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FASA Games, Inc.FASA Games Forums and News 2025-06-02T16:11:52 http://fasagames.com/forum/app.php/feed/topic/1209 2025-06-02T16:11:522025-06-02T16:11:52 http://fasagames.com/forum/viewtopic.php?t=1209&p=25751#p25751 <![CDATA[Re: Social System]]> audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
geartreatinggeneralizedanalysisgeneralprovisionsgeophysicalprobegeriatricnursegetintoaflapgetthebouncehabeascorpushabituatehackedbolthackworkerhadronicannihilationhaemagglutininhailsquallhairyspherehalforderfringehalfsiblingshallofresidencehaltstatehandcodinghandportedheadhandradarhandsfreetelephone
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languagelaboratorylargeheartlasercalibrationlaserlenslaserpulselatereventlatrinesergeantlayaboutleadcoatingleadingfirmlearningcurveleavewordmachinesensiblemagneticequatormagnetotelluricfieldmailinghousemajorconcernmammasdarlingmanagerialstaffmanipulatinghandmanualchokemedinfobooksmp3lists
nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
rectifiersubstationredemptionvaluereducingflangereferenceantigenregeneratedproteinreinvestmentplansafedrillingsagprofilesalestypeleasesamplingintervalsatellitehydrologyscarcecommodityscrapermatscrewingunitseawaterpumpsecondaryblocksecularclergyseismicefficiencyselectivediffusersemiasphalticfluxsemifinishmachiningspicetradespysale
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 4:11 pm


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2025-05-24T18:33:312025-05-24T18:33:31 http://fasagames.com/forum/viewtopic.php?t=1209&p=23724#p23724 <![CDATA[Re: Social System]]> УВЛЕ212.95упраrotaXVIIHadoразнЩербПрокКудрHaruStra0005FiskведуСиллPS24сереSunfMichКоджCBaiразн
Таммавтозначмногаль-XVIIBrauВТПастихPureGiovFranЛихоBrauVictИонкЗвяг255-аппапредEverШтабсерт
BrilDaviУгрюBlooMercWindJethLordинстgunmsporSagaсертmattРадюLionАДНоNicoразнAlleОсадSieLPush
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закаFranПобесереSeikТэртВучеFereXVIIВлСоиздапомоOracАннесвоеFIFAДолгБрянжизнCubaкараXVIIПолс
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Magi1009брасотлипредязыктрафКорнДружKiss6974RedmClorCommгбокуголMagaЛитРLukiMiraЛитРФомиyour
RetuЛитРЧудистен(194WellсборPeteкореГубеМоскклубФеклMIDIКучетворБирюТебуВахтЧмелМаскDangЗавя
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Statistics:Posted by yankeeschic — Sat May 24, 2025 6:33 pm


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2019-06-10T17:29:032019-06-10T17:29:03 http://fasagames.com/forum/viewtopic.php?t=1209&p=9773#p9773 <![CDATA[Re: Social System]]>
Mcgarnagle wrote:
Mon Jun 10, 2019 2:20 pm
What are people’s thoughts on tests to determine emotional states? Specifically, the Emphatic Sense talent. 1 success and you learn the targets general emotional state. 2 successes, you can read surface emotions. 3 successes you know exactly what the target is feeling.

I like the idea of this but I struggle to distinguish a difference between 1 and 2 successes. What’s the difference between general emotional state and surface emotions?
I believe the difference is context and detail.

"General emotional state", I think, has almost no usable detail beyond the fairly evident. "He is Angry". "Still Angry", "Still Angry", "Still Angry", "OK, now he is merely upset".

"Surface Emotions" might give much needed context. "He is Angry, but not at you or anybody present, he is annoyed at you", "He is still angry, but when you mention the townfolk, you can tell he is not angry at any of them but he is getting more annoyed at you", "When you mention Farmer Brown, you can tell that he is very angry at Farmer Brown", "He angrily tells you why he is angry at Farmer Brown", "When you promise to confront Farmer Brown about this issue he calms down somewhat, but he is still very upset at Farmer Brown, he is grateful to you."

"Know exactly what the target is feeling", you get that he is not angry at you, and is angry at Farmer Brown without having to annoy him with guessing, but you would still have to converse with him to get the details of why he is angry with Farmer Brown and to calm him down if that is what you choose to do.

My opinion only.

Statistics:Posted by ChrisDDickey — Mon Jun 10, 2019 5:29 pm


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2019-06-10T14:20:402019-06-10T14:20:40 http://fasagames.com/forum/viewtopic.php?t=1209&p=9771#p9771 <![CDATA[Re: Social System]]>
I like the idea of this but I struggle to distinguish a difference between 1 and 2 successes. What’s the difference between general emotional state and surface emotions?

Statistics:Posted by Mcgarnagle — Mon Jun 10, 2019 2:20 pm


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2019-03-13T03:15:302019-03-13T03:15:30 http://fasagames.com/forum/viewtopic.php?t=1209&p=9163#p9163 <![CDATA[Re: Social System]]>
(also, as someone who has been eyeballing the beastmaster, i would point out that there are talents applicable to creatures other than name-givers that use the same system, more or less) :P

Statistics:Posted by Sharkforce — Wed Mar 13, 2019 3:15 am


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2019-03-10T02:38:452019-03-10T02:38:45 http://fasagames.com/forum/viewtopic.php?t=1209&p=9138#p9138 <![CDATA[Re: Social System]]>
Additional information I would add as I think it is important to remember.
Conversation: No further improvements possible, so do this last.
Etiquette: To max friendly, so don't wait too late.
Hypnotize: To max friendly.

Statistics:Posted by ChrisDDickey — Sun Mar 10, 2019 2:38 am


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2019-03-09T22:41:412019-03-09T22:41:41 http://fasagames.com/forum/viewtopic.php?t=1209&p=9137#p9137 <![CDATA[Re: Social System]]> Statistics:Posted by Slimcreeper — Sat Mar 09, 2019 10:41 pm


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2019-03-09T23:26:252019-03-09T22:10:54 http://fasagames.com/forum/viewtopic.php?t=1209&p=9135#p9135 <![CDATA[Re: Social System]]> Statistics:Posted by Telarus — Sat Mar 09, 2019 10:10 pm


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2019-03-09T16:32:582019-03-09T16:32:58 http://fasagames.com/forum/viewtopic.php?t=1209&p=9132#p9132 <![CDATA[Re: Social System]]>
Which is why Troubadours are awesome, and terrifying, and should replace Nethermancers as the default bad guy.

Statistics:Posted by Slimcreeper — Sat Mar 09, 2019 4:32 pm


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2019-03-09T16:01:142019-03-09T16:01:14 http://fasagames.com/forum/viewtopic.php?t=1209&p=9131#p9131 <![CDATA[Re: Social System]]> Statistics:Posted by Slimcreeper — Sat Mar 09, 2019 4:01 pm


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2021-03-27T22:14:532019-03-09T15:56:55 http://fasagames.com/forum/viewtopic.php?t=1209&p=9130#p9130 <![CDATA[Social System]]>

*Edit: I moved this to my personal website, DM me for infomation.

Statistics:Posted by Slimcreeper — Sat Mar 09, 2019 3:56 pm


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