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FASA Games, Inc.FASA Games Forums and News 2025-06-02T01:41:27 http://fasagames.com/forum/app.php/feed/topic/1793 2025-06-02T01:41:272025-06-02T01:41:27 http://fasagames.com/forum/viewtopic.php?t=1793&p=25090#p25090 <![CDATA[Re: AAR: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]> сайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайтсайт
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 1:41 am


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2025-05-24T04:04:252025-05-24T04:04:25 http://fasagames.com/forum/viewtopic.php?t=1793&p=23071#p23071 <![CDATA[Re: AAR: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]> рани196.4α3/hReflMariDaviStanотноSecrKaurцветЗадоRudyTescтексFunnLongwildтексХрапрезьфашиПорт
RondRoseПалиNoraоборRogeрассGuilBarrМаркBangBaccмагнЛодкчитаязыкСодеПтахAnneSCP-AtlaMichlear
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AlanZoneThelВасичастZoneMORGZoneZone03-0ZoneZoneZoneZoneZone2254караZoneZoneZoneZoneZoneZone
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Statistics:Posted by yankeeschic — Sat May 24, 2025 4:04 am


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2020-05-29T00:36:162020-05-29T00:36:16 http://fasagames.com/forum/viewtopic.php?t=1793&p=13258#p13258 <![CDATA[Re: AAR: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]>
He told me that he sensed about a meeting of Journeymen some days in the future. These happenings are typically used to assess prospective followers of the Path and initiate them when proven worthy and of the required broad perspective. And he agrees to take me along, if I set up a group to escort him there. I chose William Carver, Dubhan, Vlolkir, and Zil

I believe the entire part about being escorted from a Journeyman Troubardour was less about being escorted, and more about hearing stories of different people. So we all exchanged some stories. He was very interest in William's and my perspective regarding Versatility, and what our goals are should we become Journeymen.

While traveling we noticed Black smoke ahead of us. We hurried closer and saw an absolutely destroyed caravan, dozens of corpses laying around maimed, some heads ripped off and torsos stomped. The remains of the carts were on both sides of a bridge that was utterly destroyed by something so huge, it made footprints 10 feet in length. Going by the destruction, the imprints, the marks, and Dubhan's vision of the Astral Space this was a giant horror being. While searching the carts' contents for a Messenger Bat I found the most peculiar targeting eye, consisting red crystal that Dubhan determined to have a true pattern. After coming back to Throal and having Dubhan identify it, I applied to my eye. Dubhan was still present, and said it truly has felt like an eternity of me screaming, while the crystal sprouted veins that replaced my eye.

While we were searching for survivors - which was pointless; even the corpses without any visible damage were impossible to be saved by Zil's powers as a Questor of Garlen - we heard some movement. Some huge, black Apes approach us. They somehow look warped, tainted, as if following the giant horror has ruined their beings. William and I were able to pick some off before they got too close, and Vlolkir made good use of Dubhan's Fury Spell. Two of the 7 Apes were trying to flee, but were met with a hail of arrows, stones, and spiked maces.

After taking care of burying the dead and resting shortly we continued with our way. Approaching the location of the Journeyman happening we do not notice any sounds, no singing, no talking. Approaching the site we see destroyed tents, tipped over tables, Smithies, archer targets, training dummies, but not a single person. There were a whole bunch of muddy tracks leading away. Following these tracks we see Bog Gobs carrying namegivers towards a huge rock. The area was entire unhospitable, with trees burning without being damaged, and everything riddled by puddles of muddy water.

Going closer we see the rocks moving and notice it to be a Globberog of at least 50 feet height. The Bog Gobs were carrying the Journeymen to the Globberog. Now we also saw a lot of dead Namegivers stuck to the Globberog, with not-yet-rotten clothes. We gave chase to the Bog Gobs to keep them from chucking the humans onto the Globberog. The ensuing fight was way closer than I liked. We took great care to work this giant monstrosity from range, empowered through Dubhan's spells, evading puddles and burning trees, only for Zil to fly up in a try to cast Lightning at a mountain of moving armor fastened from bones, rocks and platemail. I have no idea why this Windling keeps getting in so far in every fight we undertake. Had William, Dubhan and I taken slightly longer to kill this monster, we would've had to burry him. Luckily our arrows, stones and spells flew well, so Zil may live another day.

We found a large portion of the missing Humans in a nearby cave, most unconscious, all severely hurt, some dead. We woke them up and helped them out, getting them back to the campsite. William and I were introduced into the Path and we had some splendid discussion about philosophy. We all stayed for about a week, training and feasting with this colorful collection of Humans.

Statistics:Posted by Aegharan — Fri May 29, 2020 12:36 am


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2020-05-30T14:35:212020-05-27T17:34:37 http://fasagames.com/forum/viewtopic.php?t=1793&p=13227#p13227 <![CDATA[Re: AAR: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]>
The adventure started out when Karl approached me about speaking with some journeymen. I had never heard of the group before and from what I had heard about them sounded very interesting. I decided to learn more about them and joined with Karl, Vlolkir, Dubhan, and Zil.

We were traveling towards the encampment when we came upon some smoke. The wind was blowing towards us so I enhanced my sense of smell to see if I could detect anything other than smoke. I could smell the blood in the air and a taint of the horrors as well. Its an alien smell that one does not forget too easily. We traveled to the wagons and were met with a disturbing sight.... the bridge was destroyed by a creature that was walking upright and tore apart with its claws. Its feet are about four yards from toe to heel. This was a giant horror, and as we were checking on the dead we were attacked by a group of dread apes that seem to follow in the horrors path. We killed the dread apes and ran down the ones that attempted to flee, so that they could not keep savaging the remains of the horror. I was torn between tracking the horror down, and continuing on. Ultimately it was decided to continue on, had we hunted the creature down I don't think we could defeated it.

After we stopped for the night we moved towards where the journeymen were gathering. The camp was quiet and everyone was gone, we saw drag marks leading off in the distance. We followed the drag marks and we encountered the largest globberog that I have ever seen. We were also being harassed by some water imbued bog gobs. While they could not do much in the way of damage to our armor that was greatly enhanced by Zil and Dubhan. I had a beautiful shot on one of the bog gobs but my sling stone moved through the creature without even a hint of damage. As the bog gobs were attacking us with bolas and such we decided it was best to ignore them and focus on the massive Globberog. Having fought one before I knew that we needed to break the shell to remove some of the garbage that was on the creature. We were soon able to bring it down with Dubhan striking the final blow with one of his spells. With their 'god' defeated the bog gobs retreated and in a nearby cave we rescued the journeymen.

While we were introduced to the journeyman through Jack Solomon, I met Jane Warren. We got along well and I spent most of the time talking with her about the path. It was from Jane that I learned my first journeyman ability. She asked me about Charlie and noticed that I was taking such good care of him, and I told her about Trym the child elephant and Holly the baby griffin. She rides a War Troajin, a massive beast that she calls Frank. We talked and I invited her to my cabin to visit charlie, holly and trym the next time she was near Throal.

Being a Journeyman is interesting, a lot of it is about perspective and that always changes from day to day. I thought about what I had told Jack on why I wanted to do this and spent some time thinking at night about it. I had told him that I was doing it to learn a bit more about air sailing and cavalrymen talents but there is more to it than that. I feel the same pull towards those disciplines that I've felt when I learned to become a Thief. It is something within my very core and actions that drives me to see what is beyond the next hill. A lot of the things I have learned through versatility have been about making my life easier, about being more efficient with my funds. Why did I become a journeyman.. it was spur of the moment, a quick life change but something that also fits me. Learning things that I don't know that will help me travel across that next hill more easily. I think every night when I go to sleep though I will be thinking about it and every morning things are going to be different as I approach the world with a new perspective throughout the day. I am human, I am a journeyman and this is simply what we do, it is simply who we are in our very pattern. We always change, always push towards that hill in the distant, and always have a desire to learn new things and have those change us on a fundamental level.

William Carver Scout 6, Thief 4, Journeyman 1

Statistics:Posted by Montaugh — Wed May 27, 2020 5:34 pm


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2020-05-26T20:06:542020-05-26T20:06:54 http://fasagames.com/forum/viewtopic.php?t=1793&p=13212#p13212 <![CDATA[Re: AAR: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]> From the journal of Zil, Elementalist and Adherent of Garlen. 

Karl has made acquaintance of a troubadour by the name of Jack Solomon, who is traveling to a meeting of Journeymen about three days travel from Throal. Solomon invited Karl to attend, and Karl asked William, Dubhan, Vlolkir, and myself to accompany him as he thought we might enjoy the gathering as well. 

At the end of the 2nd day of our journey, we came upon the remains of a 5 wagon caravan, that had been destroyed by a huge horror that left three toed footprints 12 feet long. There were no survivors. Some of the bodies had been ripped apart, and we are not sure that others might not have been not eaten. It looked as if the attack had taken place about 2 hours previously. We had just started gathering the dead bodies together to perform the rites for the dead when a great pack of Dread Apes appeared, led by a Dread Ape Warlord. Apparently they had been following the Horror, in order to eat the carron it leaves in it's wake, but they, seeing that we were moving what they regarded as their food, immediately attacked us). The Dread Apes were a twisted and corrupt for of Ape, and the situation was very fraught. They had the strength to do grave damage to us. fortunately they had trouble hitting such nimble opponents as us. After the Warlord was slain, the two remaining members of his pack tried to flee, but we slew the corrupted creatures as they fled. 

As we approached the site of the encampment we saw that much of it was on fire, and found only destruction. The tents, booths and contest area's were knocked down or damaged, and much of the place was on fire. There were no dead bodies, of ether the Journeymen, nor their attackers, but there were numerous drag marks, which we followed until nightfall, when we beheld in the distance hundreds of fires around what we took to be a large rock. As we hurried closer, the ground turned swampy, and we saw that the hundreds of fires were nether torches, nor conventional campfires, but huge bonfires that burned without any apparent source of fuel, making it some sort of Fire Swamp. 

The thing that we at first took to be a massive rock turned out to be a very massive Globberog, a slug like creature with a sticky body that absorbed anybody unfortunate enough to come in contact with it.  As we hurried closer we saw two unusually weird looking Bog Gobs drag some corpses (we hope they were already corpses) up to the Globberog and toss them onto it's back to feed it. It turns out that the Bog Gobs that live in this Fire Swap are all Water Imbued. The Bog Gobs would appear out of a pool of water (the muddy water was opaque to Astral Sight). thow a hunk of mud at somebody, which if it hit might entangle them, then slip back into the water. I found that they were, however, particularly susceptible to lightning bolts. As the massive Globberog moved slowly toward us, the Bog gobs began harassing us. Then two Swamp Ogres appeared out of the strangely opaque swamp water and each one attempted to hit me twice (one succeeded both times, and I used my absorb blow charm), then Vlolkir killed the swamp ogres. 

I got in a bit of trouble, I was trying to keep within lightning bolt range of everything, but got caught off guard when the Globberog surged quite rapidly towards me, and it looked as if it would reach me before I could fly away. Fortunately the group killed it before it could reach me. 

We found a cave that held the surviving members of the encampment, and rescued them. In their gratitude they arranged for training for us. I took training to reach 6th circle. We found much stuff attached to the corpse of the Massive Globberog. One of the things was a Crystal Box that was magical, which I have claimed ans started to investigate. 

Statistics:Posted by ChrisDDickey — Tue May 26, 2020 8:06 pm


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2020-05-26T04:47:392020-05-26T04:47:39 http://fasagames.com/forum/viewtopic.php?t=1793&p=13210#p13210 <![CDATA[Re: LFG: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]> From a loosely tied stack of papers titled 'Vlolkir'

I have come back from the mountains with the other, back from the mountains and the T'Skrang place. We come bringing eggs and there is much talk in Throal of the eggs and of the T'Skrang. There is much talk of trade but I have little interest in this. I go to discuss the horrors on the mountain with my fellows on the path.

As the news is shared, I go to the taverns and find friend Karl. Karl says he will go to a place where he can learn from other humans to do a thing that they may do. It is strange and I do not trust it. But he says he must have others as his road is dangerous. I say I will go as he is not tainted at least and it would be a loss for him to be disemboweled. Dubhan the great and learned, and Zil come with us. We meet the human who will teach Karl, who is also speaking with William Carver as we reach the gates of throal. William Carver will come with us too.

Our journey out is slow and uneventful. The hurlg is gone and I have had no time to buy more. Although the endless heaving back of hurlg will not be missed this time as there is no cliffside to send it over. I borrow brandy from a fellow of the path and leave with the others. Our road is clear and our sleep is good, until we see black smoke on the horizon. We go quickly with powerful and amazing magic worked by Dubhan. We see many carts and many slain, like last time on the hill. There is a broken bridge, and there are large tracks like of an enormous animal, but they are jot of an animal, they are the tracks of a horror. This I know from the wisdom of the path, and William Carver confirms. As we search the dead for the living or undead to slay we are set on by terrible apes. We are cut off by the river, Karl and William Carver on the far side. Karl runs far, and his arrows reach far. William Carver crosses the river the way I showed and I am proud. The apes are strong, and their bites are dangerous. We are worn down by tearing fangs and great horned fists. Eventually William Carver is felled, and our magicians are beset. I go to help, and my steel continues to gorge on ape-flesh, but I am felled too. With my back on a wagon I am laid into by many apes. As I find my feet again, great spells slay apes and the apes spirit to fight. They run and we continue on to follow Karl and William Carver's guide in Human arts.

After our rest, there is a long day of travel towards a great water the human calls 'lake ban'. As darkness comes we approach a rise and the sky is light. I fear the worst. We see a field of fires and a great rocky hill surrounded by swamp. As we come close, we see it is not a hill, it is a globberog, one like I have seen before, but far larger. The size of a great inn. It is attended by creatures of filth like I have seen before, but clearer. Spells and arrows are loosed as the thing slides to us. The bog-gobs leapt from the swamp, attack, and retreat to hound and harry us. Two great swamp ogres come from one swamp, and set upon Zil. I slay one, and then slay the other. This is good as the bog-gobs will not stand still, and not even Floranuus fire will convince me to come to grips with the globberog. As the others fall back, the bog-gobs come for me, and a great crashing and rolling of thunder fills the vale from my Plate as I avoid their sinister assault. Challenging the walking filth to come for me, the others are free to fight and the globberog is slain. The filth runs.

We are greeted by groups of humans who agree to teach our humans and us. They offer us their skills and disciplines and are cheerful. I suppose they are not too be questioned too closely. My strides in strength upon my path and my discipline allow me to train with one there who is a raider, and to assist fellows in following the tracks of the horror which we had spotted before. There is much work for me to do and I am pleased.

Statistics:Posted by Shokunin — Tue May 26, 2020 4:47 am


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2020-05-26T03:27:092020-05-26T03:27:09 http://fasagames.com/forum/viewtopic.php?t=1793&p=13208#p13208 <![CDATA[Re: LFG: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]>
Well, this was a bit of a change. Karl & William decided to meet with a gathering of those who follow the Journeyman Path, with an eye to joining their ranks. They asked Vlolkir, Zil and myself to come along. Safety in numbers, after all.

We first noticed things were wrong when we came upon a slaughter. There were dead Namegivers everywhere. It looked like it was perpetuated by some massive thing, most likely a Horror. Shortly after, we were set upon by a number of Dread Apes. Apparently the apes were scavengers, following the Horror in its path and devouring the scraps. Instead, we killed them off.

When we arrived at the appointed gathering place we found the camp deserted, the whole place a shambles. William quickly began tracking the perpetrators, who had apparently taken the attendees. We caught up with them in a hideous piece of countryside home to the most inhospitable terrain I've ever seen. The humans (for Journeyman are universally humans) were being offered up to a massive Globberog by its worshippers. Naturally, we stepped in.

As usual, I enhanced my colleague's abilities. As it is insanity (so I'm told) to get near enough to a Globberog (especially a massive one) to engage in melee, I enhanced William & Karl's shooting abilities. I even enhanced Vlolkir's, in case he decided to use his troll sling. I then focused my attention on the massive monster, studying its pattern for weakness while I wove threads that, if successful, would make it very vulnerable to magic (my own, and Zil's). However, just before the spell was ready to cast, Karl wounded the creature greatly. As a result, my own spell's damage finished it off.

William and Karl have indeed joined the Journeyman. The grateful collection of adepts were happy to become teachers to their rescuers, and so I have now reached Circle 7 in my chosen profession (and learned some new spells to boot!)

Statistics:Posted by ottdmk — Tue May 26, 2020 3:27 am


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2020-05-26T18:57:202020-05-26T02:39:22 http://fasagames.com/forum/viewtopic.php?t=1793&p=13205#p13205 <![CDATA[Re: LFG: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]> Time: 2020-05-25
GM: Branden
Circle: 6
Difficulty: Hard

Player Rewards:
Dubhan: 11,000 LP, 50 silver, Circle 7 training (750 sp value), Circle 4 spell (100 sp value), Circle 3 Spell (75 sp value), 5 TIPs
William: 11,000 LP, 575 silver, 5 TiPs. Circle 5 Thief Training. Ability to be a journeyman
Karl: 11,000 LP, 480 silver, 5 TIPs, Perception Training, circle 4 Beastmaster Training
Vlolkir: 11000 LP, 475 SP, 5 TIPs, 50% off circle advancement
Zil: 11,000 LP, 225 silver, 5 TIPs. Elementalism training (500), 6th circle spell (150) 4th circle spell (100)

Alternate rewards allowed: Circle training, Any skill training. Ability to be a journeyman. Spells, Attribute training

Journal Rewards: 550 LP, 243.75 Silver.


GM Reward:
Kain: 1400LP, 275 silver, 3LP

Downtime Actions Available:
Zil: Research rank 3, step 10 (step 13 if pay 20 sp for library access). Item History Rank 3 (step 14 with karma)
William: Forge Weapon (3) Step 8, Research 3(10) (13 with library access) Item History 5 (12).
KArl: Animal Training (talent rank 3 step 12) Forge Weapon (rank 4 Step 11)Research (Rank 2 Step 9, or Step 12 with Library Access)
Dubhan: Research: Step 23 Alchemy Step 10: Booster Potions, Small Light Quartz, Kelix' Poultice

Further Information:
Massive Globberog has been killed at edge of 44.12/45.11. The route toward lake Ban is safer now.

Statistics:Posted by BrandenV — Tue May 26, 2020 2:39 am


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2020-05-23T11:48:352020-05-23T11:48:35 http://fasagames.com/forum/viewtopic.php?t=1793&p=13150#p13150 <![CDATA[Re: LFG: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]> Name: Zil
ECR: 6
Date Player last played: May 21st
Discipline: Elementalist 5th circle / Adherent of Garlen - Windling
Quote/Unique: Travel in style with a party Elementalist! Heat Food! Plant Feast! Purify Water! Shelter! Air Mattress! All the comforts of home upon the road. May the blessings of Garlen be upon you!
Notable Abilities: Physician, Questor of Garlen.
Downtime: Research rank 3, step 10 (step 13 if pay 20 sp for library access).
Item History Rank 3 (step 14 with karma).

Statistics:Posted by ChrisDDickey — Sat May 23, 2020 11:48 am


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2020-05-24T16:51:542020-05-22T13:41:51 http://fasagames.com/forum/viewtopic.php?t=1793&p=13128#p13128 <![CDATA[Re: LFG: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]> Name: Xeviouz
Date of Last Game Played: may 23, 2020
Circle: 5
Discipline: Warrior
Unique: Sword & Board
Downtime:---

Statistics:Posted by Waijhou — Fri May 22, 2020 1:41 pm


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2020-05-21T19:58:442020-05-21T19:58:44 http://fasagames.com/forum/viewtopic.php?t=1793&p=13109#p13109 <![CDATA[Re: LFG: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]> Name: Vlolkir
Date of Last Game Played: 07May
Circle: 5
Discipline: Skyraidee
Unique: steel in the mind and in hand
Downtime: N/A

Statistics:Posted by Shokunin — Thu May 21, 2020 7:58 pm


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2020-05-23T13:08:262020-05-21T19:33:01 http://fasagames.com/forum/viewtopic.php?t=1793&p=13108#p13108 <![CDATA[Re: LFG: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]> Name: William Carver
Date Last Played May 22, 2020
ECR: 6 ( 55,575 LP)
Race: Human
Discipline: Scout 6, Thief 4
Quote/Unique: I'll get you there and back again.
Notable Abilities:
Talented: Locks/Traps, Stealth/Scouting, Ranged/Melee, map making.
Items: Pure Water Pot (cast the Purify Water spell, p. 190, with a Spellcasting and Effect Step of 8/2D6 on any liquid placed in them).
Potions:Kelia's Antidote (1), Booster Potion (2), Kelix's Poultice (1), Halt Illness Potion (1), Healing Potion (1), Last Chance Salve (2)
Mounted: Huttawa named Charlie
Downtime: Forge Weapon (3) Step 8, Research 3(10) (13 with library access) Item History 5 (12).

Statistics:Posted by Montaugh — Thu May 21, 2020 7:33 pm


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2020-05-25T00:48:172020-05-21T19:09:23 http://fasagames.com/forum/viewtopic.php?t=1793&p=13107#p13107 <![CDATA[Re: LFG: [6H] Jack of All Trades (2020-05-22@21:00 GMT)]]> Name: Dubhan Goronich
Date of Last Game Played: 2020-05-22
Circle: 6 (ECR 7, 85,020 legend)
Discipline: Wizard
Unique: Spells (Buffs, Astral Sensing, Debuffs, etc.), Physician
Downtime: Research Step 23 (Don't bother with Library access)
Alchemy Step 10 (Booster Potions, Small Light Crystals, Kelix' Poultice)

Statistics:Posted by ottdmk — Thu May 21, 2020 7:09 pm


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2020-05-21T19:00:582020-05-21T19:00:58 http://fasagames.com/forum/viewtopic.php?t=1793&p=13106#p13106 <![CDATA[Re: LFG: [6H] Jack of All Trades (2020-05-22@21:00 GMT)]]> Name: Karl Tomsson
Date of Last Game Played: 2020-05-21
ECR: 6
Discipline: Archer (6) & Beastmaster (3)
Quote/Unique: That's interesting. Could you teach me that?
Notable Abilities: Social skills!
Downtime:
Animal Training (talent rank 3 step 12)
Forge Weapon (rank 4 Step 11)
Research (Rank 2 Step 9, or Step 12 with Library Access)

Statistics:Posted by Aegharan — Thu May 21, 2020 7:00 pm


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2020-05-26T18:55:322020-05-21T19:00:28 http://fasagames.com/forum/viewtopic.php?t=1793&p=13105#p13105 <![CDATA[AAR: [6H] Jack of All Trades (2020-05-25@21:00 GMT)]]> Time: 2020-05-25@21:00 GMT
GM: Branden
Circle: 6
Difficulty: Hard
Players: 4
Benefit: Initiation into Journeyman Path

Rumor: Jack Solomon, Troubadour and Journeyman, feels that a gathering of Journeymen is going to happen in a couple of days. He asked Karl to gather a group and escort him there. Besides providing protection on the Road, Karl gets the option of talking to other Journeymen, learn about their perspectives, and maybe get a challenge to then be initiated into the Path.

Please post your character as follows:

CODE:

 [b]Name:[/b] Character name[b]Date of Last Game Played:[/b][b]Circle:[/b] Circle of your character[b]Discipline:[/b] Your character's Discipline(s)[b]Unique:[/b] What your character is bringing to the table.[b]Downtime:[/b] Talents and Skills that other characters can use over downtime: [Talent] [Step including +Karma Step if appropriate] ([Rank]) ([Further Details]) 
Note: Gametime at 17:00 EDT

Statistics:Posted by Aegharan — Thu May 21, 2020 7:00 pm


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