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FASA Games, Inc.FASA Games Forums and News 2024-04-20T07:14:42 http://fasagames.com/forum/app.php/feed/topic/1396 2024-04-20T07:14:422024-04-20T07:14:42 http://fasagames.com/forum/viewtopic.php?t=1396&p=20553#p20553 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]> Mohali Escorts
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Statistics:Posted by sapnamathur — Sat Apr 20, 2024 7:14 am


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2023-07-21T02:08:552023-07-21T02:08:55 http://fasagames.com/forum/viewtopic.php?t=1396&p=19801#p19801 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]> wordle

The presence of various illicit activities, such as smuggling, tax evasion, and Bang Snuff usage, adds depth to the plot and gives the characters a complex web of intrigue to navigate through. The inclusion of a charity ball and the meeting between William Thurbert IV and Mr. Elsey at the event creates a fitting backdrop for the final confrontation.

Statistics:Posted by bekean — Fri Jul 21, 2023 2:08 am


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2020-01-05T17:19:172020-01-05T17:19:17 http://fasagames.com/forum/viewtopic.php?t=1396&p=11313#p11313 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]>
The bang snuff enhanced thugs, fortunately for me, were not very good shots with their pistols. Unfortunately for McGraph, they wielded their metal headed clubs very well with enhanced vehemence, and for the next several days McGraph sported a bruise of amazing color on his face. The fight, though brutal was very short and soon the thugs were rendered unconscious. We searched them but found nothing of of interest except the vials that held the bang snuff. 

Using security cards found upon the businessmen, we entered the locked room with the engine, and 10 minutes later had a printout listing accounts, names, dates, amounts, and annotated notes. It seemed to be everything that we needed. In addition one of the businessmen, wanted to make a deal. He agreed to write out a statement in return for our letting him go. He seemed genuinely surprised when we asked about Bang Snuff and kidnapping, but he did know about smuggling to/from the Gruv, tax evasion, and lots of interesting details. He also knew that William Thurbert IV was meeting with Mr Elsey that very night at a charity ball to finalize some details. 

We telegraphed Constable Campbell and when he arrived we briefed him on what we found, and he took charge of all the evidence, and arrested our prisoners. He also told us that when they were poking around in pottery factory they found the remains of a body in the kiln. We told him about the charity ball, and he put us onto a place that could get us some disguises quickly. McGraph decided to go to the ball as a more famous version of himself, ie: a famous visiting scientist in London as part of a series of European lectures. I went as his personal servant. While CgGraph was checking out the upstairs, I was asking questions below stairs. 

Eventually we spotted Elsey and Thurbert in the main ballroom, and saw them heading to a balcony for their discussion. McGraph almost got spotted making a clumsy move while attempting to sneak out onto the balcony with them. We decided to try to overhear from a bit farther away. McGraph tried listening from a window a bit further down, while I went down to the back garden in order to try to eavesdrop from under the balcony. In the garden I intercepted by some 3 or 4 persons who wanted me to follow them. I assumed at the time that they mistook me for a real servant and needed help carrying a drunk colleague. They lead me to a a man in an unfamiliar military uniform who greeted me by name (which I had given nobody here). He introduced himself as Sir Anthony Loverage, Knight of the Grail. Nether his name nor his order meant anything to me at that time, I had heard that the other knightly orders, the order of the bath and the order of the garter were high honors, but had not had military significance for hundreds of years. I had not yet learned that the order of the Grail was very different. Anyway, he asked about my activities, and I gave him straight answers (as far as I knew them). 

He asked if we had enough evidence to have Elsey and Thrubert arrested, and I said I thought so. He said if I thought so, we ought to confront them. I said we could confront them immediately if he wanted, but I pointed out that we had no authority to arrest anybody, but  he said that his Knights would support us. So I went back, found McGrath, and learned that he had overheard much incriminating stuff. So we confronted the two, and eventually the Knights of the Grail arrested them. McGrath wrote out a full transcript of what he had overheard and we both agreed to testify at trail if need be. 

Statistics:Posted by ChrisDDickey — Sun Jan 05, 2020 5:19 pm


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2019-12-16T08:41:412019-12-16T08:41:41 http://fasagames.com/forum/viewtopic.php?t=1396&p=11093#p11093 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]>
So we resolved to gain access to H&T's analytical engine. We discussed several ways, including sneaking in as a food delivery person, hiding inside until everybody left for the day, and setting off a stink bomb to force everybody out of the building. In the end we decided to climb up to a neighboring buildings roof, over to the target roof, and enter from the top. I was not enthused at the plan since I knew from sad past experience how non-sneaky I was. However we finally decided it was probably the best way. We got to the roof of our target with only little incident, an alarm wire on the roof entrance was detected and circumvented, and we climbed down a ladder to the top floor (of three). 

When we opened the door of the closet the ladder terminated in, we could see light streaming out under a conference room door. We managed to sneak past it and I renewed the casting of "See by the light of the moons" upon everybody, then one of my companions (who had previously put an eye to the key-hole, but saw nothing and heard nothing but the murmur of indistinct voiced), decided to go back to the door to put his ear to the key-hole to see if he could hear more. Unfortunately the floor creaked loudly, and all he heard was somebody saying something such as "These numbers look very good, but for the risk... Hey, what was that?". He ducked back around the corner with the rest of us, but while he was whispering to us that he had been heard, somehow one of the guys in the room managed to open the door without us hearing it, nor noticing the bright light flooding the hallway behind us, and came up behind him. Whereupon we had a big fight. 

The guy we were fighting was a mage, and he had a nasty fire attack that briefly set one of my companions clothes on fire, plus other spells. Fortunately none of the businessmen in the conference room were inclined to join the fight, and we managed to almost subdue him. However, when he realized he was beaten, he activated one of those suicide tooth's that we had previously seen members of the Hesperidean Society use, and his head burned off. We managed to keep the building from catching on fire. One of the others suggested tying up the businessmen. I assumed he meant it as a joke, or as a way to intimidate them, but he did in fact tie them up. 

Investigating the corpse, we found a case full of calling cards that identified him as Severn Wilam, and listed the club he got his post at. He also had a scrap of magical writing stored in his hatband, and in a pocket I found a most fascinating sculpture inscribed with ruins and writing. The material looked like common soapstone, but was much heavier. I learned later that it was a one use only spellcasting focus. 

Upon the table in the conference room there were also some account books and an Ancient scroll, written in what I was starting to recognize as Babylonian (I had also seen samples of it in the writings of Mssr Niece, and in the Bang Snuff lab). 

A pair of goons came up the stairs to ask if everything was OK, but through the closed door one of my companions managed to impersonate a business man and send them back to the ground floor. 

Statistics:Posted by ChrisDDickey — Mon Dec 16, 2019 8:41 am


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2019-11-20T13:03:282019-11-20T13:03:28 http://fasagames.com/forum/viewtopic.php?t=1396&p=10941#p10941 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]> Statistics:Posted by Andrew1879 — Wed Nov 20, 2019 1:03 pm


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2019-11-19T01:47:452019-11-19T01:47:45 http://fasagames.com/forum/viewtopic.php?t=1396&p=10933#p10933 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]> Statistics:Posted by Slimcreeper — Tue Nov 19, 2019 1:47 am


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2019-11-18T04:24:092019-11-18T04:24:09 http://fasagames.com/forum/viewtopic.php?t=1396&p=10932#p10932 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]>
I did an astral assessment of them, and assensed that the mage was a man of very strong emotions. I also assensed that there was something magically active inside his mouth! I looked inside and found that one of his back teeth had a strong elemental signature! I quickly opened my physicians kit and used some tools to knock out the strange tooth and extract it. This of course woke the man, but I got the tooth out before he could activate it. I threw the tooth in the corner (in case it exploded), but when I later examined it, I could tell that it seemed to be his own original tooth, which somebody had extracted, hollowed out, attached a long screw too, bound a spirit of fire too, and then screwed into his jaw! In addition to requiring strong enchantment and spirit binding powers, it must have been extraordinarily painful for the recipient. 

The mage swore at us horribly, but even though we tried to provoke him into indiscretion, he did not say anything useful to us. None of us being skilled interrogators, but knowing that the police were, we left the men for PC Campbell to interrogate after the PC had had a chance to take Professor McGuire's statement. 

The Professor had mentioned he had seen clues in the abandoned pottery factory. He also had told us that a pair of thugs had been left to ambush us. We decided to carefully check out the factory. We approached from the rear, and thinking that that ambush would probably be ether by the front door, or the stairs to the upper level, we entered via an upper story window. 

We explored all the upper level. The most obvious feature was the remains of a ritual circle. It had been both complex and strong. It would probably have taken most of a week to construct. However it had been deactivated and partially erased. I don't know exactly what had been doing with it, but whatever they had been doing with it, they were done. 

Lord Carnavon found a packet that had dropped behind some tables. Inside it were some papers, Engine programming cards, and a bill of lading. The bill of lading was from a respectable industrial chemistry named Harrison and Thurbert for a number of things including something called Thilorier Ice (which McGrath informed us was used for extreme cooling, and was also known as Dry Ice, which name turned out to be much more popular). The bill of lading had no address, but did say that the goods had been delivered to somebody named Cliton Elasely. We learned that hte Elasely family was extraordinarily Rich, and Cliton was a prominent member of the family. 

Looking all over the place, upper floor, roof, and finally ground floor, we finally found the thugs that were there to ambush us, outside the front doors. We considered attacking them and attempting to interrogate them, but since none of us were very good with interrogation, and since we really want to find out their gangs new headquarters, we decided it might be better to simple hide and see where they go, or who visits to check upon them. 

We decided to hide upon the roof. All three of us took a single two hour watch, and got about 4 hours of sleep before, shortly after midnight, the two men at the front door appeared to call it a night. They spent about an hour walking to their tenement apartment building in north hackney. We determined that they appeared to share an upper story room at the back. We spent the short remainder of the night taking turns on watch and sleeping rough in an alley. The men emerged within a few hour of dawn, obtained a breakfast and disappeared into a gin palace named the "Tin Annie's". They did not emerge and when various of us entered, there was no sign of them (though there did appear to be multiple back rooms, private rooms, etc). 

We discussed what to do, we had multiple potential lines of inquiry: Harrison and Thurbert. Cliton Elasely., finding out what PC Campbel had learned from his new prisoners. Trying to figure out how magic rituals, dinosaurs, and Dry Ice were all related to Bang Snuff. Etc. 

We decided our first stop (after returning to our varied rooms for a quick wash and shave) was to visit Catherine Montague to inquire about the engine programming cards. 

Statistics:Posted by ChrisDDickey — Mon Nov 18, 2019 4:24 am


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2019-10-29T22:44:232019-10-29T22:44:23 http://fasagames.com/forum/viewtopic.php?t=1396&p=10796#p10796 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]>
Anyway, about a week after the last time we saw PC Campbell, I heard rumors that there had been a big explosion down by the University. Concerned that it might have been another attempt upon Dr Toprac I hunted up Lord Stark and we went to visit him. He assured us that he was OK and was taking precautions, but it turned out that the explosion had been about a block and a half away from the Library building where Toprac worked. The explosion was in front of the Museum of Natural History. We did a bit of asking around, and heard garbled rumors of at least two roughens with guns, and a man with muttonchops, but our understanding was all still pretty garbled when we caught up with PC Campbell. He informed us that the large explosion on the street had been a cover for a kidnapping. Somebody had set a fire in the museum, set off the explosion outside, and had kidnapped a Professor McGuire inside the museum and gotten away in the confusion. The Prof was an expert in dinosaurs. 

Campbell told us that he had been the address of the headquarters we had been looking for for some time, and had been trying to get approval for a raid on it. But for some reason unknown to him, somebody was blocking the approval. It was obvious that he did not like thinking his superiors corrupt, but it was also obvious that (though  he said nothing of it) he could think of few other explanations. Anyway, he asked if we could give it a very quiet look around. 

The location was an old abandoned pottery factory in hackney by the river. We drove past it in a cab, and it looked sutably abandoned. It had a 12 foot tall brick wall surrounding the courtyard. The wrought iron gate was hanging open. The factory itself was a large 3 story building. There were separate stables, a Coal Bunker, and 3 huge industrial kilns. We got out of the cab a half mile past the gate, and decided to check the back first. The factory backed up against a canal. The canal was in poor condition, but still in occasional use. There were paths on both sides, and we saw the occasional fisherman. Walking up the tow path, we saw a steam powered narrowboat pulling away from a dock directly behind the pottery factory. 

We started to walk faster, hoping to catch up with the boat. I was hoping that if we walked fast enough we could keep the boat in sight. Lord Stark decided to break into a run, and then jumped onto the boat. This, of course, ruined any chance of stealth or surprise, and when the helmsman yelled at him, Stark started to fight him. The helmsman also put the boat at full throttle, meaning I had to sprint to keep up. Stark knocked the helmsman down, and lowered the throttle, but I stayed upon the shore to cast spells at the helmsman. Eventually the helmsman escaped overboard and Stark went forward to attack a person whom I had not noticed before. I jumped onto the boat just in time for the helmsman to regain the helm and start bashing the boat into the sides of the canal. Eventually we had both men subdued and tied up. We found the kidnapped professor tied up below decks. He was grateful to be rescued. He said that the kidnappers had been asking him about the biology of the dinosaurs of the Gruv. He did not know why. He said that he thought the kidnappers might have been going to try to smuggle him into the Gruv. He also told us that the factory used to be the headquarters we were looking for, but it showed signs that it had been abandoned within the last week. 

Statistics:Posted by ChrisDDickey — Tue Oct 29, 2019 10:44 pm


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2019-10-07T17:41:572019-10-07T17:41:57 http://fasagames.com/forum/viewtopic.php?t=1396&p=10658#p10658 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]>
It took a while for the police to figure out which shop the gunshots they had heard were coming from, it was a while before they finally burst in. We took the time to look over the scene a bit closer, and then I had to treat the crazy woman for shock. Her hand was nothing but a charred stub, that needed the serious attention of a surgeon, but her mind seemed broken as well. She claimed to not remember anything of the last 10 years, thinking that the date was in March of 1868. I looked again at the Amulet that had burned her, and in Astral Sight it was dark with corruption, but it's enchantment, while clearly had been active recently, was not presently active. We again looked at the lab area, and I studied the warding upon it, which seemed to be a containment ward. 
At 2nd glance, the glassware was clearly alchemical in nature, but not according to the laws of magic that shamans know, nor did it seem the sort of thing that mages of my acquaintance used. The organization of it seemed wholly alien (and corrupt). 
Lord Caravon looked again at the writings, and mentioned that he new of a certain Dr Toprac at the university who might be able to read such a weird language. 
We talked to the police, and offered to be of whatever assistance we could. We had them contact Police Constable Campbell, who arrived and agreed that there was still much to be done. He suggested that we might talk to a Professor McQuire at the museum to look at the dinosaur skull. I also made a mental note to sketch out the skull for my friend and mentor Gatsha. Both my companions had wounds, so I bandaged them up a bit. 
The next day, though my companions were still wounded and bruised, we decided to continue our investigations by talking to Dr Toprac, an expert in Semitic languages at the university. I mean going to a university library practically qualifies as bed rest does it not? Alas, it did not. We arrived, and were told by a Matron that since we did not have an appointment, we would have to wait. While waiting my companions heard some suspicious activity from the area where the Matron had went, and we got up and followed the direction she had gone. We arrived to find a woman dressed in green holding a small pistol on an academic that turned out to be Dr Toprac, and two thugs manhandling the matron. 
A fight ensued. The three criminals were very well suited to brawling. The woman in green (whom I later learned was named Miss Murry) cast spells that looked as if she was exhaling fire. One of the Thugs used brass knuckles to punch, while I seem to recall that the other had a firearm of some type. My companions and I were not used to violence, and in fact I distinctly recall one of them spent most of the fight using the pistol he carried as a short club. In fact of the five of us, the matron turned out to be the most effective brawler, neatly levering one of the thugs off of a nearby balcony. I tried to cast my Spiritual Defender spell and draw fire, but while I was successful in drawing the fire, my spell kept fizzling out with little or no effect. After Miss Murry cast her flame spell upon me, I attempted to grapple her in the hope that she would suffer from her spell as well as I was. 
The thug that the matron had thrown from the balcony decided to try limping away, and I had the woman in a grapple when the police showed up. The other thug then climbed out the window, and one of the constables to custody of Miss Murry, She got a look of exhilaration on her face, monologued briefly, and suddenly a great heat started to emanate from her. When I saw her clothing begin to smoke I called a warning for everybody to take cover, and jumped out of a nearby window, putting a nice solid stone wall between her and me. The constable was not as quick, and was right next to her when she burst into an incandescent flame that consumed her almost utterly. It was exactly like the fire that consumed the crazy ladies hands the night previously, but 100 times bigger, leaving nothing but ashes and melted bits of slag. Everything flammable in the room was on fire, Everybody quickly worked to put out the fire, and I got policeman, who was almost dead from the combustion out and stabilized. Fortunately the medical school hospital was just across the courtyard. 
Dr Toprac said that he did not know why the group wanted to kidnap him. The police had apprehended a thug, whom they let us talk to. The said he had been working with Miss Murry for a couple of weeks, and said that if he could get assurances of safety, he could tell us more about the Hesperidian Society. He claimed to know about it's headquarters and distribution center. He wanted out of town, and we finally agreed to take an offer of a deal to the powers that be. If instead of arresting him, they would enlist him in the Royal Navy and ship him away from England immediately, he would give us (and the police) all the information he knew.  We agreed to go to the authorities and work towards that deal, but we told him it would undoubtedly take several days. 

Statistics:Posted by ChrisDDickey — Mon Oct 07, 2019 5:41 pm


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2019-09-24T15:19:562019-09-24T15:19:56 http://fasagames.com/forum/viewtopic.php?t=1396&p=10522#p10522 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]> Statistics:Posted by Andrew1879 — Tue Sep 24, 2019 3:19 pm


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2019-09-23T22:32:102019-09-23T22:32:10 http://fasagames.com/forum/viewtopic.php?t=1396&p=10517#p10517 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]>
We took a cab to the Limehouse area, and had the cabbie drive us past both the front and back of the place that had been described to us. The place was an old factory, that had been split up into shops, many of them since abandoned. The specific place was a boarded up shop. It had one armed guard out front on Garford Street, and 2 guards out back on Park Street. 

We found a place where we could observe the front, and saw some sketchy characters coming and going. Noticing that one of the guards smoked a pipe, we devised a cunning plan to incapacitate him We went to a tobacconist and obtained a pouch of a posh type of tobacco. At a chemist, we obtained some opium, which we mixed into the tobacco. Lord Carnavon then walked past and, while fishing in his pocket, dropped the pouch right in front of the guard. Unfortunately a young urchin picked up the pouch, and Carnavon had to retrieve the poisoned pouch from him. 

After sunset we decided to follow one a pair of toughs who had visited the boarded up shop. We got separated for a while, and only Lord Stark was there to see the toughs get rousted by a pair of Peelers. Carnavon and I arrived to find Stark examining some familiar vials the Peelers had taken from the toughs. One of the young men managed to bolt away. Stark told the Bobby that the vials contained Bang Snuff, and that PC Westly Campbell was investigating that, and that we knew the location the Bang Stuff was being made. I choked when he said that, because while he was addressing the Bobby, the one young tough was RIGHT THERE! So I jumped into the conversation and asked if the bobby could arrange it such that the arrested suspect could not be allowed to pass any messages on until a raid on the place could be arranged. The other Bobby then returned with the arrested tough that got away, which everybody felt was a major save of the situation, but that tough had not been present when Stark told everybody within earshot that the location of the drug lab was now known. 

Anyway, the Bobbies who arrested the two toughs were very helpful, and agreed to undertake to keep the young men under wraps for a period of time, and gave us a note that allowed us to pass a message through official channels to PC Campbell. We got our message sent, but when we had not gotten a reply in an hour, we decided it was important that we raid the place ourselves now, rather than give them any more time to learn that their location was known and they move the lab. 

We went back to Limehouse, and saw that the guards had been changed. We decided to invest a few minutes in the tobacco pouch ruse again, and this time it worked. Lord Stark dropped the Heroin laced pouch in front of the rear guards, who proceeded to smoke it. I assume they thought that the Heroin smoke was just how posh tobacco smelled. Anyway, they were pretty sluggish and moderately easier to subdue when we walked past and suddenly and silently fell upon them. It took a little while, but we knocked them both out without an alarm being raised. Then two of us went to the front of the house and double-teamed the guard there. 

The plan was then for two of them to enter from the back of the house, while I entered from the front of the house, but there was some confusion, as I entered from the front, and went all the way to the back door, waking up the two sleeping in that back room, before the two lords finally entered, so since we were all gathered by the back door, we did not catch anybody by surprise from the rear. Fortunately our opponents were befuddled by sleep for a short while. In the fight downstairs, one of the men ran away, but the other was a tough Irishman, who took quite a licking to subdue. During the fight we saw a woman peeking down the stairs at us. 

When we went upstairs, a crazy woman threw a lantern at some junk, which started a fire, she then attempted to go out the fire escape. I summoned a water spirit to fight the fire and we all attempted to capture the woman, which we eventually kind of did. She raved a bit about how we had no idea what sort of powerful forces were protecting her, and attempted to use some sort of magical amulet, which burned her hand almost to a cinder. I did an Astral Sense which told me that it was the amulet which was enchanted, the woman was not awakened. We relieved her of the amulet, and anything else that looked dangerous. 

There had been gunshots fired in the fight downstairs, so the police were finally on their way. We had just a few minutes to search the house. The lab (upstairs) was very weird. Lord Stark, the chemist, said that their equipment was shaped weird, and there was no scientific reason for some of the shapes and processes, however I could tell that some of the glass-work and tubing and whatnot was in shapes that were very magically significant, and formed magical sigils. Among the workings was a skull. It was human sized, but was not human, as it had a long snout, such as a fish or reptile might have. Some of the notes appeared to be written in the same weird ancient language that had so far been unable to identify from professor nices notes. 

Downstairs there was a metal lockbox, which I subverted by the simple method of summoning a Metal Elemental from the box itself. Inside it were some very detailed accounts of their sales,and the transfer of funds to something called the Hesperidin Society. It was nice of the criminals to provide the police such detailed records. There was also some coin and cash. I liberated 15 pounds as a bonus for ourselves. 
When the police finally arrived, we preteneded not to know what was in the lockbox (which we had put all the papers back in, relocked, and dismissed the metal elemental. However we did volunteer to go over any papers that might be found within. 

The next day I had Lord Stark sketch the skull for Gatsha back at my shaman lodge, a man who is very familiar with the Saurids of the Gruv. I also asked him to sketch what he could remember of the glasswork of the lab for the Alchemests of the Lodge, to see how alchemically significant the arrangement was. 

Statistics:Posted by ChrisDDickey — Mon Sep 23, 2019 10:32 pm


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2019-09-20T14:41:092019-09-20T14:41:09 http://fasagames.com/forum/viewtopic.php?t=1396&p=10491#p10491 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]> Statistics:Posted by Andrew1879 — Fri Sep 20, 2019 2:41 pm


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2019-09-20T01:12:442019-09-20T01:12:44 http://fasagames.com/forum/viewtopic.php?t=1396&p=10486#p10486 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]>

Statistics:Posted by Slimcreeper — Fri Sep 20, 2019 1:12 am


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2019-09-19T16:17:312019-09-19T16:17:31 http://fasagames.com/forum/viewtopic.php?t=1396&p=10479#p10479 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]> Statistics:Posted by Andrew1879 — Thu Sep 19, 2019 4:17 pm


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2019-09-18T18:21:132019-09-18T18:21:13 http://fasagames.com/forum/viewtopic.php?t=1396&p=10476#p10476 <![CDATA[Re: Big Trouble in Little Soho [Spoilers]]]> Statistics:Posted by Slimcreeper — Wed Sep 18, 2019 6:21 pm


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