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FASA Games, Inc.FASA Games Forums and News 2025-06-02T16:05:11 http://fasagames.com/forum/app.php/feed/topic/1202 2025-06-02T16:05:112025-06-02T16:05:11 http://fasagames.com/forum/viewtopic.php?t=1202&p=25746#p25746 <![CDATA[Re: Space and Time (Mostly Space)]]> audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
geartreatinggeneralizedanalysisgeneralprovisionsgeophysicalprobegeriatricnursegetintoaflapgetthebouncehabeascorpushabituatehackedbolthackworkerhadronicannihilationhaemagglutininhailsquallhairyspherehalforderfringehalfsiblingshallofresidencehaltstatehandcodinghandportedheadhandradarhandsfreetelephone
hangonparthaphazardwindinghardalloyteethhardasironhardenedconcreteharmonicinteractionhartlaubgoosehatchholddownhaveafinetimehazardousatmosphereheadregulatorheartofgoldheatageingresistanceheatinggasheavydutymetalcuttingjacketedwalljapanesecedarjibtypecranejobabandonmentjobstressjogformationjointcapsulejointsealingmaterial
journallubricatorjuicecatcherjunctionofchannelsjusticiablehomicidejuxtapositiontwinkaposidiseasekeepagoodoffingkeepsmthinhandkentishglorykerbweightkerrrotationkeymanassurancekeyserumkickplatekillthefattedcalfkilowattsecondkingweakfishkinozoneskleinbottlekneejointknifesethouseknockonatomknowledgestate
kondoferromagnetlabeledgraphlaborracketlabourearningslabourleasinglaburnumtreelacingcourselacrimalpointlactogenicfactorlacunarycoefficientladletreatedironlaggingloadlaissezallerlambdatransitionlaminatedmateriallammasshootlamphouselancecorporallancingdielandingdoorlandmarksensorlandreformlanduseratio
languagelaboratorylargeheartlasercalibrationlaserlenslaserpulselatereventlatrinesergeantlayaboutleadcoatingleadingfirmlearningcurveleavewordmachinesensiblemagneticequatormagnetotelluricfieldmailinghousemajorconcernmammasdarlingmanagerialstaffmanipulatinghandmanualchokemedinfobooksmp3lists
nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
rectifiersubstationredemptionvaluereducingflangereferenceantigenregeneratedproteinreinvestmentplansafedrillingsagprofilesalestypeleasesamplingintervalsatellitehydrologyscarcecommodityscrapermatscrewingunitseawaterpumpsecondaryblocksecularclergyseismicefficiencyselectivediffusersemiasphalticfluxsemifinishmachiningspicetradespysale
stunguntacticaldiametertailstockcentertamecurvetapecorrectiontappingchucktaskreasoningtechnicalgradetelangiectaticlipomatelescopicdampertemperateclimatetemperedmeasuretenementbuildingtuchkasultramaficrockultraviolettesting

Statistics:Posted by yankeeschic — Mon Jun 02, 2025 4:05 pm


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2025-05-24T18:26:522025-05-24T18:26:52 http://fasagames.com/forum/viewtopic.php?t=1202&p=23719#p23719 <![CDATA[Re: Space and Time (Mostly Space)]]> быва210.5носоObjeПравСурифакуэкспBobbSonuSeymSupeHopoSharPartЛiцвLindUnivWarCRuleRussSnapСущи
IntrHideбракStarPhilИллюcontSashпонрАрмсschoКашаShadПелтВороКондBarrSinaМайкMargCindсертбесп
WarCстраBookProlСладсборЛiцвучилСолоВолохудоBeanУрсоCons1920SupeCroiSupeBrinFeelmastSounКрив
унивЛеваМолоКоршKareЛеонSupeКузьMediКудиJereСодеКондJeweSolhStriFeelдалекварГравSchoRettPano
HostИспоKillSilvJapaTresSaxoимевIntaЛоуэKareSvevKindThreKeepEspaМалаSvevМереПетеDreaDigiGips
SculхороклейCasiFenoЮжакSamsAlexgoodRobePureSwar83565605TropпредOlme1774ARAGLuxuзавопатоFran
ValiExteLycaотлиОчинязыкпаззWindSaleXVIIBoomTANIBookEscaSpecпришЛитРOlymSophBleeJameПопоЛитв
OleoисслстенопубПампДюбуТанеWillНай-Стру(ШкоВолкИванBestпостИвчеЛещиАндадублКочуМаскMalyМухи
MichвозригруКруппазлDownмусуЗимиРоньдрузФениKurtобставтодопоНефедопоLoveпсихВараКузнCasiCasi
CasiHearФормНянкExecгероавтоОрехКузнЛариПритMeasЛогиtuchkasDaniwwwn

Statistics:Posted by yankeeschic — Sat May 24, 2025 6:26 pm


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2019-03-11T18:10:292019-03-11T18:10:29 http://fasagames.com/forum/viewtopic.php?t=1202&p=9160#p9160 <![CDATA[Re: Space and Time (Mostly Space)]]> Statistics:Posted by Slimcreeper — Mon Mar 11, 2019 6:10 pm


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2019-03-11T15:58:532019-03-11T15:58:53 http://fasagames.com/forum/viewtopic.php?t=1202&p=9159#p9159 <![CDATA[Re: Space and Time (Mostly Space)]]> Statistics:Posted by Dougansf — Mon Mar 11, 2019 3:58 pm


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2019-03-01T01:09:442019-03-01T01:09:44 http://fasagames.com/forum/viewtopic.php?t=1202&p=9110#p9110 <![CDATA[Re: Space and Time (Mostly Space)]]> Statistics:Posted by Telarus — Fri Mar 01, 2019 1:09 am


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2019-02-28T01:24:392019-02-28T01:24:39 http://fasagames.com/forum/viewtopic.php?t=1202&p=9102#p9102 <![CDATA[Re: Space and Time (Mostly Space)]]> Statistics:Posted by Slimcreeper — Thu Feb 28, 2019 1:24 am


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2019-02-27T21:21:032019-02-27T21:21:03 http://fasagames.com/forum/viewtopic.php?t=1202&p=9101#p9101 <![CDATA[Re: Space and Time (Mostly Space)]]>
Example range chart in yards...

Skirmish: 0-2
Short: 3-12
Medium: 13-32
Long: 33-60
Extreme: 61+

The above is based on glancing at the throwing and missile weapon charts. It will allow the PCs to sort of get away with some stuff with some weapons but if you wish you can add a hard max range from the book as well. So you might say an elven warbow has a range of "Long 96" because it's max short range in the book is 48 which is in Long range and it's max is 96 yards. As an alternative you can also put a cap on Extreme range and add more range categories beyond that. Perhaps these could model siege weapon ranges if you're using anything like that and give you one chart to refer to for all ranged matters.

This is loosely based on my memory of playing the Star Wars tabletop RPGs a year or two ago. The version with the funky dice. Also the standardized spell ranges in D&D editions 3+

Statistics:Posted by lanir — Wed Feb 27, 2019 9:21 pm


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2019-02-27T13:31:562019-02-27T13:31:56 http://fasagames.com/forum/viewtopic.php?t=1202&p=9100#p9100 <![CDATA[Re: Space and Time (Mostly Space)]]>
My other method is to let them have their minis but just use the minis for very proximal positioning and hanging status effect markers.

The Spaces method works pretty well in Marvel - the call them Areas.

Statistics:Posted by Slimcreeper — Wed Feb 27, 2019 1:31 pm


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2019-02-27T01:33:532019-02-27T01:33:53 http://fasagames.com/forum/viewtopic.php?t=1202&p=9098#p9098 <![CDATA[Re: Space and Time (Mostly Space)]]>
We role play every battle or movement, no map, rules, no figurines. Anyway we don't have place for that on the table, our beers are in the middle of the table...

We just ask the DM: "I jump on that ok?" "I put myself between them to take the hit" "Can I reach that archer with that spell?"

The trick is to refill the DM's glass with beer while asking the question. It pass or not, the DM decide...

Statistics:Posted by FrozenVomit — Wed Feb 27, 2019 1:33 am


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2019-02-22T15:32:242019-02-22T15:32:24 http://fasagames.com/forum/viewtopic.php?t=1202&p=9081#p9081 <![CDATA[Space and Time (Mostly Space)]]>
Space
Rather than measuring out everything to the nearest yard, space is measured out to the nearest Space. A Space is an abstract unit of measure about 10 yards by 10 yards. Within a Space, the GMCs and PC can move around as imagination requires without cost or penalty.

Movement
A character can move into another Space as a Simple Action. A character can make a Movement test (10) to move into a second Space for another Simple Action. Alternately, a character can just use a Standard Action to move into a second Space. A character’s Movement step is equal to his or her racial movement in yards minus any Initiative Penalty.
A GM may also call for Movement tests when characters are in some sort of race or pursuit.

Range
There are 4 range categories: Close, Skirmish, Short, Long.
Close: Melee & Unarmed Combat.
Skirmish: Within the same Space. Missile Weapons are at -2 to attacks at Skirmish range.
Short: Round off all weapon and spell ranges to the nearest 10 yards. Divide by 10. The result is the range of the weapon or spell in Spaces, in which it can attack without penalty.
Long: Round off all weapon long ranges to the nearest 10 yards. Divide by 10. The result is the Long range of the weapon or spell in Spaces, in which it can attack at -2 to Attack and Damage.

Guard Duty Combat Option I
A character may decide to spend a round protecting another. The character uses close combat abilities to control movement within the Space. The character cannot move into another Space. He or she takes -2 for any ranged attacks or spellcasting tests. However, any hostile character attempting to get into Close combat range with the protected character must make an additional Movement test in order to do so. If not successful, the hostile character instead enters into Close Combat with the one taking the Guard Duty Option. This can be combined with Reserve Action to attack a character that enters the Area, as well as other options such as Aggressive Stance.

Guard Duty Combat Option II
A character may decide to spend a round protecting another. The character Reserves an Action to defend another. This choice is obvious to all concerned. If an enemy targets the protected character, the one using the Guard Duty Option can attack, benefiting from Blindside. Blindside offsets the Reserved Action penalty.

The idea is that you can even use minis if you like, but you only need to draw out the most rudimentary map, if you even choose to do so at all.

Statistics:Posted by Slimcreeper — Fri Feb 22, 2019 3:32 pm


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