INCREASING FREE TALENT RANKS wrote:The purpose of Free Talents is to provide characters of certain Disciplines with tools and abilities they are expected to have that may not directly influence play very often. These talents should increase as the character advances in Circle. Making them Discipline talents, however, requires the player to spend Legend Points on them, and these points might feel “wasted” if the talent doesn’t see use.
On the other hand, a drawback of free talents is that there’s no way for a player to increase them outside of advancing their character’s Circle. For those who wish for more flexibility in this aspect of character development, we offer the Increasing Free Talent Ranks optional rule.
With this rule in effect, characters may purchase ranks above their Circle in their free talent if they wish. The cost is equivalent to buying the same rank of a Novice-tier talent (Player’s Guide, p. 450). For example, a Third Circle character buying an extra rank in their free talent would need to pay 500 Legend Points. Normal limits and restrictions on purchasing talent ranks still apply.
When the character gains the free rank through Circle advancement (for example, the character previously described advances to Fourth Circle), there are a couple of different options available. Legend Points spent on the extra talent rank are refunded and the player is free to spend them as they wish (including pouring them back into the free talent).
The Legend Points are credited towards purchasing the next extra rank in the free talent (e.g., the character in our example would get 500 Legend credited toward buying rank 5, needing only 300 additional Legend Points).
The Legend Points are lost. Depending on the game, this can be unbalancing. It makes players who take advantage of this option spend points on something they would otherwise get for free if they were patient. This means fewer points to spend on other talents, permanent threads, and the like.
Statistics:Posted by Belenus — Sun Jul 07, 2019 7:00 pm
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