Thain Heroes & Commanders

Unit Pack U18-4520

Unit Name: Dagorkan’yaghar with Winter Wolves (U18-4520)

Army: Thain

Unit Type: Commander

Unit Description: Dagorkan is a chieftain of the Wolf tribe. He has gained renown across the Thain islands for his unshakable bravery. When the demons invaded the southern parts of the islands, Dagorkan walked out to meet them. He led the warriors of the Wolf tribe and fought off wave upon wave of demons until the onslaught lessened and the tribe’s defenses could be secured. The chieftain wears chainmail over thick cloth and a wolf skull headdress to mark his position. He is followed everywhere by his faithful wolf companions.

Unit

Dagorkan’yaghar

Move: 8 Ranged: 6/ Melee: 7
Morale: 5 Hits: 2
Special:  Medium Armor, Skirmisher, 2 melee attacks
Ranged

Melee

Two-handed sword:  TN 4

Model point cost: 72 Unit point cost (1): 72
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

 

Unit Name: Winter Wolves (U18-4520)

Army: Thain

Unit Type: Commander

Unit Description: These massive wolves are the companions of the Wolf tribe chieftain. In the tribe’s tradition, when a new chieftain is chosen, he goes into the wilderness and wins the trust of as many winter wolves as he can. This symbolizes the new leader’s blessing from the wolf spirits. If the new chieftain cannot complete this task and returns without companions, he is summarily replaced with a new candidate.

Unit

Winter Wolves

 

Move: 12 Save: 7
Morale: 6 Hits: 1
Special:  
Ranged

Melee

Bite: TN 6

Model point cost: 22 Unit point cost (1): 22
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

 

Unit Pack U18-4528

Unit Name: Astagar the Crow (U18-4528)

Army: Thain

Unit Type: Cavalry Commander

Unit Description: Astagar is the foremost commander of the Eagle tribe. The title of “the Crow” has been given to a select few commanders within the tribe throughout history and is a significant honor. A commander worthy of the title has proven to be especially cunning. Astagar proved his worthiness during several raids against the Elves. His intelligence and foresight led to many successful campaigns and resulted in the elimination of dozens of magical items.

Unit

Astagar the Crow

 

Move: 13 Ranged: 6/ Melee: 7
Morale: 6 Hits: 5
Special:  Unarmored, Buckler, Commander 4
Ranged

Melee

Longsword: TN 5

Model point cost: 130 Unit point cost (1): 130
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

 

Unit Name: High King Fosrath (DW4528)

Army: Thain

Unit Type: Commander

Unit Description: It is not often that the Thain crown a High King. Such a person must prove him or herself to be physically and intellectually exceptional and have the interests and welfare of all the Thain tribes as his or her foremost priority. High King Fosrath was crowned in the year 871 during an all-tribe council. He was able to rally all seven tribes and inspire confidence that the demons could be defeated through their combined strengths. Fosrath’s coronation was cut short due to the need for quick action, but it was still an event the likes of which had not  been seen in three hundred years of Thain history.

Unit

High King Fosrath

 

Move: 8 Save: 6
Morale: 4 Hits: 5
Special:  Medium Armor, Commander 5
Ranged

Melee

Two-handed Sword: TN 4

Model point cost: 130 Unit point cost (1): 130
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

 

Unit Name: Iltraftin (DW4528)

Army: Thain

Unit Type: Commander

Unit Description: Iltraftin hails from the Boar tribe and is a relatively young commander, though he has proven effective in the role. He is small by tribal standards, but his skill with a blade is unquestionable. The Boar tribe generally values brute strength above weapons skills, but Iltraftin has still managed to gain the respect of the tribe’s most seasoned warriors. He carries a buckler, sword, and dagger into battle.

Unit

Iltraftin

 

Move: 8 Save: 6/ Ranged: 7
Morale: 7 Hits: 2
Special:  Buckler, Light Armor, Commander 2
Ranged

Melee

Sword: TN 6

Dagger: TN 8

Model point cost: 38 Unit point cost (1): 38
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

 

Unit Pack U18-4535

Unit Name: Grum Earthminder (U18-4535)

Army: Thain

Unit Type: Commander

Unit Description: Grum Earthminder is the Boar Tribe’s oldest and most celebrated leader. He wears a helmet made of a boar’s skull and no armor, but he seems to be blessed by the spirits because his skin is touch and resist many wounds. He fights with his bare hands and even has small tusks grafted onto his own teeth.

Unit

Grum Earthminder

 

Move: 8 Save: 7
Morale: 5 Hits: 3
Special:  Natural Armor (Light), Commander 3
Ranged

Melee

Tusks: TN 6

Model point cost: 60 Unit point cost (1): 60
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

 

Unit Name: Harven (U18-4535)

Army: Thain

Unit Type: Commander

Unit Description: Harven is one of the Thain tribes’ most powerful spellcasters. From a young age, he showed a strong talent for speaking with the spirits and harnessing the elements. His magic bolsters his troops and inspires fear in his adversaries. Being of the Sinners, he has been forbidden from becoming a full-fledged shaman, but the title is meaningless to him. His magic still outstrips many of the shaman of the islands. He carries a longsword in battle if he has need of it.

Unit

Harven

 

Move: 8 Save: 8
Morale: 7 Hits: 2
Special:  Unarmored, Caster 4 (SP: 32), Commander 2
Ranged

Melee

Longsword: TN 5

Model point cost: 264 Unit point cost (1): 264
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

 

Unit Name: Garrad All-Seer (U18-4535)

Army: Thain

Unit Type: Commander

Unit Description: Garrad All-Seer earned his name before losing his eye to a demon attack seven years ago. The two-handed axe he wields is an heirloom from the early days of the Bear tribe, which Garrad commands. The axe itself holds a place of honor within the tribe and is passed from one leader to the next. Garrad is one of the handful of Bear tribe chieftains that actually wields the axe in battle, rather that simply using it as ceremonial decoration, and he uses to great effect.

Unit

Garrad All-Seer

 

Move: 8 Save: 7
Morale: 5 Hits: 4
Special:  Light Armor, Commander 4
Ranged

Melee

Two-Handed Axe: TN 5

Model point cost: 84 Unit point cost (1): 84
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

 

Unit Name: Red Moon (U18-4535)

Army: Thain

Unit Type: Commander

Unit Description: Red Moon is a legendary warrior of the Mountain Lion tribe. He is far older than he appears at first glance and has gained the respect of all the Thain tribes, not just his own. He most often lives solitarily, preferring to roam the wilderness with this animal companion, Lillith. However, when he is needed, he heeds the call to lead his tribe in battle.

Special: Controller- Red Moon grants Lillith a -2 Morale bonus as long as she is within six inches of her controller.

Unit

Red Moon

 

Move: 8 Save: 6
Morale: 5 Hits: 2
Special:  Medium Armor, Caster 2 (SP: 16), Commander 2
Ranged

Melee

Longword: TN 5; Sword: TN 6

Model point cost: 69 Unit point cost (1): 69
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

 

Unit Name: Lillith (U18-4535)

Army: Thain

Unit Type: Familiar

Unit Description: Lillith is a mountain lion and companion to Red Moon. She is an exquisite example of her species and seemingly far more intelligent than the average mountain lion. She found Red Moon on one of his exploring adventures when he was a youth and has rarely left his side since. Some say she is an avatar of the mountain lion spirit and saw something special in Red Moon, and so blesses him with long life and vitality. Whatever the case, her knowing gaze and eerie intelligence has been known to cause her prey to wet their trousers. That is, if they see her coming. 

Special: Familiar- Lillith starts the battle on the field. Lillith can move no more than ten inches from her controller, Red Moon, and gains no benefits from any other commanders. If Red Moon dies, Lillith immediately becomes an uncontrollable unit, cannot join any other unit’s formation, and suffers a +2 Morale penalty.

Unit

Lillith

 

Move: 11 Save: 5
Morale: 7 Hits: 2
Special: Natural Armor (light)
Ranged

Melee

Claws: TN 8;

Bite: TN 9

Model point cost: 44 Unit point cost (1): 44
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

 

Unit Name: Shiroh’ayed (U18-4535)

Army: Thain

Unit Type: Commander

Unit Description: This hero of the Owl tribe is one of the Thain’s most celebrated archers. His calm demeanor makes his aim true and his command dependable. He has even been called upon to train archers of other tribes when there is a threat to the whole of the Thain islands, like the demons present now.

Unit

Shiroh’ayed

 

Move: 7 Save: 7
Morale: 6 Hits: 3
Special:  Medium Armor, Commander 3
Ranged

Longbow

Melee

Unarmed: TN 10

Model point cost: 66 Unit point cost (1): 66
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
5 5 6 6 7 8 9 9 10

 

Unit Name: Kirari (U18-4535)

Army: Thain

Unit Type: Commander

Unit Description: Though many women within the Thain tribes are respected as formidable warriors, few of them rise to the position of commander. Kirari, princess of the Dragon tribe, is a rare example of the exception. She wears no armor, carries no shield, and her striking beauty belies her astounding skill with a sword. Her speed and agility keep her just out of reach of her enemies’ swings and her fighting style uses her sword to defend as often as it attacks. Legions of warriors follow her eagerly into even the most hopeless battles, and she has yet to let them down.

Unit

Kirari

 

Move: 8 Save: 6
Morale: 6 Hits: 3
Special:  Unarmored, Commander 3
Ranged

Melee

Longsword: TN 5

Model point cost: 63 Unit point cost (1): 63
Target Numbers by range in inches
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18