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FASA Games, Inc.FASA Games Forums and News 2020-03-28T18:17:39 http://fasagames.com/forum/app.php/feed/topic/1589 2020-02-19T17:40:432020-02-19T17:40:43 http://fasagames.com/forum/viewtopic.php?t=1589&p=11766#p11766 <![CDATA[Re: +1 for each additional target]]> Statistics:Posted by Aegharan — Wed Feb 19, 2020 5:40 pm


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2020-02-19T17:25:112020-02-19T17:25:11 http://fasagames.com/forum/viewtopic.php?t=1589&p=11765#p11765 <![CDATA[Re: +1 for each additional target]]>
Aegharan wrote:
Tue Feb 18, 2020 9:04 am
Michael wrote:
Tue Feb 18, 2020 1:25 am
p130 in the book
The adept issues a great bellow, inspiring his allies and intimidating his enemies.
The targets must be within the adept’s Battle Bellow rank x10 yards. The adept makes
a Battle Bellow test against the highest Social Defense among the target group, +1 for
each additional target.
If successful, enemies affected by the talent suffer a -1 penalty to their tests per
success scored until the end of the following round. Friendly targets gain the number
of successes as a bonus to their close-combat Attack tests.
I read this as
1) select target group. Depending on what your table agreed upon, this can be cone-shaped, circular around you, or cherry-picked. This includes friendly and hostile targets. Example: 5 Targets, 2 friendly, 2 hostile, and the skyraider himself.
2) determin Target Number. Highest Social Defense of all Targets, +1 for each additional targets. Back to exanple: Highest SD is 12. 4 additional targets make this 16.
3) Determine success: Skyraider rolled a 22. This is 1 additional success. Enemies get -2 to all action tests, friendly targets and the skyraider get +2 to close-combat attack tests. Both buff and debuff last until the end of next round.
Normally those effects don't buff the user himself (here the skyraider).

Statistics:Posted by Belenus — Wed Feb 19, 2020 5:25 pm


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2020-03-28T18:17:392020-02-18T16:24:23 http://fasagames.com/forum/viewtopic.php?t=1589&p=11761#p11761 <![CDATA[Re: +1 for each additional target]]> Statistics:Posted by Ferretmonger — Tue Feb 18, 2020 4:24 pm


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2020-02-18T12:57:472020-02-18T12:57:47 http://fasagames.com/forum/viewtopic.php?t=1589&p=11760#p11760 <![CDATA[Re: +1 for each additional target]]> inspiring his allies and intimidating his enemies' but also because, in my opinion, you don't get to decide to whom you bellow at any more than you get to decide whom will hear you when you speak; anyone within range heard you speak and everyone within range heard your bellow. Another similar example would be how the Entertainer skill works; there, again, you don't get to cherry pick whom you are trying to entertain.

As a GM, I might be willing to accept the concept of cone-shaped effect tho, although if we'd go that way, it would always be that way; thus it would, usually, be kinda hard to target both enemies and allies. It would also add a layer of complexity which I'm not sure would be worth it.

Statistics:Posted by Bonhumm — Tue Feb 18, 2020 12:57 pm


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2020-02-18T09:04:482020-02-18T09:04:48 http://fasagames.com/forum/viewtopic.php?t=1589&p=11759#p11759 <![CDATA[Re: +1 for each additional target]]>
Michael wrote:
Tue Feb 18, 2020 1:25 am
p130 in the book
The adept issues a great bellow, inspiring his allies and intimidating his enemies.
The targets must be within the adept’s Battle Bellow rank x10 yards. The adept makes
a Battle Bellow test against the highest Social Defense among the target group, +1 for
each additional target.
If successful, enemies affected by the talent suffer a -1 penalty to their tests per
success scored until the end of the following round. Friendly targets gain the number
of successes as a bonus to their close-combat Attack tests.
I read this as
1) select target group. Depending on what your table agreed upon, this can be cone-shaped, circular around you, or cherry-picked. This includes friendly and hostile targets. Example: 5 Targets, 2 friendly, 2 hostile, and the skyraider himself.
2) determin Target Number. Highest Social Defense of all Targets, +1 for each additional targets. Back to exanple: Highest SD is 12. 4 additional targets make this 16.
3) Determine success: Skyraider rolled a 22. This is 1 additional success. Enemies get -2 to all action tests, friendly targets and the skyraider get +2 to close-combat attack tests. Both buff and debuff last until the end of next round.

Statistics:Posted by Aegharan — Tue Feb 18, 2020 9:04 am


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2020-02-18T01:25:152020-02-18T01:25:15 http://fasagames.com/forum/viewtopic.php?t=1589&p=11757#p11757 <![CDATA[Re: +1 for each additional target]]>
The adept issues a great bellow, inspiring his allies and intimidating his enemies.
The targets must be within the adept’s Battle Bellow rank x10 yards. The adept makes
a Battle Bellow test against the highest Social Defense among the target group, +1 for
each additional target.

Statistics:Posted by Michael — Tue Feb 18, 2020 1:25 am


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2020-02-14T17:25:312020-02-14T17:25:31 http://fasagames.com/forum/viewtopic.php?t=1589&p=11697#p11697 <![CDATA[Re: +1 for each additional target]]>
Michael wrote:
Fri Feb 14, 2020 2:50 pm
So it's only the enemies that count against the TN.

How do you get that?
Battle Bellow test against the highest Social Defense among the target group, +1 for
each additional target.
If he targets 3 allys and the highest SD is 10, the other 2 add to a total of 12.

If the table comes up with the ruling of allowing the player to buff himself, then he also adds a +1 to the TN.

Statistics:Posted by Aegharan — Fri Feb 14, 2020 5:25 pm


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2020-02-14T14:50:292020-02-14T14:50:29 http://fasagames.com/forum/viewtopic.php?t=1589&p=11695#p11695 <![CDATA[Re: +1 for each additional target]]>
The adept issues a great bellow, inspiring his allies and intimidating his enemies. The targets must be within the adept’s Battle Bellow rank x10 yards.
So it's only the enemies that count against the TN.

Statistics:Posted by Michael — Fri Feb 14, 2020 2:50 pm


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2020-02-13T21:56:332020-02-13T21:56:33 http://fasagames.com/forum/viewtopic.php?t=1589&p=11677#p11677 <![CDATA[Re: +1 for each additional target]]>
Michael wrote:
Thu Feb 13, 2020 2:20 pm
I would rule that its the whole group, as the saying goes, "there is safety in numbers."

If there's too big of a group, I guess you have to use shout intead
Going by that definition, you would also always have to count in all friendly players in range. At some point this becomes not feasible. I'd not allow picking individual targets out of a group. An idea could be to make it "cone-shaped".

Best would probably be to talk to your players and come up with a ruling/compromise that works for everyone at your table.

Statistics:Posted by Aegharan — Thu Feb 13, 2020 9:56 pm


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2020-02-13T14:20:162020-02-13T14:20:16 http://fasagames.com/forum/viewtopic.php?t=1589&p=11665#p11665 <![CDATA[Re: +1 for each additional target]]>
If there's too big of a group, I guess you have to use shout intead

Statistics:Posted by Michael — Thu Feb 13, 2020 2:20 pm


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2020-02-13T05:33:282020-02-13T05:33:28 http://fasagames.com/forum/viewtopic.php?t=1589&p=11662#p11662 <![CDATA[Re: +1 for each additional target]]>
Thanks!

Statistics:Posted by Ferretmonger — Thu Feb 13, 2020 5:33 am


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2020-02-12T23:46:232020-02-12T23:46:23 http://fasagames.com/forum/viewtopic.php?t=1589&p=11656#p11656 <![CDATA[Re: +1 for each additional target]]> http://fasagames.com/forum/viewtopic.php?f=7&t=597
The consensis answer is... Who knows? Pick an option and apply it consistently.

Statistics:Posted by ChrisDDickey — Wed Feb 12, 2020 11:46 pm


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2020-02-12T22:12:502020-02-12T22:12:50 http://fasagames.com/forum/viewtopic.php?t=1589&p=11655#p11655 <![CDATA[Re: +1 for each additional target]]>
It does not matter too much as your opponents can do the same.

Statistics:Posted by Lursi — Wed Feb 12, 2020 10:12 pm


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2020-02-12T21:57:092020-02-12T21:57:09 http://fasagames.com/forum/viewtopic.php?t=1589&p=11654#p11654 <![CDATA[Re: +1 for each additional target]]> Statistics:Posted by etherial — Wed Feb 12, 2020 9:57 pm


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2020-02-12T17:25:042020-02-12T17:25:04 http://fasagames.com/forum/viewtopic.php?t=1589&p=11651#p11651 <![CDATA[+1 for each additional target]]>
The targets must be within the adept’s Battle Bellow rank x10 yards. The adept makes a Battle Bellow test against the highest Social Defense among the target group, +1 for each additional target.
Does
+1 for each additional target
mean that I get to choose how many additional targets I want to affect, or do I have to affect all characters in the target "group", and in that case, what defines a group?

Statistics:Posted by Ferretmonger — Wed Feb 12, 2020 5:25 pm


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