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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 12:33 am


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Statistics:Posted by yankeeschic — Sat May 24, 2025 2:56 am


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2020-02-05T05:19:582020-02-05T05:19:58 http://fasagames.com/forum/viewtopic.php?t=1572&p=11582#p11582 <![CDATA[Re: AAR: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]> Statistics:Posted by ottdmk — Wed Feb 05, 2020 5:19 am


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2020-01-31T14:51:512020-01-31T14:51:51 http://fasagames.com/forum/viewtopic.php?t=1572&p=11560#p11560 <![CDATA[Re: AAR: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]>
We had heard rumors about a kaer called Bamor and were sent to investigate and to let them know that the long night was at last over. I was happy when Throal decided to open the gates, and I hope I can share in that happiness with those of Bamor.

My companions for this mission were U'k'talla a T'srang, swordmaster. Xeviouz a human Warrior. Zil a windling Elementalist, and Maksym a dwarven weaponsmith.

One of the first things we thought to do was to get a navigation chart, this proved quite useful so that we wouldn't become lost. We also bought some climbing gear. I do regret though that I did not make a copy of the map before returning it, nor did I think to map the areas we traveled through for future use. I did not do well as a Scout, everything was so new to me though, traveling outside, talking with people that were little more than strangers to me. We had the mission though and didn't share much with each other as we traveled, very buisness like.

On one of the days I came upon some tracks, they shined brilliantly. I don't think there was a way for me to miss them. I knew right away that they belonged to lions, but the creatures were not stalking us, so I thought it best to live and let live. We weren't out here to kill beasts but to awaken a Kaer.

The rest of the trip was uneventful, the days simply blurred together. Yes, there were new sights and sounds, but we had the mission. It wasn't a sight seeing trip. I do wish that we had some time so that I could have gathered some alchemy ingredients though.

We arrived at Bamor at last and some talking eagles, yes you read that right. These were birds that talk and they insulted one of our party who charged after them. I stayed back and used a crossbow that I had borrowed from our weaponsmith, he called it something but I forget its name. It was a good crossbow and forged improved.

We attacked the birds and managed to kill them eventually. I tried creature analysis on them, but I could glean no information regarding their abilities. We should name them Tegals. I wish I had thought of that before. If I come across these Tegals again I'll let the others know what we were facing.

We searched around a bit and Zil came across some wordings saying feed me. There were two statues one of a Gazelle and one of a Lion. We feat the gazelle some nearby grass and we fed the lion one of the harpy bodies. After we did that the way into the Bamor started to open.

I decided to hang back, while as a scout my usual place should be at the front of the line, I was underprepared for such a position. My armor was light and the only melee weapon I had was a simple knife, which I have no talent or skill with and is simply a weapon of last resort. I had seen how badly the Tegals had assaulted our party and the area was small allowing little room to maneuver. We could only travel two a breast. The lead positions were better lead by those more comfortable in the middle of combat. I also carried a torch and swapped to my sling at this point.

We came across some traps and riddles. The riddles were not very difficulty and barely gave our group pause. One of them was about moving faster up than down, it was fire and the trap itself had failed do to time. There was an illusion of a trap that I easily saw through but the others did not beleive me when I told them that the pit didn't exist. Zil was going to fly down the pit and smacked right into the floor.. that was amusing and I felt vindication in my abilities. He wasn't seriously hurt and more embarassed I think. There was a passageway that was flooded and there was a bowl of water there. It was here we encountered the happy man he arrose from the water after Zil had purified the water, which would make the water safe to drink. His face was frozen in a smile as he attacked us, he came up from the water. I have no idea how it had stayed down there for so long. He was not talkative. He moved fast and attacked with a flurry of blows, he must have been some sort of masochist. The more damage we did the happier this person became. It was a hard fight but we managed to kill them eventually, he died the happiest I have ever seen a person. I could gleen no information regarding this happy person's abilities. I am worried that creature analysis might have been an investment I had done too soon. After we drank some water from the bowl. This caused us to grow gills that allowed us to go through the water. It was here was found the final riddle which was solved with 2 coins being placed in some bowls, one head up and one tails up. The door to the kaer opened and we saw the ruins of Bamor. The city was in shambles and we heard movement, shut the door and fled. We closed up the ruins of Bamor and placed a warning outside of it. 47.12 is the location of Bamor, perhaps one day we can return and put those within at rest of find out what happened to them.

On our way back to Throal we were attacked by a group of bandits. They tried to steal from us and almost got away with the map. I took a wound for the first time on this adventure, we managed to defeat them though. It does lead a question of where the bandits came from through, were they a band that had left Throal or are they from another nearby Kaer, it is something to think about for the future. I didn't think to get the location of the attack.

Overall I got our group there and back again, as I said I would. I failed in other aspects and I need to work better on my abilities and role within a group in the future. I can see where I am lacking. I need to map more, learn to draw so that I can bring back images of the creatures we encounted, I need tools to better use my skills. I have much to think on my future.

William Carver, Human Scout.

Statistics:Posted by Montaugh — Fri Jan 31, 2020 2:51 pm


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2020-01-30T06:25:062020-01-30T06:25:06 http://fasagames.com/forum/viewtopic.php?t=1572&p=11555#p11555 <![CDATA[Re: AAR: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]>
Before the Scourge, the architects and craftsmen of Throal were involved in the constructions of many kiers. Somebody or another wanted us to check on one to see how these smaller kiers might  have fared. They gave us a rough location of where the people of Bamor had built their kier and told us to find and open it. It took us 6 days to walk to the location. I am told sign was seen of dangerous wild animals, but we suffered no attacks. 

When we arrived in the area we were told Bamor kier had been built, we found a large tower, two loathsome creatures had built a nest on the top of the tower. They were described as "Talking Eagles", but they did not look very much like eagles to me. More like old human women with wings instead of arms. Anyway, they were very filthy, ugle, and rude. They hurled the most shocking insults at us. We fought and they died. U’K’talla was wounded, but I cleaned the wound well, and fortunately he did not take infection. 

The tower had several openings, some apparently built in, but others seemingly the result of decay. At the top of the tower some ingravings said "feed me". Inside the tower was all open. There were two stone statues on ether side of an open area. We placed some grass in the mouth of the statue of a Gazelle, and some meat in the mouth of the statue of a Lion, and the open area sunk in to reveal a staircase, which we descended. 

As we descended down a corridor, we found inscriptions in many languages that said "up the hill I am faster than down hill". Immediately following that our leaders triggered an old fire trap, that fortunately was a dud. Further along, there were inscriptions that said "I get bigge rthe more you take out of me" and we started looking for a pit trap. Strangely, all we found was the illusion of a pit trap. The corridor was quite steep here, about 30 or 40 degrees downward, and soon it disappeared underwater. Next to the underground lake was a dish, also full of water. As soon as I cast purify water upon it, a hagrid huminod figure appeared and attacked us. After dealing with that, Xeviouz drinking the water, and immediately grew gills. Maksym Koval also drank, and together with U'k'talla (T'Skrang, who did not feel the need for full gills) they went ahead to scout. Soon U'k'talla returned and indicated that there was air and light ahead, so William Carver and myself drank and accompanied him though the long sunken passage. 

As soon as we emerged, the Gills vanished. There were light crystals and a door. The door had inscriptions that read "I have a Tail, I have a head, I have no body, I am NOT a snake, what am I?" We put a coin on the plate, and the doors unlocked. Within was the kier, but it had been broken. Everything was dead. The smell was horrible. Several light quartz were still in operation, we saw several dozen houses and a town square. There were skeletons and parts of skeletons all over. Many had parts missing or twisted. We saw movement, horrible creatures shambling towards us. 

Someday, someone will need to return to Bamor Kier and cleanse the foul abominations that inhabit it, and possibly the horror that created them as well. But for today we simply closed the door and took the coins from the plate, relocking it. We took drinks from some of the water from the bowl, that we had collected in a water skin, and returned to the surface. There we took the grass and meat from the statues, resealing the stairway. We wrote a warning to whomever may follow that the keir had fallen and was infested. We rested the night, and in the morning started back to Throal. 

3 days later our night watch surprised a thief rifling through our packs. He ran with several of our bags, and we all gave chase, and followed him back to his camp, where we fought him and 4 other bandits. We slew several, and others ran away, but we retrieved the valuables that had been stolen from us. 

Statistics:Posted by ChrisDDickey — Thu Jan 30, 2020 6:25 am


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2020-01-30T05:16:372020-01-30T05:16:37 http://fasagames.com/forum/viewtopic.php?t=1572&p=11553#p11553 <![CDATA[Re: AAR: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]>
Day 1: We're heading out to find an old Kaer named Bamor for the city of the glory of Throal. I met up with the other Adepts on the job. Xevious is one of them again. Hopefully, this venture will see a better end than the last. The others are the Elementalist Zil, the Scout William and the Swordmaster U'k'talla. We acquired some starcharts, climbing gear and supplies before setting out to the mountains to the southwest. We plotted a route that will take us around the river and avoid the harsher parts of the mountains. I lent William Windgrace while we were working together.

Day 2: William spotted some lion tracks. We kept an eye out in case it decided to attack, but were undisturbed.

Day 4: We found the tower which we discovered was the entrance of Bamor. it was badly dilapidated and was home to several creatures William identified as Talking Eagles. They said some frankly hurtful things about my mother, which are too vulgar to repeat here, before we killed them. The kaer itself was guarded by a series of riddles and traps. The entrance was hidden and was only revealed when the statue of a Gazelle and Lion watching over it were 'fed' by placing food in their mouths. Beneath, there was a fire trap and a tunnel filled with water, guarded by an animated corpse. A small basin of water nearby granted us the ability to breathe water temporarily, and on the other side of the of the tunnel we found the entrance to the kaer proper, protected by a lock that was opened by placing two coins in its hands. The Kaer inside was ruined, stank of death and inhabited only by monsters. We left quickly, sealing the entrance and leaving a warning for future visitors by the door.

Day 7: As we neared Throal, we were set upon by Bandits in the night. We gave chase and when they tried to ambush us we killed them. Windgrace prover her worth admirably.

Statistics:Posted by Selemas — Thu Jan 30, 2020 5:16 am


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2020-01-30T03:57:022020-01-30T03:57:02 http://fasagames.com/forum/viewtopic.php?t=1572&p=11551#p11551 <![CDATA[Re: AAR: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]>
Retrieved my Broadsword from Makysm, he was forging it for me for better performance. It has an inscription on it now of Gladys. I like it.

My adventuring party will consist of Zil the windling Elementalist, Maksym the dwarven Weaponsmith, Willliam Carver a human scout, and U’K’talla, T’Skrang swordmaster. We are out looking for un opened Kaers. We received a leather bound map and some instructions on where to go.

We depart from Throal heading South to the foothills. THen proceed SouthWest along the foothills.
First day is uneventful. We came across some fresh Lion tracks. Our Scout, William, says it was not stalking us.
Second day nothing, same for 3, 4 and 5.
Day 6 we are heading along and come across a set of ruins. William says he sees something moving on top of a tower. As we move closer a Harpie flies towards us yelling at Maksym. He is magically effected by the taunt and gets mad. We move forward to engage the monster in combat. A second harpie appears and we engage it. We end up killing one Harpie the second, being severely injured flies off into a thicket of trees. U’K’talla has taken a wound from the Harpies, Zil is insisting on cleaning it really well because of some disease you can get from them.

After examining the ruins, we determine this must be the entrance for the Kaer. We find markings on some of the stones, a gazelle and a lion. We put some Harpie meat on the lion picture and some grass on the gazel picture and it opens a stairwell in the middle of the ruins. Stairs down.
Several traps on the way in. Fire trap, pit trap. Water trap. A Happy Person came out of some water in the hallway and attacked us. Once we began to injure the person he/it went into a rage. Zil was able to finish off the creature with an Earth Dart spell.Submerged hallways that lead to the last trick. Have to put coins in the hands of the statue to get the doors to open to the Kaer.

We open the Kaer doors, and nothing good is inside. Ruined houses, lots of debris, skeletons laying around. We see some figures shambling towards us, more of the happy guys. We close and seal the door and leave the Kaer. We rest after sealing the stairway down to the Kear. Recovery tests are made. We head back to Throal. That night while we are sleeping we are visited by a bandit who attempts to steal our map. Maksym notices him and alerts the rest of us. The bandit tries to run away and we pursue. There turns out to be 4 bandits, we fight them and end them.
Journey back to Throal is uneventful.

Statistics:Posted by Waijhou — Thu Jan 30, 2020 3:57 am


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2020-01-30T03:52:502020-01-30T03:52:50 http://fasagames.com/forum/viewtopic.php?t=1572&p=11549#p11549 <![CDATA[Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]> Searching Survivors
Time: 2020-01-29@23:59 GMT
GM: Aeggy
Circle: 1
Difficulty: Medium

Player Rewards:
Zil: 3 TIPs, 200 Legend, 150 Silver
U'k'talla: 3 TIPs, 200 Legend, 150 Silver
Maksym Koval: 3 TIPs, 200 Legend, 150 Silver
Xeviouz: 3 TIPs, 200 Legend, 150 Silver
William Carver: 3 TIPs, 200 Legend, 150 Silver

GM Reward:
Karl Tomsson: +1 TIP, 100 Legend, 75 Silver

Downtime Actions Available:
Character Name: [Talent] [Step] ([Rank]) ([Further Details])
Maksym Koval: Forge Weapon 3 (14), Craftsman Rank 1 (16), Item History Rank 2 (13)

Researchers may spend 20 Silver for +3 Steps

Further Information:
In 47.12 a corrupted Kaer has been found.

Statistics:Posted by Aegharan — Thu Jan 30, 2020 3:52 am


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2020-01-29T20:35:512020-01-29T20:35:51 http://fasagames.com/forum/viewtopic.php?t=1572&p=11541#p11541 <![CDATA[Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]> Name: William Carver
Circle: 1
Discipline: Scout
Quote/Unique: I will get you there and back again, with your shield or on it.
Notable Abilities: Skilled in traps, locks, map making. Talented with creatures analysis, survival, exploration and navigation.
Downtime:no downtime at the moment

Statistics:Posted by Montaugh — Wed Jan 29, 2020 8:35 pm


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2020-01-29T19:34:542020-01-29T19:34:54 http://fasagames.com/forum/viewtopic.php?t=1572&p=11536#p11536 <![CDATA[Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]> Name: Ceadda
Circle: 1
Discipline: Warrior
Quote/Unique: Great smile.
Notable Abilities: Has the power of Grayskull.
Downtime: Nothing!

I might be about 30 minutes late.

Statistics:Posted by BattleChad — Wed Jan 29, 2020 7:34 pm


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2020-01-29T23:58:342020-01-29T18:57:05 http://fasagames.com/forum/viewtopic.php?t=1572&p=11534#p11534 <![CDATA[Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]> Name: Maksym Koval
Race: Dwarf
Circle: 1
Discipline: Weaponsmith
Quote/Unique: Exploration and discovery!
Notable Abilities: Basic navigation skills. Also, I can read Theran! (Because that will totally come up)
Downtime: Forge Weapon 3 (14), Craftsman Rank 1 (16), Item History Rank 2 (13)

Note: If you have me forge your weapon, I will insist on inscribing it with a name. Think of one! :D

Statistics:Posted by Selemas — Wed Jan 29, 2020 6:57 pm


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2020-01-29T18:47:172020-01-29T18:47:17 http://fasagames.com/forum/viewtopic.php?t=1572&p=11533#p11533 <![CDATA[Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]> Name: Zil
Race: Windling
Circle: 1
Discipline: Elementalist
Quote/Unique: Travel in style with a party Elementalist! Heat Food! Shelter! Purify Water! Air Mattress (pending).
Notable Abilities: Physician.
Downtime: Research rank 3, step 10 (step 13 if pay 20sp for library access).

Statistics:Posted by ChrisDDickey — Wed Jan 29, 2020 6:47 pm


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2020-01-29T18:24:082020-01-29T18:24:08 http://fasagames.com/forum/viewtopic.php?t=1572&p=11532#p11532 <![CDATA[Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]> Name: Xeviouz
Circle: 1
Discipline: Warrior
Quote/Unique:
Notable Abilities: Sword and Baord
Downtime: -----

Statistics:Posted by Waijhou — Wed Jan 29, 2020 6:24 pm


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2020-01-29T18:14:192020-01-29T18:14:19 http://fasagames.com/forum/viewtopic.php?t=1572&p=11531#p11531 <![CDATA[Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]> Name: U'k'talla
Circle: 1
Discipline: Swordmaster
Quote/Unique: "Hello my friend"
Notable Abilities: All the attacks
Downtime: nope

Statistics:Posted by ender3rd — Wed Jan 29, 2020 6:14 pm


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2020-01-30T03:53:172020-01-29T16:42:41 http://fasagames.com/forum/viewtopic.php?t=1572&p=11530#p11530 <![CDATA[AAR: [1st] Searching Survivors (2020-01-29@23:59 GMT)]]> Time: 2020-01-29 @ 23:59 GMT
GM: Aegharan
Circle: 1
Difficulty: Medium

Rumor: There are plenty of notes about Kaers near Throal. Many of which have not yet responded. We should look for survivors.

Please post your character as follows:

CODE:

[b]Name:[/b] [b]Circle:[/b] [b]Discipline:[/b][b]Quote/Unique:[/b] [b]Notable Abilities:[/b][b]Downtime:[/b]
Note: This game starts at 7pm Eastern.

Statistics:Posted by Aegharan — Wed Jan 29, 2020 4:42 pm


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