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FASA Games, Inc.FASA Games Forums and News 2020-02-23T17:06:36 http://fasagames.com/forum/app.php/feed/topic/1590 2020-02-23T17:06:362020-02-23T17:06:36 http://fasagames.com/forum/viewtopic.php?t=1590&p=11799#p11799 <![CDATA[Re: AAR: [1st] River Access (2020-02-14@21:00 GMT)]]> Statistics:Posted by ottdmk — Sun Feb 23, 2020 5:06 pm


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2020-02-15T16:51:432020-02-15T16:51:43 http://fasagames.com/forum/viewtopic.php?t=1590&p=11713#p11713 <![CDATA[Re: AAR: [1st] River Access (2020-02-14@21:00 GMT)]]>
My first foray outside Throal was at the behest of a group of merchants wanting to open a trade route to the Serpent River. The other adepts taking on this task were Vlolkir, a troll Skyraider, William Carver, a human Scout, Xeviouz, a human Warrior, and Zil, a windling Elementalist. They all had been outside several times and worked together before, so I let others take the lead and focused on keeping us fed.

The outside was interesting, the endless expanse of the sky above is definitely a change and the bright light of the sun makes even the largest light crystal inside Throal but a dim candle. I am significantly less impressed by things like wind and rain however, but I digress. Every day brought up some new discovery for me, but from the reactions of my companions I think it was largely uneventful.

The first notable encounter was on the 4th day, when we ran into a herd of animals that William identified as Tundra Elk, he also commented on them having smaller antlers than usual, so maybe they were juveniles. Whatever their age, they were quite aggressive, we noticed them when Zil shouted a warning as they started stampeding towards us, later discussion suggests we may have inadvertently entered their territory.

On the subject of the elks themselves, they are quite tough (one took two good punches to the head without going down) and they put their antlers to good use, one is unlikely to be dangerous to a well armoured warrior, but a group could definitely cause trouble, especially to civilians.

After about 10 days, we reached the river and found a fishing village named Sosanopa. We performed the customary greeting rituals and were allowed inside, with the exception of William who carved some kind of potato. The village representatives were a young human who carved an unremarkable fish head, and an elderly dwarf who performed several songs about the life of a fishing village, quite touching actually.

We met the village headman who gave us a tour and answered our questions, they've come out of their kaer a few months ago and have been building since. They focused on defence first erecting a solid palisade and preparing watchposts, and then moving onto housing. They are still working on that part with most of the village living in temporary shacks, but they seemed quite happy to just be outside. The population seems to be mostly dwarves and humans, and they apparently had no trolls as Vlolkir and I attracted quite a lot of attention.

When asked if they would be open to the development of a trade route from Throal, they seemed quite interested, and being able to take advantage of an already established location would greatly ease the work. Or at least that is my uninformed opinion.

They asked us if we could help them with some large ravens that had taken over a nearby hill, and of course we accepted. The next day we went to investigate, and easily found the ravens which William identified them as Blood Ravens. Despite their numbers we easily handled them, a couple tired to escape but William managed to track them with some Scout magic. As we chased the escapees down, a dwarf showed up further up the hill, and started ranting about how we were invading his hill and killing his ravens. I pointed out that if he wanted people to not disturb him, maybe he should put some signs around the land he claims, his response was not really coherent and then he turned his face into a skull. Zil seems to think this is a normal thing for Nethermancers to do.

I'm not sure exactly what happened next, but Vlolkir was charging the dwarf, the dwarf shot a spear of magic at Vlolkir, and then it was time for punching rather than asking questions. I followed Vlolkir, while the others dealt with some more Blood Ravens.

Much like the Elk, the Blood Ravens only seem to be a threat in large groups, unlike the Elk they don't seem to be too tough. I punched one and must have cracked most of the bones in its body with that one hit. The Nethermancer, like most magicians didn't seem to have the constitution for a proper melee, but his skull visage was definitely unsettling and distracting. He also seemed to be preternaturally good at dodging.

Once we had the dwarf subdued, WIlliam took us to the cave he used as shelter. Just as Zil and I walked inside to investigate, the Nethermancer managed to cast some form of darkness spell and escape from Vlolkir's grip in the confusion. We returned to Sosanopa to report, they do not seem to know of the Nethermancer, hopefully the man learnt is lesson and won't trouble them again.

Statistics:Posted by sigfriedmcwild — Sat Feb 15, 2020 4:51 pm


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2020-02-15T15:15:472020-02-15T15:15:47 http://fasagames.com/forum/viewtopic.php?t=1590&p=11711#p11711 <![CDATA[Re: AAR: [1st] River Access (2020-02-14@21:00 GMT)]]>
We were hired to find a way to access the Serpent River. I once again found myself in the company of Zil the Windling Elementalist, Vlolkir Troll Skyraider, and Xeviouz the warrior. We had a new travel companion this time a Troll named Norg, He was a Gauntlet. This is my first encounter with a Gauntlet, to be honest I felt a bit bad for him. He seems like a warrior similar to Xeviouz, but I don't think he could afford a shield nor a weapon. He ended up attacking things with his hands, I was going to offer him a weapon a weapon, but I did not wish to be insulting as I know those starting out can be a little hurt about their lack of funds for even the most basic of supplies. Also he really didn't need a weapon and Norg proved himself to be quite the fighter.

We split up into our roles, I found myself once more in the pathfinder role. I quite like working with the maps and the nice thing about behind a Scout is that I can fill any of the roles. Zil was our scout not to be confused with a Scout, perhaps we need a new term. He was responsible for being alert to the enemies that could stumble upon us. The rest were the quartermasters and decided how to do the supplies and made the meals. I do find the pathfinder role is making me a little lazy. Every few hours all I need to do it take 10 or so minutes look at the sky, look at the charts, read them correctly and point in the direction we want to go and say "That way." It really doesn't need my full attention for the entire day. I don't need to be hyper alert, so that we don't wander into somewhere dangerous, nor do I need to be on the look out for some food, water or places to set up camp. That isn't saying that I'm not doing those things, just that they are not the focus of what I'm doing throughout the day. I should spend more time focusing on those aspects of our travels I suppose. Perhaps I will try to do two roles next time, focus on a main task like scout and doing the path finding as needed. Navigation is after all something that is simply ingrained into being a Scout adept.

That is enough on my thoughts for the moment though. Onward with the adventure, I know that is the most enjoyable part of these journals after all.

Our first encounter happened with some Tundra Elk. They were stampeding. I suggested that we climb some trees to escape them, but the little bastards had other things in mind. They wanted to do us harm and trample us. Perhaps we were in their territory, and they did seem a little smaller than normal, though speaking from personal experience I can say that their antlers hurt, after one poked me with on I decided that it was in my best interest to scramble up and out of the way. Zil.. he got to cheat and simply flew up out of their reach. Once I got up into the tree I started attacking hoping to distract them. Great Leap would have been most useful here to be honest, it took time to climb the tree. I think I need to learn to Great Leap and perhaps avoid blows better. Xeviouz had a hard time getting up a tree and was quickly being surrounded. Eventually we all made it up into the trees though and after some time the Tundra Elk left us alone.

Finally we reached our destination at 38.06. At the river we found a small fishing settlement. The ones inside were naturally cautious with us. We performed the greeting ritual. The others did not have an issue, I carved an elk out of wood. They did not let me into the settlement. I wasn't offended and I understood, I had failed the ritual greeting in their assessment.

I admit it wasn't my best work, but I thought it looked like an elk. I have brought it to ask additional opinions. One of your librarians started laughing and told me it looked like a potato with legs, he then stopped laughing after a moment and told me to carve another one to prove to him that I wasn't marked. I mean I did that just to get back into Throal, but I humored him and took my time to carve another one. This one was passable this time. He left off laughing and I saw him talking to another librarian who also started laughing. Perhaps I shouldn't have shown my failure after all, nor put that in this journal for all of future generations to know. I am only human though and I think our failures are important for someone to know as our success are. It also means that I need to practice my artistic skill more and put more devotion into it. Back to the rest of what happened though.

As I was left outside there wasn't much for me to report on the next part and what happened inside the town I can not directly report on, saying what I was told happening isn't my experience of what happened. So, I spent the time looking around outside for some alchemic ingredients, but I found nothing much of use.

The next morning we left the village and went looking for some large crows that were acting strangely. Perhaps doing this would prove my heart to those in the Settlement. It didn't take long to find these creatures and I used my creature analysis on them and learned that they were called Blood Ravens. Not all that dangerous in small groups, but in flocks they can be quite dangerous and there was a decent sized flock of blood ravens here. I did learn that we could clip their wings, which was a nice thing to learn about the blood ravens. The battle was going well and quickly became one-sided with us on the winning side. At first I was using my newly purchased mace ,but decided to move onto my short bow after a short while.

A quick sidenote...I am still torn between using a shortbow and a sling to be honest. I like both, but I keep getting drawn to the sling and I feel not wrong but bad about using the bow. I know using the shortbow offers better damage, and range. The same can be said for the longbows though or the crossbows. Something about using the sling though just feels right to me, if that makes sense. I need to spend more time on these feelings. They could be intrinsic to how I see the world after all, that and rocks are everywhere. I mean its not like I will run out of rocks to use as ammo. I can also see myself carving those rocks into beautiful patterns like if they were wood. Maybe I'm growing and expanding my views and my feelings are telling me something that I am not fully ready to accept or understand about myself yet. Sorry for the side note, but I find these moments when I'm writing let me understand myself better if I just let the thoughts flow across the paper as I write my reports.

After we had killed a few of the blood ravens they started to flee but I tracked them down, and it was here that the real battle began.

That was when we were beset upon by a nethermancer who was upset that we attacked his flock of blood ravens. So we began to engage him. It was a hard fought battle, but eventually we took him down. Ok, so it wasn't all that hard of a battle, honestly i think the Tundra Elk were more dangerous to us. We took him prisoner and I back tracked his trail to a cavern that he was using as a lair. Even though he was bound and hobbled he managed to call darkness down upon us and made his escape.

We gathered up what we could and made our way back to the settlement and then back to Throal.

So ended the adventure of The River Access.

William Carver
Human Scout, Circle Two.

Statistics:Posted by Montaugh — Sat Feb 15, 2020 3:15 pm


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2020-02-15T07:30:392020-02-15T07:30:39 http://fasagames.com/forum/viewtopic.php?t=1590&p=11707#p11707 <![CDATA[Re: AAR: [1st] River Access (2020-02-14@21:00 GMT)]]> River Access

From the journal Of Xeviouz
I am approached with a quest to find access to the Serpent River.My companions for this adventure are Zil the Windling Elementalist, William Carver the Human Scout, Vlolkir the Troll SkyRaider and Norg the Troll Gauntlet.
We begin our journey leaving Throal, first day we are hiking along and we hear the ground start to rumble. There are a herd of animals coming towards us. Some kind of Deer, I think i heard somebody say they are called Elk. They are very large and chase us up into a group of trees. After a few minutes and a few attacked by the creatures they get bored and leave. We continue on our way.
We are searching around grid 38.06 and come across a small fishing village. Buildings made from wood, about 10 - 12 houses. THe town is inclosed on 3 side by a wall and the river on the 4th side. Gate on the South side on the village wall. We approach cautiously. We are stoped and ask our business. We reply that we are searching for a route from Throal to the Serpent River. This village seems a great spot. We exchange pleasantries and artisan skills and talk over dinner. Except for William Carver, he is not let in due to messing up his artisan skill.
The Mayor says there is a river boat that comes by about once a week. THey always have guards visible on board.
He tells us about a group of strange birds to the east. They seem to be strangely aggressive. THe flocks seem to be between 3 - 12 at a time. (Allegedly).
Discussion about a trade route from Throal to this village to make use of the river boats. The villagers are all for it. Name of the village is Sosanopa.

Next morning we leave the village and head east looking for the birds. There is a small hill formation we should see, that indicates the area of the birds. After a day of hiking we come to the small hill. We begin to climb and immediately see the birds. William Carver calls them Blood Ravens. First there are 4 then 5, then 6. We make quick work of the birds as the last 2 flee. Then a Necromancer pops up and and yells at us to leave or die for killing his pet birds. We try to talk to the Necromancer, Steve, but he initiates combat with us. As we move forward to engage him more blood ravens come out and attack. It is a frenzied fight, we are able to incapacitate the Necromancer and dispatch all but 1 of the Blood Ravens. THe last bird flies off very quickly. We search for the Necromancers camp and find a cave. After a quick search we find that the Necromancer has escaped our custody and gotten away. We make our way back to the village of Sosanopa, then back to Throal.

200LP, 150sp, 3 TIPs

Statistics:Posted by Waijhou — Sat Feb 15, 2020 7:30 am


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2020-02-15T05:24:102020-02-15T05:24:10 http://fasagames.com/forum/viewtopic.php?t=1590&p=11706#p11706 <![CDATA[Re: AAR: [1st] River Access (2020-02-14@21:00 GMT)]]> From a roughly bound stack of loose paper titled 'Vlolkir'

I saw a trainer in Throal. He taught me of the second circle and showed me the way. He also took most of my silver. I have nothing left for the tavern, so I sign on for a crew to go see a river. Serpent river, we're supposed to look for town on its banks, to see if any have opened. Make sure the river is still there or something. Well, it pays.

We leave from Throal, following mountains to the north and the west. Me, friends Zil Carver Xeviouz, new troll, called Norg. Norg punches things very well. We travel for days and days, not seeing much. Carver takes us on a good path like last time. When we get to forest before where we think the river is there are a herd of elk. They are running and we are in their way. I run out to get away from the stampede, others are too close. They get hit by running elk. But the elk dont keep going, they turn around, must want to fight. I run and climb a tall tree, I learned how to climb like a Raider on a Drakkar's mast, I climb well, and am away from the elk. They leave me. Others get kicked some, then get up in trees too. We are too far away from the elk, they leave after a while and we continue on.

Eventually we see the river, and there is a town. They have a wood wall, and hail us as we approach. They ask us why we came, we say from throal to see if there are peoples on the river. We ask to come in and they have us greet the town. I carve my dragon's head some more, it looks good. Carver carves a potato, they think Carver is dangerous, so he stays outside. The town talks to us, they say not to talk to Steve, Steve is strange. I agree. They see we are adepts, ask us to help with a problem. They say there are birds, like crows but big, and they attack people. Some people have been killed. We agree, something to spread our legend with these people. We go where they say and see birds. They are too small and too fast, move too much, I cant seem to hit them.

The others kill some crows, a few fly off. Carver can follow them, so we go, maybe find more of them or where they nest. We find a Nethermancer, he says the birds are his, the hill is his. Says we must leave or he'll kill us. We say no he should leave and not hurt the townspeople. We fight. A dwarf can't be as hard to hit as a bird, so I charge the rock he stands on. He throws spells at me, they miss. He tries to scare me, I am unafraid. Too happy to be afraid. I make it up the hill and start hitting at him with my mace. He dodges a lot, but then Norg comes up and hits him from the other side, he cant watch both of us at once. Carver is also shooting arrows at him. Also Zil is using spells. We hit him hard and he falls. We bind his hands and feet, I pick him up. We decide to take him back to the town, let them judge their enemy.

But when we go to take things from his cave, the makes darkness and I lose him. Maybe he learned. If not I can smack him good again. We get lots of dried fish for the walk back home. The smell is bad but I still like dried fish more than I like Dwarf bread. These were two good weeks. I want to go back out again soon.

Statistics:Posted by Shokunin — Sat Feb 15, 2020 5:24 am


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2020-02-15T21:01:302020-02-15T05:07:58 http://fasagames.com/forum/viewtopic.php?t=1590&p=11705#p11705 <![CDATA[Re: AAR: [1st] River Access (2020-02-14@21:00 GMT)]]>
A guild of Merchants funded an expedition to map a path, suitable for wagons, through the foothills to the NW to the Serpent river. In addition to myself the hired William Carver, Scout, Norg, Gauntlet, Vlokir, Sky Raider, and Xevious, Warrior. 

A bit over halfway there, we were surprised by an extremely aggressive herd of Tundra Elk. They attacked viciously and without warning. We saw no reason to fight them and decided to all climb trees to get away. This seemed like a good plan, except that some found it very difficult to attempt to climb trees with Elk kicking them. Finally everybody got up a tree and the Elk got tired of pawing at the ground and bugling at us, and they went away. 

A few days later we arrived at the river, and traveled along it looking for suitable places the merchants might put warehouses and a dock. About a days travel up-river we finally found the perfect place, and indeed, somebody was already constructing docks there. They had built a wooden palisade enclosing a large area. They had a dozen or so crude huts up, but had already cleared and planted several large gardens, and built some docks and fishing boats. 

At first they were extremely wary, and called out their whole militia at the first glimpse of us. We did the ritual of greeting, and they were much reassured by everybodies results (except for Williams, whom they refused entry to). We requested that a delegation of the village show us their artistic talents as well, and were happy with the results. The dwarf singer was actually very, very good. Upon entering we saw that the village was mixed Dwarf and Human about equal. Our two trolls caused a small stir, as they had never seen trolls before (though they had all read about them in the book of tomorrow, and heard about them in legends. 

We told them about the merchants who wanted to establish a trading route through the area, and they were very open to the idea. They said that they have been out of their keir a few months, but have seen T'Skrang riverboats every few weeks, but none have stopped to talk or trade. They say the name of their village is Sosanopa. 

They asked us if we could investigate a  problem for them. Hunters going to the East had been attacked by strange birds that were acting unnatural. The birds looked like Ravens, but bigger, and had Reddish legs. When a 2 or 3 encounter a group of hunters, the birds were not a problem, but larger groups would attack the hunters. At least one hunting party is missing. The largest flock they had direct report of was almost a dozen birds, and they had been quite aggressive. 

We enjoyed an evening at the village, and they were quite hospitable. In the morning we started off for the area the birds had been reported. There we fought off a small flock of 5 or 6 birds, two of which escaped. William Carver announced that he could track a bird in flight, and then proceeded to do exactly that. He lead to an area where we encountered a mad dwarf Nethermancer. We exchanged a few ravings with him, but quickly fell to fighting. We slew a few more of his Blood Ravens, and then knocked him unconscious. We decided he probably was from Sosanopa, and decided to carry him back there. When volker and I entered the cave where he lived to pack up his camp, the Nethermancer, despite being tied hand and foot, and being carried by a troll, cast a darkness spell and escaped. We reported about him to Sosanopa, but they said they did not know him. We then returned to Throal. 

Statistics:Posted by ChrisDDickey — Sat Feb 15, 2020 5:07 am


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2020-02-15T02:07:092020-02-15T02:07:09 http://fasagames.com/forum/viewtopic.php?t=1590&p=11701#p11701 <![CDATA[Re: AAR: [1st] River Access (2020-02-14@21:00 GMT)]]> River Access
Time: 2020-02-14@21:00 GMT
GM: Aeggy
Circle: 1
Difficulty: Medium

Player Rewards:
Zil: 200 Legend, 150 Silver, 3 TIPs
William Carver: 200 Legend, 150 Silver, 3 Tips.
Norg: 200 Legend, 150 Silver, 3 Tips
Vlolkir: 200 legend, 150 silver, 3 TIPs
Xeviouz 200 LP, 150 Silver, 3 TIPs

GM Reward:
Karl Tomsson: 400 Legend, 115 Silver, 1 TIP.

Downtime Actions Available:
Research rank 3, step 10 (step 13 if pay 20sp for library access).
Researchers may spend 20 Silver for +3 Steps

Further Information:
A fishers' town called "Sosanopa" has been found in 38.06. Contact was established. A Nethermancer who has been experimented with Blood Ravens has been fought, but he was able to escape.

Statistics:Posted by Aegharan — Sat Feb 15, 2020 2:07 am


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2020-02-14T21:04:392020-02-14T21:04:39 http://fasagames.com/forum/viewtopic.php?t=1590&p=11698#p11698 <![CDATA[Re: LFG: [1st] River Access (2020-02-14@21:00 GMT)]]> Name: Zil
Race: Windling
Circle: 2
Discipline: Elementalist
Quote/Unique: Travel in style with a party Elementalist! Heat Food! Shelter! Purify Water! Air Mattress.
Notable Abilities: Physician.
Downtime: Research rank 3, step 10 (step 13 if pay 20sp for library access).

Statistics:Posted by ChrisDDickey — Fri Feb 14, 2020 9:04 pm


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2020-02-13T18:46:562020-02-13T18:46:56 http://fasagames.com/forum/viewtopic.php?t=1590&p=11668#p11668 <![CDATA[Re: LFG: [1st] River Access (2020-02-14@21:00 GMT)]]> Circle: 1 (0 LP)
Discipline: Gauntlet
Quote/Unique: Power is nothing without control
Notable Abilities: PUNCH!
Downtime: none

Statistics:Posted by sigfriedmcwild — Thu Feb 13, 2020 6:46 pm


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2020-02-13T04:21:142020-02-13T04:21:14 http://fasagames.com/forum/viewtopic.php?t=1590&p=11661#p11661 <![CDATA[Re: LFG: [1st] River Access (2020-02-14@21:00 GMT)]]> Race: Troll
Circle: 2 (1100 lifetime legend points)
Discipline: Skyraider
Quote/Unique: faster stronger better than before
Notable Abilities: reasonably perceptive and subtle, or not as the case requires

Statistics:Posted by Shokunin — Thu Feb 13, 2020 4:21 am


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2020-02-13T15:36:542020-02-13T02:49:40 http://fasagames.com/forum/viewtopic.php?t=1590&p=11660#p11660 <![CDATA[Re: LFG: [1st] River Access (2020-02-14@21:00 GMT)]]> Name: Xeviouz
Circle: 2 (930 Lifetime LP)
Discipline: Warrior
Quote/Unique: Lets do this!
Notable Abilities: Sword and board
Downtime: ----

Statistics:Posted by Waijhou — Thu Feb 13, 2020 2:49 am


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2020-02-13T01:22:482020-02-13T01:22:48 http://fasagames.com/forum/viewtopic.php?t=1590&p=11658#p11658 <![CDATA[Re: LFG: [1st] River Access (2020-02-14@21:00 GMT)]]> Name: William Carver
Race: Human
Circle: 2 (510 lifetime legend points)
Discipline: Scout
Quote/Unique: I will get you there and back again, with your shield or on it.
Notable Abilities: Skilled in traps, locks, map making. Talented with creatures analysis, survival, exploration and navigation.
Downtime:no downtime at the moment

Statistics:Posted by Montaugh — Thu Feb 13, 2020 1:22 am


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2020-02-15T01:58:572020-02-12T21:52:39 http://fasagames.com/forum/viewtopic.php?t=1590&p=11653#p11653 <![CDATA[AAR: [1st] River Access (2020-02-14@21:00 GMT)]]> Time: 2020-02-14@21:00GMT
GM: Aegharan
Rating: 1
Eligible Characters: 0 - 2,299 Lifetime Legend
Difficulty: Medium

Rumor: A group of Adepts is tasked with scouting accessible paths to the Serpent River

Please post your character as follows:

CODE:

[b]Name:[/b] [b]Circle:[/b] [b]Discipline:[/b][b]Quote/Unique:[/b] [b]Notable Abilities:[/b][b]Downtime:[/b]
Note: This game starts at 4pm Eastern.

Statistics:Posted by Aegharan — Wed Feb 12, 2020 9:52 pm


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