Statistics:Posted by Bonhumm — Sun Nov 25, 2018 3:46 am
Its not assumption its a fact, devs clearly stated it.So your assumption that LOS is required for every spell except Mystic Shock is wrong.
Statistics:Posted by RazanMG — Sat Nov 24, 2018 1:52 pm
So, you disagree with the clearly defined rules on page 387 about Cover modifying MD?
The physical manifestation going around objects is the last step of a successful spellcasting test, which is more of a special effect after all the important issues of targeting have been addressed.Material objects between the caster and the target will not prevent a spell from reaching the target unless they block the magician's line of sight. Targets receive a bonus to their Mystic Defense for cover to reflect the increased difficulty of targeting them successfully. If the Spelcasting test succeeds any physical manifestation that accompanies the spell avoids physical obstacles to strike the spells target.
Statistics:Posted by Baravakar — Sat Nov 24, 2018 1:28 pm
Statistics:Posted by Belenus — Wed Nov 21, 2018 11:16 pm
Statistics:Posted by Belenus — Tue Nov 20, 2018 2:19 pm
I was still hoping for a clear and definite declaration from them about this. Still I personally agree that this seems to be canon.RazanMG wrote: ↑Sun Nov 18, 2018 8:33 pm1. Need Line of Sight (or touch). Only Mystic Shock is an exception.
2. Not magic and magic objects between caster and target will prevent spells from working if there is no LoS. Only Mystic Shock is an exception.
3. The End
Astral Sense doesn't let you to see (LoS) only to sense magical things. And because you sense it not see it, and need Line of Sight to cast spell, it doesn't let you to cast spell on someone behind wall.
Statistics:Posted by Bonhumm — Tue Nov 20, 2018 3:13 am
The physical manifestation going around objects is the last step of a successful spellcasting test, which is more of a special effect after all the important issues of targeting have been addressed.Material objects between the caster and the target will not prevent a spell from reaching the target unless they block the magician's line of sight. Targets receive a bonus to their Mystic Defense for cover to reflect the increased difficulty of targeting them successfully. If the Spelcasting test succeeds any physical manifestation that accompanies the spell avoids physical obstacles to strike the spells target.
Statistics:Posted by Dougansf — Mon Nov 19, 2018 1:59 pm
Statistics:Posted by RazanMG — Sun Nov 18, 2018 8:33 pm
This is where the issue lies. The wizard is not sensing though the wall. The wizard can sense the wall is there but his (or her) sense also wraps to all sides of it, not through it.Baravakar : ↑
Yes there maybe a wall physically between the wizard and the target but when the wizard has Astral Sense up, their field of perception is everything in a 30 yard radius. There is no physical wall visually between the wizard and the target when the wizard's perception includes both sides of the wall and the front and back of the target.
Dougansf:
The wizard can sense the wall as well, it's still there, the Wizard can simply Sense through it. Objects still provides cover to the target.
The wizard's astral sensing enchantment from the spell allows him (or her) to see (for the lack of a better word) all things in a 30 yard radius.Baravakar: ↑
People keep ignoring that Astral Sense enhances Astral sight from LoS to a 30 yard radius.
Dougansf:
At no point is that being ignored. Technically it's changing Astral Sight from Rank x 10 yards to 30+ yard radius.
For the (dead) wooden building there is no total cover to consider. Spells do not bend around corners....Dougansf:
Total Cover prevents attacks against PD and MD. Despite the fact that you may hear them just around the corner, and know where they are, the spell still can't bend around the corner (See Bank Shot as the way around this for Archers, or Mystic Shock for Wizards).
Statistics:Posted by Baravakar — Sun Nov 18, 2018 5:01 pm
Statistics:Posted by ChrisDDickey — Sun Nov 18, 2018 12:53 pm
Statistics:Posted by Bonhumm — Sun Nov 18, 2018 11:06 am
Statistics:Posted by ChrisDDickey — Sun Nov 18, 2018 3:45 am
Statistics:Posted by Bonhumm — Sun Nov 18, 2018 12:25 am
Mataxes wrote: Imprints are (relatively) easily detected but don't provide much information beyond "there's magical energy/life force here".
Panda wrote:For this kind of information, you are going to need to have astrally sensed the target, which is made against their Mystic Defense. Even then, I would be skeptical of providing these details unless they have a true pattern of their own. A generic sword has as much of a pattern as rocks - this quickly leads down the path of information overload. If it doesn't have a living pattern, it shouldn't be showing up here. Again, if you would like to provide this information, it is your game and you should do so.ChrisDDickey wrote:Focusing your attention on the back of the cottage, you pick up the astral imprints of their weapons and armor. Again you need to roll at least an 8 to more closely observe these astral imprints and the astral imprints of their gear.
Along those lines, I would consider requiring additional successes to do so: at one, you get basic information. After that, each additional success allows for a question similar to Evidence Analysis. This narrows it down to what the adept is actually paying attention.
Panda wrote:The first test to perceive astral space allows you to differentiate between what you are seeing, just with no real details. It's not that you are seeing the imprint of a dead log, you are seeing the imprint of "stuff". There is a bunch of impenetrable "stuff" on the ground and astrally it is completely uninteresting. You aren't seeing a mundane sword because it may as well not exist compared to the true pattern using it. When you get down to it, Astral Sight is primarily interested in true patterns. If you will, true patterns are visible at the astral wavelength, everything else is some level of background noise.
To be fair, the topic of astral space has been left deliberately vague and mysterious for a variety of reasons. One of the reasons is so GMs aren't boxed in by any "official" answers and you can tell the stories you want. This explicitly isn't a setting where all of the answers are known. Magic isn't fully understood. Arguably, it isn't even well understood. There are a lot of general rules and guidelines, but also a lot of exceptions. Thread items spontaneously generate, here seem to be some correlations, but no one knows how to trigger the event. Same with pattern items. Pattern items cannot be thread items, except when they are (a Weaponsmith's heartblade is the prime example of this). The entire field of true illusions is more like a number of strangely connected loopholes in the "laws" of magic as they are understood by Wizards. Basically the magical equivalent of somewhere between quantum mechanics and mysticism, fully leveraging the observer effect.
There is also an official quote somewhere in a different thread that I did not find today that an Adept or other living name-giver hiding in (or even just standing next to) a living bush is quite easy to overlook with Astral Sight/Sense. Yes, if you look closely at the bush you CAN sense the name-giver. But if you are not looking specifically at that bush it is easy to overlook the name-giver. Because it is something living in/near something living. Easy to get the two confused if you did not roll very high on your Astral Sensing test.Mataxis wrote:If you are aware somebody is there --- typically with normal vision, but at GM discretion awareness through other methods may apply -- then you can astrally sense them with a single action. The level of astral corruption acts as a modifier to their MD.
In the latter case, where you aren't aware of the spirit, it would take two. You could do a 'generic' astral sensing (DN 6+mod) to detect imprints in the area (Note 1), and then once you are aware of the imprint, can focus in on it with a new roll (Note 2).
Note 1: I would rule that most concealing magic would hide the imprint (as discussed with the Stealthy Stride talent) and the generic sense roll would need to overcome that DN (modifed by astral space).
I think that is something that would require study with Thread Sight, not a few quick glances with Astral Sight, and again I think it is also important to not allow Astral Sight to not impinge upon the domains of Thread Sight, Matrix Sight, Emphatic Sense, or Lifesight. Astral Sight is good but meant to be limited. Wizards always try to do too much with it.Bonhumm wrote:Beating the MD would allow you to figure out what kind of magic it is (hey, it's a desperate blow blood charm or a thread item or even a Pattern item) and/or target it for a spell.
Statistics:Posted by ChrisDDickey — Tue Nov 13, 2018 4:53 am