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FASA Games, Inc.FASA Games Forums and News 2025-06-03T02:30:26 http://fasagames.com/forum/app.php/feed/topic/110 2025-06-03T02:30:262025-06-03T02:30:26 http://fasagames.com/forum/viewtopic.php?t=110&p=26117#p26117 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]> audiobookkeeper.rucottagenet.rueyesvision.rueyesvisions.comfactoringfee.rufilmzones.rugadwall.rugaffertape.rugageboard.rugagrule.rugallduct.rugalvanometric.rugangforeman.rugangwayplatform.rugarbagechute.rugardeningleave.rugascautery.rugashbucket.rugasreturn.rugatedsweep.rugaugemodel.rugaussianfilter.rugearpitchdiameter.ru
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Statistics:Posted by yankeeschic — Tue Jun 03, 2025 2:30 am


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2025-05-25T02:35:232025-05-25T02:35:23 http://fasagames.com/forum/viewtopic.php?t=110&p=24089#p24089 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]> люби1102.8следBettAlanAssaРаднClauСмирJeanСуфиDormИндиMiffJackCorsXVIIЛюбоAndrFamiчитаязыкЕзер
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Statistics:Posted by yankeeschic — Sun May 25, 2025 2:35 am


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2017-01-27T23:11:082017-01-27T23:11:08 http://fasagames.com/forum/viewtopic.php?t=110&p=1116#p1116 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]>
Mataxes wrote:Prices for other thread items aren't given in the first two rulebooks at all, so it's impossible to say if the prices for them changed at all.

That said, I'm not a fan of thread items (even bland Novice ones) being "for sale." I mean, it's possible, but... well...

There's actually a thread on RPGnet about this sort of thing. An Alternative to the Magic Item Shop, which approaches the idea less like a retail store and more like trading in rare and collectible commodities (fine art, etc). In that sense, prices could be anything, based on demand and interest. (Indeed, there are some interesting role playing and story hooks involved in an 'auction' of magic items.)

Agreed - people don't "buy" items. Who has the time to make some magic item for some character to buy? Maybe a Magician makes a wand or two once a year to sell to pay for something - but otherwise that Magician has much better things to do. And for the thieves and Kaer robbers - well - Sure, Xan found that Zibberwonkle, but he doesn't even know what it is. By the time Xan has spent the time to research it (if inclined) I doubt he will want to just sell it. Better to trade it to that Circle 9 Troubadour who Xan wants a favor from or gift it to Xan's disciple or toss it in Death's Sea because it is cursed.

As for Undying's desire for crafting - makes sense to me. Even then, however, it is unlikely to be for money. More likely to be for favor with a Lord or Lady or to gain that magical group's efforts in another endeavor or to trick and curse them. Ooops. I mean help them.

Statistics:Posted by Loba — Fri Jan 27, 2017 11:11 pm


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2017-01-26T12:20:072017-01-26T12:20:07 http://fasagames.com/forum/viewtopic.php?t=110&p=1072#p1072 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]> Statistics:Posted by Tattered Rags — Thu Jan 26, 2017 12:20 pm


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2017-01-26T04:43:412017-01-26T04:43:41 http://fasagames.com/forum/viewtopic.php?t=110&p=1064#p1064 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]>
For other magical items, it depends on the price point. Cheaper ones like cleaning brooms may be treated as normal shop items, but more expensive ones are speciality items and treated as such. Keep in mind that the average labourer only makes a few silver a day, so when something costs hundreds of silver we're talking about months of a labourer's wages. These are not things likely to be sold in high volumes. So the local alchemist may have a few magical potions in stock in case someone with money needs them right now, but if you need more than a couple, you're going to have to put in a special order and wait for them to be brewed. Same deal with blood charms and other expensive, low demand magical items, unless you're in a big city, you're likely to have to commission them.

Statistics:Posted by Lys — Thu Jan 26, 2017 4:43 am


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2017-01-26T04:00:412017-01-26T04:00:41 http://fasagames.com/forum/viewtopic.php?t=110&p=1063#p1063 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]>

Statistics:Posted by Telarus — Thu Jan 26, 2017 4:00 am


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2017-01-26T03:47:132017-01-26T03:47:13 http://fasagames.com/forum/viewtopic.php?t=110&p=1062#p1062 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]>
Lys wrote:(You can also ransom Nikar himself, but he's likely to vigorously object to being taken at all.)
FTFY. Nethermancy is a thing.

Statistics:Posted by etherial — Thu Jan 26, 2017 3:47 am


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2017-01-26T03:18:532017-01-26T03:18:53 http://fasagames.com/forum/viewtopic.php?t=110&p=1059#p1059 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]>
Lys wrote:That's why the ED3 Gamemaster's Companion had no prices for Legendary items, they simply cannot be made.
Legendary items cannot be made, yes. However, even powerful general treasure could be considered priceless, and these aren't necessarily unique items or "uncraftable," just items that the knowledge for crafting them is either long lost or was only ever performed/perfected by a single Adept that has passed on, resulting in very few of them existing or only one remaining (thereby making it "unique" but not in the sense of "legendary" unique).

Statistics:Posted by The Undying — Thu Jan 26, 2017 3:18 am


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2017-01-26T03:20:342017-01-26T03:16:40 http://fasagames.com/forum/viewtopic.php?t=110&p=1058#p1058 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]>
Mataxes wrote:That said, I'm not a fan of thread items (even bland Novice ones) being "for sale." I mean, it's possible, but... well...
This is the direction D&D 5 went. You don't just stroll into a store anymore (RAW) and say "show me your magical goods; also, here is a +1 sword I found, I expect the standard rate of 1,000 gold, minus your commission." Only specific stores deal in magic, they are few and far between, they have very limited inventory, and if you're trying to sell them something, they MIGHT be willing to buy it for stock but more likely will only help you find a buy or hold it in an auction-house / consignment-shop fashion.

I think this is in-line with Mataxes's vision. In any of the major cities, I imagine there are A SMALL HANDFUL of stores that deal in thread items. On one hand, I could see these items as being considered so powerful (even if they 'suck', they're still few and far between) that people would never want to let them go, they'd stay within organizations or families; however, plenty of people fall on hard times, and it's always possible that an adventurer comes across an item that just really isn't useful for them or their companions. However, I also imagine that the stores are very eclectic in inventory: the chance that you'll find the specific thing you want is nearly impossible, and the chance that you'd even find something similar is probably low.

Now, that being said, I love the idea of Enchantment of thread items as a professional capacity, especially something players could perform, so I like the idea of this being present, even if it is exceptionally rare. I'd imagine these things work entirely on commission for specific products, generally operate on the restrictions of "crafted" level items, produce fairly broad results (following the anti-stacking rules but likely avoiding it even moreso), and are very, very expensive (the level of proficiency required is very high - I'm talking like mid-Master level Adept minimum - to perform enchantments when you are not heavily personally invested via material collect and the addition of significant acts). I'd also imagine they're be a rather lengthy wait for such services (takes a solid month for the enchantment, actual crafting of base components aside). Higher-powered items (*maybe* creeping into general treasure rank and effects level) with less generic capabilities could also likely be Enchanted, but unless it's a player doing this as part of their adventuring (collecting for materials, going on specific errands to search down long-lost enchanting formulas and methods, etc), I'd put this outside of a purchasable service.

Of course, I also personally believe that Blood Charms and armors powered by Blood Magic should be far less common and harder to get. In my world-view, you aren't stumbling into the General Store, or even the Arms and Armor store, to buy these. You're hunting down specialty shops or dealing directly with Nethermancers (either turned merchant or acting as the enchanter with someone else as the people person front of shop). For me "rare" does not just me "go to a big city."

Statistics:Posted by The Undying — Thu Jan 26, 2017 3:16 am


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2017-01-26T03:11:162017-01-26T03:11:16 http://fasagames.com/forum/viewtopic.php?t=110&p=1057#p1057 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]> Statistics:Posted by Lys — Thu Jan 26, 2017 3:11 am


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2017-01-26T02:21:572017-01-26T02:21:57 http://fasagames.com/forum/viewtopic.php?t=110&p=1056#p1056 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]>
That said, I'm not a fan of thread items (even bland Novice ones) being "for sale." I mean, it's possible, but... well...

There's actually a thread on RPGnet about this sort of thing. An Alternative to the Magic Item Shop, which approaches the idea less like a retail store and more like trading in rare and collectible commodities (fine art, etc). In that sense, prices could be anything, based on demand and interest. (Indeed, there are some interesting role playing and story hooks involved in an 'auction' of magic items.)

Statistics:Posted by Mataxes — Thu Jan 26, 2017 2:21 am


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2017-01-25T23:09:302017-01-25T23:09:30 http://fasagames.com/forum/viewtopic.php?t=110&p=1047#p1047 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]> Statistics:Posted by The Undying — Wed Jan 25, 2017 11:09 pm


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2017-01-25T23:02:262017-01-25T23:02:26 http://fasagames.com/forum/viewtopic.php?t=110&p=1046#p1046 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]> Statistics:Posted by Lys — Wed Jan 25, 2017 11:02 pm


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2017-01-25T22:54:132017-01-25T22:54:13 http://fasagames.com/forum/viewtopic.php?t=110&p=1045#p1045 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]>
"Only Standard Matrix Objects can typically be found for sale, and even that is rare. Magicians that use matrix objects typically create their own. Market prices are at gamemaster’s discretion, but typically start at 500 silver and increase from there."

Statistics:Posted by Telarus — Wed Jan 25, 2017 10:54 pm


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2017-01-25T21:41:102017-01-25T21:41:10 http://fasagames.com/forum/viewtopic.php?t=110&p=1043#p1043 <![CDATA[Re: [Ed4] Spell Matrix Item cost]]>
RazanMG wrote:Now Spell Matrix item costs 500 silver, in Classic edition it was 1500 silver. Is spell matrix object so easy to Enchant so its cost is so low?
I am confused, where is the cost for Spell Matrix Items? As far as i know they're Thread Items, which don't have any specific cost for each item so much as a range based on the item's power.

Statistics:Posted by Lys — Wed Jan 25, 2017 9:41 pm


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