders says we should wait till tomorrow to finish the climb, we all look worn out. Zil is thinking about summoning a water elemental to see if it can create some cool water for us. But he isn't sure it would work, and the elemental might be pretty mad to be summoned to this heat.

Fourth day on the mountain, I feel like I am walking in fire, but there is no fire. We reach a point where we can see lava flows. The leader of the Skyraiders says what you are looking for is right over that way. We set up a base camp right here on this ledge, Zil produces a large air bubble thing that keeps a lot of the heat out. After camp is set up we move out to see about harvesting some True Fire. THe Skyraiders volunteer to stay and protect the camp.

As we approach the lava flow, several salamander creatures come at us. As we are fighting them 4 other hydra like fire creatures ambush us from the lava. It is a hot fight, but we are triumphant. There is some heat strain and we are tired extremely quickly. We gather ourselves after binding wounds and gather the true fire kernels. Then head back to the camp. We immediately break camp and head down the mountain. It only takes 2 days to get down to the flats where we part ways with our Skyraider guides.

We make our way back to Throal and once there we are thanked profusely by the Enchanters Guild.

Statistics:Posted by Waijhou — Thu Sep 24, 2020 3:33 am


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2020-09-22T21:25:212020-09-22T21:25:21 http://fasagames.com/forum/viewtopic.php?t=2109&p=15827#p15827 <![CDATA[Re: LFG: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> Statistics:Posted by bronzemountain — Tue Sep 22, 2020 9:25 pm


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2020-09-22T13:52:172020-09-22T13:52:17 http://fasagames.com/forum/viewtopic.php?t=2109&p=15807#p15807 <![CDATA[Re: LFG: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> Name: Xeviouz
Last time you (player, not character) played: Sept 19, 2020
Circle: 10/5 (ECR10)
Discipline: Warrior/Horror Stalker
Quote/Unique: Lets do this!
Notable Abilities: Sword & Board
Downtime: ---

Statistics:Posted by Waijhou — Tue Sep 22, 2020 1:52 pm


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2020-09-22T04:05:322020-09-22T04:05:32 http://fasagames.com/forum/viewtopic.php?t=2109&p=15796#p15796 <![CDATA[Re: LFG: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> Name: Dubhan Goronich
Date of Last Game Played (by player): 2020-09-19
Circle: 10 (ECR 10, 786,920 legend)
Discipline: Wizard
Unique: Spells (Buffs, Astral Sensing, Debuffs, etc.), Physician
Downtime: Research Rank 5/Step 27 (Library access worth it for Warden items)
Alchemy Rank 5/Step 13 (Booster Potions, Small Light Crystals, Kelix' Poultice) (1 Day Downtime).
Creation of Spell Matrix Objects: 1,000 sp, 3 days for Standard. 2,000 sp, 4 days for Enhanced. 4,000 sp, 5 days for Armored, And yes, that's the 1/2 off price. :D
Design Enchanting Pattern: Minimum 4 TIPs, 2 weeks Downtime, contact for details
Craft True Pattern (i.e. create Thread Item): Requires a Pattern. 3 TIPs minimum, 2 weeks Downtime, Silver cost varies, contact for details.

Statistics:Posted by ottdmk — Tue Sep 22, 2020 4:05 am


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2020-09-22T03:53:022020-09-22T03:53:02 http://fasagames.com/forum/viewtopic.php?t=2109&p=15795#p15795 <![CDATA[Re: LFG: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> Name: Daldorer
Last Game Played:2020-09-05
Effective Circle: 10
Discipline: Nethermancer
Quote/Unique: Daddy can make you feel better
Notable Abilities: Critical Thinking, Friendly Darkness, Last Chance
Downtime:
Alchemy Step 8 (Rank 3) Recipes: Booster Potion and Small Light Quartz
Item History Step 20 (Rank 8)
Research Step 32 (Rank 10) (Librarian: Extra Successes reduce Research Times)

Statistics:Posted by etherial — Tue Sep 22, 2020 3:53 am


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2020-09-22T03:08:012020-09-22T03:08:01 http://fasagames.com/forum/viewtopic.php?t=2109&p=15794#p15794 <![CDATA[Re: LFG: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> Name: Dvarim Bolg
ECL: 10
Discipline: Weaponsmith / Elementalist
Quote/Unique: "Well, that ain't right."
Notable Abilities: Physician, Lock Pick, Chiseled Dwarven Good Looks, The Best Meals Ever
Downtime:
  • Forge Weapon 11/24
  • Forge Armor 11/24
  • Craftsman (anything) 10/27
  • Design Enchanting Pattern 11/24
  • Enchant True Pattern 11/28
  • Item History 4/17
  • Enchant Storm Steppers (10 TIPs, 1,500sp, 2 weeks)
Common Magic Items:
Spoiler:
  • Cleaning Brooms (x5): 4 days/75sp
  • Fire Starter: 4 days / 25sp
  • Firefly Chalk: 4 days / 25sp
  • Hot Pot: 4 days / 25sp
  • Pot of Grumbah, Small: 4 days / 37.5sp
Last Game Played: 2020-09-19 (I can see Cleerie now)

Statistics:Posted by bronzemountain — Tue Sep 22, 2020 3:08 am


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2020-09-22T02:31:462020-09-22T02:31:46 http://fasagames.com/forum/viewtopic.php?t=2109&p=15792#p15792 <![CDATA[Re: LFG: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> Name: Jael
ECR: 10
Last Game: 9/19
Discipline: Beastmaster/Scholar/Woodsman
Notable Abilities: Elven Lore, Pets, Frenzy's and Grappling
Downtime: Animal Training (Rank 10) 20, Item History (Rank 5) 14, Research (Rank 4) 13 (16 with library access)

Statistics:Posted by nathaniel — Tue Sep 22, 2020 2:31 am


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2020-09-22T02:14:202020-09-22T02:14:20 http://fasagames.com/forum/viewtopic.php?t=2109&p=15791#p15791 <![CDATA[Re: LFG: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> Name: Zil
Date Player last played: Sep 20th
ECR: 10
Discipline: Elementalist 9th circle on the path of the purifier / Exemplar of Garlen - Windling
Quote/Unique:May the blessings of Garlen be upon you! Travel in style with a party Elementalist! Heat Food! Plant Feast! Purify Water! Shelter! Air Mattress! All the comforts of home upon the road.
Notable Abilities: Questor of Garlen, Physician.
Downtime: Research rank 4, step 12 (step 15 if pay 20 sp for library access).
Item History Rank 4 (step 16).

Statistics:Posted by ChrisDDickey — Tue Sep 22, 2020 2:14 am


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2020-09-22T18:04:322020-09-22T02:03:56 http://fasagames.com/forum/viewtopic.php?t=2109&p=15790#p15790 <![CDATA[Re: LFG: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> Name: Norg
Last played on: 2020-09-16
ECR: 8 (244545lp)
Discipline: Gauntlet 8 / Air Sailor 5
Quote/Unique: The punch is not the goal, the punch is the way
Notable Abilities: PUNCH! JUMP! some awareness, some navigation, some wilderness survival, the worst physician this side of the mountains
Downtime: none

Statistics:Posted by sigfriedmcwild — Tue Sep 22, 2020 2:03 am


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2020-09-24T03:52:262020-09-22T01:20:04 http://fasagames.com/forum/viewtopic.php?t=2109&p=15788#p15788 <![CDATA[AAR: [9H] Fancy Side-Burns (2020-09-23 @ 23:00 GMT)]]> Time: 2020-09-23 @ 23:00 GMT
GM: Xzandrate
Difficulty: 9 Hard

Rumor: Bolg Industries has been been contracted by the Enchanters Guild of Throal to investigate a supply route for Elemental Fire to assist in the development of new and high demand magical items for the increasing population of Throal and it's surrounding allies.

Benefit: Enchanting materials

Note: Up to 5 players (7:00 Eastern)

Statistics:Posted by Xzandrate — Tue Sep 22, 2020 1:20 am


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