[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
FASA Games, Inc.FASA Games Forums and News 2025-06-02T02:22:49 http://fasagames.com/forum/app.php/feed/topic/1893 2025-06-02T02:22:492025-06-02T02:22:49 http://fasagames.com/forum/viewtopic.php?t=1893&p=25121#p25121 <![CDATA[Re: AAR: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]> инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинйоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфо
инфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоинфоtuchkasинфоинфо

Statistics:Posted by yankeeschic — Mon Jun 02, 2025 2:22 am


]]>
2025-05-24T04:45:472025-05-24T04:45:47 http://fasagames.com/forum/viewtopic.php?t=1893&p=23102#p23102 <![CDATA[Re: AAR: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]> оруж208.6CHAPExamЦариБасьRobeСучкактесветапреСавиNealTescРоссTescРоссиздаК-00RafaкороHowaГинз
рецепроиврагкороШкляМаанBielMicrWhatмыслIntrLailMatsСокоЛиврKrafXVIIВаршGeorMetaTescJuliJorg
ЛитвстудVoguPureМСокLineвойнПетрнемеБелоФрайthesФортCircKodaАлекDemoфилоLaurстилотноSieLсерт
сертSieLVentFallMatiELEGTraiГолоLowlGiorWeidRondSilvКорсGeraШофмЛевенахоTropСаенXVIIКозуЗони
ГоршZoneiftiXIIIAmecZoneсереZoneZoneZoneZoneZoneZoneZoneZone02-1ZoneZoneZone3110СансZoneZone
ZoneклейклейGameгравMicrCataMielAntiвеслДавынеобГермChicCoasБольOlmeqбаюDODGPROTхоровузоJazz
ImagупакVistРубихудоRichRelaMuniWindRichпенаPhilUnitсертMagiТатьJeweСвирЛещеЛитРЛитРЕлькMind
озвуЛитРGiusсоциавтоCharHenrДолмМарткитаАбраКрымСанкAirpJesuXXXIПаноФишеChenBombСупрContPaul
возравтоЮрчеКошмЗаосзавеfascхудохудозакоБеречитаJigsБагаСтарRichвыруЩеглХаннКоросамоGameGame
GameавтоCraiЕрмоXVIINighНикоофицКедрGladСочиКапрПлешtuchkasскажXVII

Statistics:Posted by yankeeschic — Sat May 24, 2025 4:45 am


]]>
2020-07-05T08:03:532020-07-05T08:03:53 http://fasagames.com/forum/viewtopic.php?t=1893&p=14196#p14196 <![CDATA[Re: LFG: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]>
Soon after I was granted the right to crew an airship by the Admiralty Board and their thrice curse exam, Zivilyn was looking for help tracking down an ambulatory forest he'd encountered months before. He claimed to have an idea of how to predict the forest location so that we could actually find it. I readily agreed to join him since it sounded like a great way to went lingering stress.

We left together with Temur, Moe and another windling Shaman named Reys and headed south east along the mountains. Temur took point on guiding us, I made sure we got food and shelter and the others kept an eye out for threats. Temur was able to find a trail and we quickly found moving in the forest tracks as it cut east through the mountains.

Soon we felt like we were being watched and Reys was able to point out a figure watching us from a nearby hill. As we approached he said something like "welcome to kaer Bannog" (I've since tried to find any references to the place multiple times, but I suspect it was all part of the ruse). The namegiver looked human and probably more than a little touched in the head, said his name was Gaspard and unilaterally decided to follow us.

For the next couple of days we kept tracking the forest, with Gaspard following along, not sharing food with us and instead foraging for himself, until we actually spotted trees in the distance. The land around us looked rather arid and devoid of life. Moe took a look on the astral plane and notices that wee seemed to be in a bubble of safe astral space, which experimentation revealed to move with our group.

As we approached the forest the magicians kept astral watch and noticed it seemed to also project a bubble of safe astral space. Soon after we entered a plant woman approached us, and Gaspard was the only one able to hear it. Some questioning later it seemed like Temur wanted to date the lady and the forest needed more water. Apparently the local water spirit was hiding because it was scared of something.

I hoped this spring would have less insane incestuous Therans than the last one Moe and I had to restore.

Gaspard conveniently seemed to know where the spirit resided, so we followed the crazy man to a cave, where once again talking happened and we learnt that the spirit was scared of dragonspawn that only appeared at night prowling the riverbed.

Being the sensible namegivers we were, we immediately set forth for the dry river to way for dusk and deal with the problem. What we encountered I later learnt was basilisks, a kind overgrown lizard that can kill with its gaze. Reys was almost eaten, Moe got knocked out, but Temur tore one apart with a charge atop his ghostly horse, and I smashed the head of one to a pulp as I tried to extract an eye to take back to Throal for study.

After a brief rest while the river remained stubbornly dry, we went back to the cave to inform the spirit, who offered us safe rest in the cave. Unsure if a water spirit remembered that namegivers can drown, Reys and I decided to sleep outside. In the morning the river was still dry and Gaspard was gone.

Temur tracked him through the cave to another exit, into a bowl that was even drier than the valley we left behind. Gaspard was there and told us to go to the centre of the valley, but could offer no explanation. Of course we did what the suspicious man was saying, trusting that if it was an elaborate trap we would be strong enough to get out.

It was not a trap, instead a fire elemental appeared, claiming ownership of the valley, when I enquired if the claim was registered with the Land Office of Throal, the spirit took offence, summoned some lackeys and attacked us. Finally some spirit talk I was qualified for, as it turns out fire spirits can be eminently punchable. The others seemed to have a bit more trouble with the high temperature of the targets and Zivilyn was wholly engulfed by one, but overall we dealt with the threat quickly and decisively.

And that is when Gaspard, revealed himself to be some kind of avatar of Jaspree, thanked us for carrying out his plan and left. To this day I am still rather annoyed by a passion using my friends in such a fashion. But at least the spring was released and Zivilyn got a token of the passion's favor.

Statistics:Posted by sigfriedmcwild — Sun Jul 05, 2020 8:03 am


]]>
2020-06-28T14:08:452020-06-28T14:08:45 http://fasagames.com/forum/viewtopic.php?t=1893&p=14001#p14001 <![CDATA[Journal: Temur Tengerkhan]]> Song of the Immortal Sky - Part 10

Know that this is a story about Greeb, who tends to the health and well-being of all living things.
Know that this is a story of a forest which walked through the mountains to make a new home.
Know that this is a story of two tiny spirit-speakers, Zivilyn and Reyis, and those who protected them; among them, Temur of the Monkhiin-Tenger, Moe'Uhane of the River of Truth, and Norg of the Angry Fist.

Zivilyn had previously seen this forest on his way to Skyreader Island. It was a distant phenomenon, unique. For who has seen a forest walk? Now that he was wiser and more powerful, he set out to satisfy his curiosity about this most wondrous thing.

Know that it is not particularly difficult to track an entire forest. Know that Temur was able to succeed at this trivially easy task.

Along the way, the band of heroes did meet a strange old man who answered their questions with riddles and was largely unhelpful. He demanded to join the band. Temur saw that this man was spirit-touched, simple in the ways of normal life but perhaps wise in the ways of the unknown. And so, as the skalds say, Temur was good with it.

Know that the band of heroes did come to a blasted and barren place in the mountains, so dry that it withered all verdure. Here, they found the forest, but also the fog of corruption. There was much investigation of Astral space and discussion of spheres of protection. There was much squinting and pointing and discussing and measuring. Also inching forward carefully and then squinting and pointing again.

Know that Temur, who rides between this world and the next, is all for wisdom, but not at all for dithering. Know that mysteries are solved from within, not from far away. And so Temur led the band of heroes into the forest.

Within that forest was a lady who was also a tree; a tree who was also a lady. Temur knew that fierce and lovely Tuya of the Gazaar-Eej, his betrothed, would be pleased to add an entire forest to their family. And so Temur did offer romantic invitation to the lady, who was also a tree, and also a forest.

Know that the lady was not having it.

Gaspard, who was the spirit-touched old man, declared that the lady was attempting to speak to them. For indeed, as Temur had suspected, he was spirit-touched and knew the language of these beings. He translated for the heroes, as Zivilyn spirit-speaker (by proxy) came forward. They spoke of being curious about this forest, about wanting to help the forest fend off whatever corruption otherwise infected this land. The Lady declared that she needed water, which is reasonable, as forests are quite thirsty.

But not thirsty enough to accept Ork invitations of romance.

Know that these heroes did then venture upon spirit quests. Having spoken to the Green Lady of the Forest, they then traveled to a cave where they did speak with the Cowardly River. The River held back his waters for he was afraid of little dragons that threatened him. And so the heroes did track them and find them and do battle with these strange walking dragons. These beasts were not intelligent or grand or beautiful. Also, they did not breathe fire. They did flash their eyes with strange and deadly magics that withered and battered the flesh and spirit alike.

Know that no amount of fancy flashing light eyes can protect you from several hundred pounds of ghost horse traveling at maximum velocity with an enraged and heavily armed Ork on top. So it is written, and so the songs are sung.

With the dragons (which were not dragons, in truth, but some other animal with a strange name) vanquished, the Cowardly River did agree to release his waters. Night had come. Some camped in the River's cave, for the River had offered hospitality and it was rude to decline such a noble invitation. Others camped outside the cave for they were afraid of the Cowardly River, which is a thing known as irony.

In the morning, Gaspard had gone missing. A few minutes searching found him outside another exit of the cave, this one overlooking a majestic bowl canyon. The spirit-touched old man pointed to the center of the bowl and declared the heroes must go there, next. This is the nature of a spirit quest. One goes where one is pointed.

Know that the center of this bowl was dry and hot and dusty, which are three not very pleasant things when talking about the weather. Know that the center of this bowl was filled with fire.

Elementals.

It was filled with fire elementals. Namely, there was one named Pyre, the leader of this circle of flames. The floor of the canyon was hard-packed ash, an inch deep. This was a place of imbalance, where the fire spirits had played too long. Pyre was disinclined to cease his work.

Know that the band of heroes made persuasive argument in the form of blade and spell and fist and fang.
Know that the heroes were triumphant, which is the way of heroes until the day they are, inevitably, not.
Know that the spirit-touched old man, Gaspard, did reveal himself to be none other than Greeb, who shelters and nurtures all living things.
Know that these heroes, Temur of the Monkhiin-Tenger, Zivilyn Manyminds, Reyis the Badger Mage, Moe'Uhane Spiketail, and Norg Slowhand, were blessed by a Passion itself in this grand task of bringing life to a lifeless place. Watch, for their stories will be writ large.

Know that the forest has the water it needs, and life protects that once-dead and once-corrupted place.

Know that this story has ended. Know that this story continues.

Statistics:Posted by bronzemountain — Sun Jun 28, 2020 2:08 pm


]]>
2020-06-28T04:15:412020-06-28T04:15:41 http://fasagames.com/forum/viewtopic.php?t=1893&p=13990#p13990 <![CDATA[Messenger Report]]>
Reports of ambulatory forest have persisted for over a year. No hostile or adverse encounters made this a low priority issue. Independent adept party performed followup.

Dossier Updates:

Faction: Followers of Jaspree
Operating Status: questors and follower of the passion Jaspree
Status: Perpetual
Notable Actors:
Ambulatory Forest, spirit enchanted forest granted power by Jaspree
Gaspard, visual of eccentric human man - manifestation of Jaspree
Trepe, Elementalist, possible follower of Jaspree


Faction: Throalic Adventuring Adepts
Operating Status: expeditionary/extraction/response force for hire
Status: Perpetual
Notable Actors:
Zivilyn, Windling Shaman/Wizard/Elementalist
Trepe Elementalist

After Action Report:
Rising Magical Adept Zivilyn gathered group of adepts to assist in investigation of ambulatory forest. Forest was directed to go cleanse tainted lands. Adepts dealth with tainted fire elementals responsible for wasting of lands near confluence of Alidar River. Adepts had been assisted by human going by name Gaspard, later revealed to be manifestation of Jaspree. Manifestion directed Zivlyn to train under Trepe in Throal. May require further reconnaissance.

Conclusion: Potentially Passion chosen adept working within Throal may be useful in bringing to bear on other reports of natural phenomenon. May also be leveraged for public relations in location of natural/magical drought or taint.



Reporting Agent: Bearded Dragon

**The words vanish as the magic dissipates**

Statistics:Posted by Xzandrate — Sun Jun 28, 2020 4:15 am


]]>
2020-06-28T04:15:262020-06-28T04:15:26 http://fasagames.com/forum/viewtopic.php?t=1893&p=13989#p13989 <![CDATA[Re: LFG: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]>
Zivilyn found me as I was relaxing, he had apparently had a nagging vision of the ambulatory forest we encountered when we first met. I firmly believe I am still responsible for the phenomenon. Regardless, he felt the whispers of spirits to go and investigate why these tree's move and who directed them to do so. He had recruited Temur, Norg, and Reyis to accompany us.

We left Throal and began to travel towards Kapnung Gajah, heading east while we were about a day out. After five days of travel, we were in the foothills of the lower mountains where Zivilyn has last heard the rumor of the moving forest. Temur declared that he could track it, as we looked around. Sure enough, he found the giant swath of overturned earth that we probably would have tripped over. We began following the trail and as we came to the end of the day we could see the forest in the distance, paralleling the river a few miles out .

Around this time we noticed an odd man with a horned hat standing off to the edge of the trail staring at us. I attempted to wave, and we went over to the fellow. He quickly asked us who we were in a rather biting tone. We advised him who we were, and asked his name and why he was here. He responded he was Gaspard, and he was here talking to us. When Norg tried to clarify that we wanted to know why he was in the mountains, his rather illogical response was that he was always in the mountain, except for when he is not. Further explaining that he was not in the mountain when he was within the outhouse, when pressed further. He was obviously not used to the normal interactions of Namegivers. When we finally sorted that out, he questioned why we were in the mountain, we explained we were tracking a moving forest. He seemed shock and advised us that forests should not move, I responded that we would inform the forest of that when we found it, he felt that was the best action and declared that he would join us to help. While some of us questioned the safety of this, we had no real way to object, and felt that we should return him to safety after we were done. Gaspard was a bit eccentric, running around gathering sticks and twigs and jamming them in a pouch.

While we knew that we should be approaching the confluence of the rivers, the land suddenly became dried wasteland. Piercing the veil of the world, I view the rushing river of reality around us. It is corrupted, and there are obvious tendrils of taint surrounding us, but our presence seems to be holding them at bay in a large dome area. It almost seems as if the center of the dome is centered on Gaspard, but I couldn't confirm that directly. As we caught up to the forest, the taint increased and was surrounding the forest. Zivilyn was keeping constant tabs on the astral, and advised that the forest seemed to be keeping the taint at bay as our party had.

We entered the forest cautiously, unsure what we would find. Reyis noticed a wooden lady. She was apparently a wood spirit. Everyone, except Norg and myself, attempted to communicate with her to no avail. It was at this point that Gaspard roared at us why we weren't answering her questions. It appears Gaspard had some affinity for elemental spirits to our luck. He worked as our translator, and we determined that the forest moved by a decree of the Lord of Plants, a pseudonym of Jaspree. They came here to save the area from the taint, the source of he water to the north has dried up, and they need someone to go and investigate. They think we have been sent by Jaspree, that we are the ones who will free the source of the water. Zivilyn is unsure if Jaspree sent us, but agrees that we will look into the problem at the source. We head off into the mountains to the north, following the dried bed of a small source stream. It leads into a large cavern with a small pool of water and a liquid woman standing above it, my assumption is confirmed, a water spirit. Gaspard translate for us again, her explanation is that she is withholding the water until the way is safe. dragonspawn. As Gaspard translates verbatim I pick up on a number of linguistic queues and advise Zivilyn to make his address as if she was holding a royal court. She explains that dragonspawn have been spotted and are scaring off the other spirits, and the river could be tainted. Again, Zivilyn agrees that we will take the noble path and look into the problem and see if we can clear them. Gaspard advises us she believes we will die, not the courtly response I expected, but very truthful. We accept that possibility may come to pass, but we will look into it just the same. While Gaspard was interested in the moving forest, and is interested in the idea of dragonspawn, at the mention of death he opts to stay behind.

We follow the dry riverbed and await till twilight as the water spirit advised us. As the night descended we saw 3 large lizard beasts crawling towards us. I was told they were basilisks. They were not the dragonspawn that were reported, but dangerous none the less. The gaze of their eyes cut into your soul, and they could spread it across a large area. We maneuvered quickly to try and keep from getting them to catch too many of us at once. They still managed to get to the backside of some of us and knock us down with the power of their gaze. We regrouped and started to whittle them down. Norg laid into one, Temur charged and staggered another with a low swing of his weapon. Reyis had taken the brunt of some particularly brutal attacks and was knocked out. As we attempted to deal with the final creature, I bound it in place. However, it's force of will broke it loose and it turned it's gaze towards me. The power was dizzying and I feinted. But I'm advised I was enough of a distraction for the rest of the part to finish it off. We sat and had a Heroes Feast, swapping stories of the last adventures we had partaken in and the battles within, and allowed the magic to heal our wounds. We then made our way back to the cave. Gaspard and the water spirit were both surprised to see us. We explained that there were no dragons, just basilisks, the water spirit merely shrugged saying they were big lizards, it seemed like dragons. She advised us the water would be restarted when the time was right.

Temur and I stayed within the safety of the cave. It was too damp for the windlings, and Norg may have felt it was too much like a bath, so they stayed nearer the mouth of the cave. In the morning we awoke, and Gaspard was gone. We checked with the other half of the party, and he had not come through that way. Temur got to tracking again, he found that Gaspard had ventured further into the tunnels. Temur followed the tracks and we were close behind. Eventually we saw daylight, there was apparently a second entrance into this tunnel. We emerged into the sunlight, and as our eyes adjusted we beheld a large ash filled lakebed with Gaspard standing off to the side. We approached him, and he simply advised that we must go to the middle of the lakebed. I hopped on my magic carpet and we made our way towards the middle. Once there we were met by another spirit? This one was a large being of fire. He demanded to know why we were within his domain. We questioned why this was his domain, which elicited a roaring command to attack that summoned more fire elementals.

The battle was fiery and fierce, Temur took position to charge, and Zivilyn moved to get some distance. By the time I got in position I was able to act, I sent the veil of truth through Norg, Reyis and his companion fluffy, and myself to generate illusionary doppelgangers to misdirect and protect us. One of the elementals encased Zivilyn within it's burning form, though Temur charged in to help free him. Slowly strike after strike, spell after spell we chipped away at our opponents. Finally the elementals were downed, and Gaspard came running out to us. As he moved his form changed, Gaspard was not the truth, but the tapestry that wrapped the truth. He strode to us as a tall elven man bearing a majestic set of antlers. This manifestation of the Green Father advised us we had done well, and the it was time to leave. He thanked us for our service, and singled out Zivilyn for his curiosity and compassion for the forest. Zivilyn received a small token and instructions to seek out Trepe in Throal. The water began to bubble from the lakebed, he said it was time we returned to Throal, and lifted us up and out of the rapidly filling lake on a cushion of air.

I have since followed up with Zivilyn, Trepe was a very shocked Elementalist who agreed quite handily to instruct him in the way of the elements. That small windling will harness all the powers of the spirits and the magics some day. Perhaps there will be a truth to be seen in that some day.

Statistics:Posted by Xzandrate — Sun Jun 28, 2020 4:15 am


]]>
2020-06-28T01:18:482020-06-28T01:18:48 http://fasagames.com/forum/viewtopic.php?t=1893&p=13985#p13985 <![CDATA[Re: LFG: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]>

I should mention at this point that I have been keeping an ear to the ground regarding possible rumours related to something that first occurred some time ago while I was helping with the settlement of Skyreader Island. While between Clear Creek Crossing and the Coil, our expedition at that time came across a forest. This was a little unusual in and of itself, considering that area is primarily plains, but this particular forest was exceptionally unusual in that it was moving somewhat along and through the ground. Needless to say, I had never seen such a thing before, and until recently, I had not seen such a thing since. We didn't have much time to investigate this peculiarity, so after a brief investigation where we mostly just determined that it did not seem to intend any harm to us (or indeed, even notice us at all as far as we could tell), and did not appear to be tainted, we decided to play it safe and go around.

Recently, I had heard of additional sightings of this forest (or another one like it, I wouldn't know), and I determined that this would likely be the best chance I would ever have to study such a thing. I had hopes that we might learn much useful knowledge, and that it might assist in cleansing blighted areas of Barsaive by allowing large swathes of healthy forests or regions of plant life to be moved in to an area. Likewise, it could be useful as a means of clearing an area for Namegivers to live in without harming the surrounding vegetation. And, of course, it was just highly odd in general and I was curious. I determined to put together an expedition to investigate these new sightings as quickly as possible. Joining me were Howler, Temur, Reyis, Fluffy, Norg, and Moe (who had also seen the first forest, if memory serves, and I believe he was curious as well), good friends and companions all.

The sightings had been to the southeast of Throal, and we headed to the edge of the mountains in that direction, about 5 days out, to a region just past where the Serpent River comes out of the Throalic Mountains. The reports were not extremely specific, but Temur quickly found the tracks of the forest, and once you find something like that it is relatively hard to lose the trail considering how much the ground was disturbed by the forest's passage. We followed along the course of the river, although a few miles away from it, towards where a couple of branches joined up.

A few days along, we encountered a fellow who identified himself as Gaspard after a brief discussion about a place called Kaer Bannog. When we mentioned that we had come in search of a moving forest, he expressed a desire to join us because he had never seen one himself. I couldn't come up with any good reason not to let him come along, and so he joined our little group, munching on twigs gathered from the detritus of the moving forest when we stopped for a meal. It was great fortune (or really, not any sort of luck at all, as we found out later) to have him with us, for as we got closer to where the branches of the river met, at last we spotted our goal. We had come across a desolate area, with no animals of any sort, not even insects, and no plant life covering most of it. The exception was the end of the tracks Temur had been following, where a verdant forest stood in the midst of this barren waste.

Well, apart from Moe who had seen it with me the first time, we still had not found a moving forest, but a moved forest is still quite odd. When we examined the region in the astral, we found evidence of a great deal of corruption, but strangely the effect was muted around us, for reasons which we could not readily connect to ourselves or to anything we carried with us, as if there were some invisible being in our midst creating Astral Interference to keep the worst of the taint from us. As we got closer to the forest, we could see that there was a similar effect on it as well.

We entered the forest looking for answers, and came across a tree shaped somewhat like a woman, who I believe to have been a Wood Spirit. We tried speaking to her, but to no avail at first; it wasn't until Gaspard started asking us if we couldn't hear her that we were even certain she was trying to speak at all. When we explained that we could not, he accepted our request to be our interpreter, and we were able to learn that she did not consider herself to be under attack by the corruption, but rather was here to attack the corruption, and that she and the forest had come here at the direction of the Lord of Plants (or as he is more commonly called, Jaspree). When we offered to help her (for the corruption was spread all across the area), she sent us to restore water to the valley. Indeed, it was most unusual that there was no water in this area, considering how close it was to not just one branch, but two branches of the Serpent. Gaspard indicated that she had given him directions, and so we went on our way up to a cave. Also, Temur propositioned her. That was kind of weird. I'm mostly hoping our travel companion neglected to pass that on to her.

The cave was quite damp, and it didn't take long to figure out that it was the outlet of a dried-up underground river. Now, perhaps that doesn't bother some people, but I have never been a fan of being submerged in water if I can help it, and this whole place was quite unnerving. If the water started to rise, I wouldn't be able to fly away or anything! Still, there was corruption to wage war against, and I could not stand aside, so I steeled myself and went in. Once again, it was most fortunate that Gaspard was with us, because we needed his services as an interpreter once more. We encountered a Spirit of Water who demanded the utmost respect of us, complaining of "dragon spawn" that made it unwilling to direct the water along its natural path (to be clear, I have no objection to rivers, I just don't like being submerged in them, especially when you can't even get above the surface to breathe). Well, that water was needed to feed the forest, so we set out to the mouth of the cave where the Spirit said we would encounter the creatures once night fell.

Sure enough, as twilight approached, a group of snake-like creatures approached. I am grateful to say that they were not actually dragon-spawn, which we could have done very little about other than politely asking when they might decide to leave on their own, but were in fact basilisks. I am also less than pleased to add that basilisks are awful. I mean, I knew that in theory because I had heard that they were extremely dangerous, but it bears repeating that they are just really truly awful. Their eyes project a light which kills everything it touches upon, and wow does it ever hurt. I was knocked to the ground from the pain the first time they attacked, which made it difficult to contribute as much as I would've liked to. We had started off tightly grouped, and they were able to hit several of us with it at first, before we spread out. Fortunately, Norg is just as good at tearing things apart with his bare hands as ever, and Temur rode in on Ayanga to strike them down as well. It was fortunate that they were defeated as quickly as they were, because the basilisks were able to bring down Moe and Reyis even in that short period of time. It may be worth studying if there is anything that can be done to make them less awful to fight, because as much as I'd like to think I'll never encounter them again, that isn't really something I can know for certain.

Fortunately, nobody was dead, just unconscious, as we confirmed afterwards. Norg attempted to tend to our wounds (he wasn't the best at it unfortunately, but seeing as how I don't know how to treat wounds at all, I can hardly complain). After that plus a Hero's feast, we were mostly as healthy as we could be, and we reported back to the Water Spirit regarding our success. He had apparently expected us to die, but he didn't mention anything about us being impressive for having survived and dealt with the problem. Hey, no big deal, Mr Water Spirit, not like two of my friends nearly got eaten by stupid glowy-eyed snakes or anything, no need to be grateful for clearing the way for water to flow again or anything -- oh, what's that? You're going to restart the water "when the time is right"? Well, sure, take your time, not like there's an entire valley that needs to be cleansed of corruption or anything like that, right? Oh, and you'll let me stay in your soggy riverbed deathtrap cave while not bothering to let us know when it might fill at any moment and drown us in our sleep? Well, gosh, how generous of you, where do I sign up for impending doom and a watery grave?

Well, that's what I *felt* like saying. Instead I just politely nodded, waited for him to merge back into the pool of water he was standing in, and promptly slept outside the cave. I may be crazy enough to risk my neck on a regular basis, but there is no way I was gonna sleep in a riverbed that was only dry because some Spirit doesn't feel like filling it up... yet. In any event, I suspect those basilisks may have had a lot to do with the area being pretty much entirely devoid of life... not much would be alive with them wandering around. And as a side note, I think these particular basilisks may have been unusually influenced by some sort of

In the morning, I was feeling much better... those basilisks had really drained me, but I felt like I had fully recovered. Some of the others looked a little rough around the edges, including poor Howler, but mostly we were in pretty good shape when we noticed Gaspard wasn't around. Temur tracked him through the cave, where there was an exit to another area on the other side. Sunlight, fresh air, and not being in a drowning trap all sounded pretty good to me, so I quickly went right on through. It turns out that not being a soggy hole in the ground that is one flash-flood short of ending my life is about all the outside area had going for it. It was a big empty bowl of land with a layer of dust and ash across the bottom, looking as if someone had dried up a lake or pond, and then incinerated everything that had been there before. And then incinerated it again. And maybe a couple more times, for good measure.

Waiting around the edges of the area was Gaspard, who told us that his "friends" wanted us to go out into the middle of the area. I was hopeful that his friends, whoever they might be, would be helpful. In fact, at this point I was assuming he was an Elementalist of some sort, considering he was eating plants and talking to Elemental Spirits. Unfortunately, his friends were not helpful at all. A big fire man (the kind that is made out of fire, not the kind that extinguishes fires that are burning down buildings) demanded to know what we were doing in his domain. Norg didn't take to that very well at all. He demanded to see the fire man's land permit from Throal, since he claimed it to be his. The Fire Spirit (or so I assume, my ability to analyze creatures doesn't work on Spirits so I didn't try) didn't like that much, and called up his friends to kill us. Well, so much for negotiating a restoration of balance. Still, I suppose the fire spirit *was* kind of a jerk, so I hope he enjoyed his free ride back to the Elemental Planes.

Once again, my choice in companions served me well here. I spent more of that fight than I'd care to remember trapped inside a fire elemental, which I can't recommend but was still less unpleasant than being magicked to death by weird basilisk eye beams, and trying to get Leopard Spirits to pounce on fire. It seems that they weren't interested in that, each time "accidentally" missing their target. Howler was, of course, much more loyal, although he got a little scorched once or twice while biting them.

Norg and Temur continued their trend of smashing things quite thoroughly, and Moe got in an excellent ephemeral bolt (he wisely decided against using any of his illusionary fire magic on the Spirits, I expect it would have just felt pleasant to them). Reyis called upon Shark Spirits to rend his foes asunder, and while they weren't devastating, at least they didn't repeatedly pounce on empty air, and meanwhile Fluffy was quite effective in being able to strike at the backs of distracted Fire Spirits that were busy trying to not let Howler sink his teeth into them.

At this point, Gaspard started changing. He had previously looked like a very tall Human in weird robes with ram's horns attached to a skull cap or something like that (in fact, when we first saw him we weren't close enough to be able to tell for sure if he was a Troll or not). Well, now he changed to look like an Elf with antlers, and properly introduced himself as Jaspree. I was quite shocked to be encountering one of the passions, face to face! Boy, was I ever glad I didn't decide to tell him he wasn't allowed to come with us or attack him or anything like that! He said that we had been useful as part of his plan to restore the area, gave me a token, and said that I should speak to Trepe once we got back into Throal. Then he picked us up on air and whisked us back to Throal in comfort and safety.

Trepe turned out to be a Elementalist who was quite thoroughly shocked when I came by with the token that Jaspree had given me. The good news is that I have now found a willing trainer to teach me the ways of the Elementalist. Hopefully, next time I encounter Elemental Spirits I'll be able to speak to them myself.

Statistics:Posted by Sharkforce — Sun Jun 28, 2020 1:18 am


]]>
2020-06-27T04:54:372020-06-27T04:54:37 http://fasagames.com/forum/viewtopic.php?t=1893&p=13965#p13965 <![CDATA[Re: LFG: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]>

Statistics:Posted by Sharkforce — Sat Jun 27, 2020 4:54 am


]]>
2020-06-26T22:09:542020-06-26T22:09:54 http://fasagames.com/forum/viewtopic.php?t=1893&p=13957#p13957 <![CDATA[Re: LFG: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]> Date of Last Game Played: June 11
Circle: ECR-5
Discipline: Shaman
Unique: Spells-Buffs to Awareness, Stealth, Healing, Poison, other things.
Downtime: Animal Training (4) Step 10
Plays well with others and shares toys.

Statistics:Posted by Brian L — Fri Jun 26, 2020 10:09 pm


]]>
2020-06-23T19:23:592020-06-23T19:23:59 http://fasagames.com/forum/viewtopic.php?t=1893&p=13881#p13881 <![CDATA[Re: LFG: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]> Name: Zivilyn
ECR: 5
Last Played: Jun 23
Discipline: Shaman/Wizard 5/3
Notable Abilities: Spells, mostly buffs. Good with animals.
Downtime: Downtime: Animal Training (Talent) - Step 16 including karma (Rank 6) (can train up to 6 commands total, or improve non-combat skills by +1 per command used on it)
Research - Step 20 including karma (Rank 3). +3 to the step is available at a cost of 20 sp for access to the Great Library of Throal.
Item History - Step 14 including karma (Rank 3)

Statistics:Posted by Sharkforce — Tue Jun 23, 2020 7:23 pm


]]>
2020-06-26T20:20:022020-06-23T17:38:01 http://fasagames.com/forum/viewtopic.php?t=1893&p=13878#p13878 <![CDATA[Re: LFG: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]> Name: Norg
Last played on: 2020-06-25
ECR: 6 (51345lp)
Discipline: Gauntlet 6 / Air Sailor 1
Quote/Unique: Endure, in enduring grow strong
Notable Abilities: PUNCH!, some awareness, some wilderness survival, the worst physician this side of the mountains
Downtime: none

Statistics:Posted by sigfriedmcwild — Tue Jun 23, 2020 5:38 pm


]]>
2020-06-23T17:26:182020-06-23T17:26:18 http://fasagames.com/forum/viewtopic.php?t=1893&p=13877#p13877 <![CDATA[Re: LFG: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]> Name: Moe'uhane
Date of Last Game Played: 2020-06-17
ECR: 6
Discipline: Illusionist(6)/Messenger (2)
Unique: Enhanced matrix, buffs, some socials, Pretend fireballs
Downtime: Research - step 9

Statistics:Posted by Xzandrate — Tue Jun 23, 2020 5:26 pm


]]>
2020-06-23T14:28:592020-06-23T14:28:59 http://fasagames.com/forum/viewtopic.php?t=1893&p=13875#p13875 <![CDATA[Re: LFG: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]> This is a secondary character. Please prioritize primaries.

Name: Temur Tengerkhan
Circle: 5/4 (ECL 5)
Discipline: Spirit Rider / War Rider
Quote/Unique: "Those are good thoughts for thinking."
Notable Abilities: I ride an imaginary horse. I do the tracking and the survival.
Downtime: Wine, women, dancing.
Last Played: 2020-06-10

Statistics:Posted by bronzemountain — Tue Jun 23, 2020 2:28 pm


]]>
2020-07-05T14:50:232020-06-23T14:20:17 http://fasagames.com/forum/viewtopic.php?t=1893&p=13874#p13874 <![CDATA[AAR: [5H] A Question of Nature (6/27/2020 @ 1700 GMT)]]> Time: 6/27/2020 @ 1700 GMT[*]
GM: ReynTrannin
Requester: Zivilyn
Circle: ECR 5
Difficulty: Hard

Rumor: Rumors of a 'walking forest' have been circulating for some time, and, with his curiosity piqued, Zivilyn has begun planning an expedition to track it down and learn its secrets.

Requested reward: Elementalist multi-discipline unlock

----------------------------------------------------------

AAR:

Player Rewards:
Moe'uhane: 6000lp, 713sp, 5tip
Norg: 6000lp, 713sp, 5tip
Reyis Poriv: 6000lp, 713sp, 5tip
Temur Tengerkhan: 6000lp, 713sp, 5tip
Zivilyn: 6000lp, 713sp, 5tip, Unlocked Elementalist Discipline

GM Reward:
Langren Vogel: 4000 LP, 475 Sp, 3 TIP's

Downtime Actions Available:
Moe'uhane: Research - step 9
Reyis Poriv: Animal Training (4) Step 10
Zivilyn: Animal Training (Talent) - Step 16 including karma (Rank 6) (can train up to 6 commands total, or improve non-combat skills by +1 per command used on it)
Zivilyn: Step 20 including karma (Rank 3). +3 to the step is available at a cost of 20 sp for access to the Great Library of Throal.
Zivilyn: Step 14 including karma (Rank 3)

Statistics:Posted by Reyntrannin — Tue Jun 23, 2020 2:20 pm


]]>