Statistics:Posted by bleeding — Sat Dec 03, 2016 4:26 pm
Statistics:Posted by The Undying — Thu Dec 01, 2016 6:20 am
Statistics:Posted by Mataxes — Thu Dec 01, 2016 1:54 am
Statistics:Posted by Dougansf — Thu Dec 01, 2016 12:05 am
Statistics:Posted by Black Eagle — Thu Dec 01, 2016 12:03 am
Statistics:Posted by Kosmit — Wed Nov 30, 2016 11:22 pm
Statistics:Posted by Mataxes — Wed Nov 30, 2016 7:03 pm
Statistics:Posted by Tattered Rags — Wed Nov 30, 2016 5:02 pm
Statistics:Posted by Tanthalas — Wed Nov 30, 2016 5:00 pm
Statistics:Posted by Mataxes — Wed Nov 30, 2016 4:39 pm
I always felt like Earthdawn, more than any other system I played, had very little abstraction between the game's world and it's mechanics. People in-setting can acknowledge one another of achieving certain Circles in their chosen Discipline. They recognize when they have taken grievous wounds. They acknowledge when they are honing a particular Talent. They are always looking for the next kaer to explore to build their legend.The Undying wrote:This raised a worthwhile question as an aside. Do people see Adepts talking about Talents by name? Kind of "The winds favored my Air Dance on that blow, allowing me to Surprise Strike my opponent, leading into a Momentum Blow." You see this kind of stuff in the real world with martial/mystic arts. Or do you see Adepts as talking more about their abilities in more person, less specific ways? I like the flavor of this, but it's harder to marry that with the scholastic way in which an Adept is instructed in the ways of Talents.
I'm not really clear on how Trace Missile works. I think the implication is, after hitting a target, the shooter can ignore visibility penalties to the target and get a bonus to Mystic Aim tests against the target for some number of rounds. Looking at Player's Guide Talents as a frame of reference, only one has 'Arrow' in the name, Flame Arrow and it is a Talent that actually changes the properties of a piece of ammunition. There are two talents that have 'Missile' in the name, Call Missile and Missile Weapons, use of the word 'Missile' seems to clarify to me that it works with any ranged attack. There are also four Talents that have 'Shot' in the name, but all of those seem to be modifiers to the current attack as opposed to future attacks.The Undying wrote:Maybe "Beacon Arrow" if it's the "lasts X rounds variant? "Homing Arrow" if used per-round?
Statistics:Posted by Tanthalas — Wed Nov 30, 2016 4:31 pm
Statistics:Posted by Tattered Rags — Wed Nov 30, 2016 2:09 pm
Statistics:Posted by Mataxes — Wed Nov 30, 2016 2:05 pm