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FASA Games, Inc.FASA Games Forums and News 2025-06-02T18:10:19 http://fasagames.com/forum/app.php/feed/topic/1385 2025-06-02T18:10:192025-06-02T18:10:19 http://fasagames.com/forum/viewtopic.php?t=1385&p=25795#p25795 <![CDATA[Re: Disappointment with the Nethermancer]]> http://audiobookkeeper.ruhttp://cottagenet.ruhttp://eyesvision.ruhttp://eyesvisions.comhttp://factoringfee.ruhttp://filmzones.ruhttp://gadwall.ruhttp://gaffertape.ruhttp://gageboard.ruhttp://gagrule.ruhttp://gallduct.ruhttp://galvanometric.ruhttp://gangforeman.ruhttp://gangwayplatform.ruhttp://garbagechute.ruhttp://gardeningleave.ruhttp://gascautery.ruhttp://gashbucket.ruhttp://gasreturn.ruhttp://gatedsweep.ruhttp://gaugemodel.ruhttp://gaussianfilter.ruhttp://gearpitchdiameter.ru
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 6:10 pm


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2025-05-24T19:26:472025-05-24T19:26:47 http://fasagames.com/forum/viewtopic.php?t=1385&p=23765#p23765 <![CDATA[Re: Disappointment with the Nethermancer]]> дово242.4улучCHAPCompМихаWalkDonaBusiКравSOCOBibeBrasWindFiskFaitOrieEXPETefaFilmизгоWhenКита
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Statistics:Posted by yankeeschic — Sat May 24, 2025 7:26 pm


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2019-09-27T17:09:562019-09-27T17:09:56 http://fasagames.com/forum/viewtopic.php?t=1385&p=10549#p10549 <![CDATA[Re: Disappointment with the Nethermancer]]>
https://www.facebook.com/groups/earthdawnguild/

Statistics:Posted by Telarus — Fri Sep 27, 2019 5:09 pm


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2019-09-27T15:28:112019-09-27T15:28:11 http://fasagames.com/forum/viewtopic.php?t=1385&p=10547#p10547 <![CDATA[Re: Disappointment with the Nethermancer]]> Statistics:Posted by Slimcreeper — Fri Sep 27, 2019 3:28 pm


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2019-09-27T14:38:022019-09-27T14:38:02 http://fasagames.com/forum/viewtopic.php?t=1385&p=10545#p10545 <![CDATA[Re: Disappointment with the Nethermancer]]>
Sharkforce wrote:
Fri Sep 27, 2019 8:54 am
perhaps we need some tables to randomly generate quirks for various summoned spirits; what kind of payment they accept (or accept at a favourable or unfavourable rate), what kind of services they like, hated enemies or beloved allies that they'll act somewhat on their own to attack or protect, what kinds of annoying or strange quirks they might have, that kind of thing :)

as an added benefit, the summoner can start to get a picture of their spirits and may start to build up a standard set of 'friends' whose name they know that they rely on more than others (even if some of the quirks aren't great, better the one you know than the one you don't), and their spirits will be more like actual 'people' rather than just being a collection of stats.
I really like that idea. A wholly support you making these tables for me to use in my game!

thanks

Statistics:Posted by Michael — Fri Sep 27, 2019 2:38 pm


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2019-09-27T08:54:152019-09-27T08:54:15 http://fasagames.com/forum/viewtopic.php?t=1385&p=10541#p10541 <![CDATA[Re: Disappointment with the Nethermancer]]>

as an added benefit, the summoner can start to get a picture of their spirits and may start to build up a standard set of 'friends' whose name they know that they rely on more than others (even if some of the quirks aren't great, better the one you know than the one you don't), and their spirits will be more like actual 'people' rather than just being a collection of stats.

Statistics:Posted by Sharkforce — Fri Sep 27, 2019 8:54 am


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2019-09-27T01:31:132019-09-27T01:31:13 http://fasagames.com/forum/viewtopic.php?t=1385&p=10539#p10539 <![CDATA[Re: Disappointment with the Nethermancer]]> Statistics:Posted by Telarus — Fri Sep 27, 2019 1:31 am


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2019-09-12T14:58:562019-09-12T14:58:56 http://fasagames.com/forum/viewtopic.php?t=1385&p=10427#p10427 <![CDATA[Re: Disappointment with the Nethermancer]]>
(when I say spirit I mean spirit and elemental)

The reason why you really can't summon a spirit in combat is that because unlike SR, you have to negotiate with them. So instead of duration with the successes, how about services? The result of the roll gives you the potential services from the spirit however, you still have to negotiate to get the spirit's cooperation. Maybe even some strain that can't be heal until the spirit departs?

You could even say with 3 successes, Spirit, I would like to negotiate 1 combat service, 1 searching service and 1 use of your power service. Or it could be just 3 "I call on you" services. Each service would require the summoner to use a standard action.

As to payment? Since Karma points are free now, I don't think that's as good a bargain unless it's a lot of them? Say equal to the force summoned? That could 1/4 of someone's pool for the day (unless those damn windlings).

Everything else stays the same. 30 mins to summon, the total force you can have at one time is equal to the summon rank, still have to negotiate with the spirit.

If anyone is in a group that is 5th+ that can summon, can you try this out and report back the results?

thanks

Statistics:Posted by Michael — Thu Sep 12, 2019 2:58 pm


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2019-09-12T03:04:142019-09-12T03:04:14 http://fasagames.com/forum/viewtopic.php?t=1385&p=10426#p10426 <![CDATA[Re: Disappointment with the Nethermancer]]> Statistics:Posted by Slimcreeper — Thu Sep 12, 2019 3:04 am


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2019-09-12T02:58:202019-09-12T02:58:20 http://fasagames.com/forum/viewtopic.php?t=1385&p=10425#p10425 <![CDATA[Re: Disappointment with the Nethermancer]]> Statistics:Posted by Sharkforce — Thu Sep 12, 2019 2:58 am


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2019-09-11T23:48:042019-09-11T23:48:04 http://fasagames.com/forum/viewtopic.php?t=1385&p=10424#p10424 <![CDATA[Re: Disappointment with the Nethermancer]]>
But that's what makes summoning tricky, right? Is you summon a character and then they have to do whatever you say? And then the expectation is that they just disappear afterwards? It's supposed to be like Tinder or something for magical services but the spirits don't get anything out of it and they think your motivations are incomprehensible?

Summoning should almost be an exchange of services - and you already owe the spirit one for unceremoniously (so to speak) yoinking them away from whatever thing they were doing.

Maybe you should summon the spirits in advance and find out what they want from you. Then, once they owe you a favor or two you can summon them and call it in. It could even be systemized for ease of use. 1 karma/Strength Level; 5 SP worth of elemental treasure per SL, 5 minutes of service/meditation per SL as a Small Favor. I imagine spirits to be very transactional. Maybe the Favor persists for a number of days equal to your Summoning Rank or something, as it maintains their link to you.. Maybe they require the Karma when they are Summoned. Just spitballing here.

As an aside, just to put away for later, the stat blocks for spirits are very difficult to look at or use. To me it would be easier to have a standard spirit stat block; maybe one for elemental and one for ally spirits. Then with each type's powers there is a note that says +2 to Dex or whatever.

Statistics:Posted by Slimcreeper — Wed Sep 11, 2019 11:48 pm


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2019-09-11T18:21:422019-09-11T18:21:42 http://fasagames.com/forum/viewtopic.php?t=1385&p=10423#p10423 <![CDATA[Re: Disappointment with the Nethermancer]]>
Mataxes wrote:
Wed Sep 11, 2019 4:02 pm
One of them is that summoning has the potential to be massively broken --a summoner (whether Nethermancer or Elementalist) has the ability to bring the powers and abilities of any spirit to bear on a situation. That's a lot of potential power, and incredible flexibility. Since magicians already have an edge on flexibility because of spells (which is part of why spells cost Legend), ramping that up is a troubling thought.
I'm in agreement with Mataxes on this one. This is one of the core issues in the warrior v. wizard dilemma. Every book publishing new spells (or spirits or whatever) adds new power and flexibility to the mage, while martial and thiefy types rarely get the game benefit. (As a sidenote: I actually think ED does a fairly good job with this. Requiring LP for each spell and Talent Knacks are actually a decent way to counterbalance this, since they add flexibility to the other disciplines.)

This is one reason I'm a bit more reticent than a lot of other people to see the new magic book.

Statistics:Posted by Altanius — Wed Sep 11, 2019 6:21 pm


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2019-09-11T16:02:312019-09-11T16:02:31 http://fasagames.com/forum/viewtopic.php?t=1385&p=10421#p10421 <![CDATA[Re: Disappointment with the Nethermancer]]>
One of them is that summoning has the potential to be massively broken --a summoner (whether Nethermancer or Elementalist) has the ability to bring the powers and abilities of any spirit to bear on a situation. That's a lot of potential power, and incredible flexibility. Since magicians already have an edge on flexibility because of spells (which is part of why spells cost Legend), ramping that up is a troubling thought.

I don't have a solution in mind, but one idea I had was to approach a summoner's spirits kind of like you approach a Beastmaster's animal companions. That is, establish them as a character that can grow along with the PC, and rather than a blanket "summon" talent provide talents that enhance the spirit over time.

One thing I think we've been doing right is providing material that supports making spirits characters, instead of just blocks of powers. The various examples in the GM Guide, along with the "animal spirits" we're introducing in Mystic Paths are a good start, but the rules framework around summoners using them just isn't quite there.

Statistics:Posted by Mataxes — Wed Sep 11, 2019 4:02 pm


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2019-09-11T12:28:162019-09-11T12:28:16 http://fasagames.com/forum/viewtopic.php?t=1385&p=10420#p10420 <![CDATA[Re: Disappointment with the Nethermancer]]> Statistics:Posted by TheOracle — Wed Sep 11, 2019 12:28 pm


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2019-09-11T10:21:022019-09-11T10:21:02 http://fasagames.com/forum/viewtopic.php?t=1385&p=10418#p10418 <![CDATA[Re: Disappointment with the Nethermancer]]> Statistics:Posted by Lamoron — Wed Sep 11, 2019 10:21 am


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