zayven wrote:1: The section on designing models states that a model gets one attack regardless of how many melee weapons it carries, but there are some models that specifically have the "2/3 melee attacks" special quality (some commanders, cavalry lancers, etc). Do such models always get to make multiple melee attacks or only under special circumstances (during a charge, for instance)?
Models with multiple melee attacks get to make that number of melee attacks per turn if they are in melee. You've paid the points for the advantage. It's not conditional unless it explicitly says so in the model description.
zayven wrote:2: On the same subject, the cavalry lancers are armed with both a lance and a saber. Considering that the lance is a TN 4 and the saber a TN 6, why would anyone ever use the saber? The description of the lance says that it is typically used once and then discarded, but I didn't see anything else about its usage in the rules. The description of the lancers, on the other hand, says that they're expected to use the lance unless they dismount. Is the lance a one-time use weapon?
There needs to be a rules clarification here. We debated about losing one lance per unit per Hit inflicted, but the bookkeeping on that would get complicated. The lance is meant to be used in charging, and the saber in melee. If you're in melee, the lance isn't useful.
zayven wrote:3: Unformed units suffer a +2 TN penalty on Morale checks. Am I correct in assuming that this applies to all post-melee Morale checks? It seems clear enough, but I just want to double check because this means that units are going to be failing LOTS of Morale checks after melee engagements. Still, I suppose that emphasizes the importance of veteran/elite units and ensures that melee battles won't drag on forever.
Yes, that penalty applies to all Morale checks made while unformed. This makes Commanders much more useful as they can rally units within range, and reflects the historical fact that green troops tend to scatter after the first impact with the enemy.
zayven wrote:4: When determining casualties for the purposes of Morale checks, do you round up? If I have a unit with 10 models and they suffer 2 casualties, do I round that up and treat it as 25% or do I round up the unit size (so round the 10 model unit up to 12 when factoring casualty %). Also, how does having a commander in base contact affect this calculation? If an 8 model unit has a commander attached (9 models total), does losing 2 models still trigger a Morale check? This may seem like a nit-picky question, but it came up several times in play.
For the casualty percentage trigger, you have to cross the border. If your 10-model unit loses 2 models, it's suffered 20% casualties, and does not make a Morale check. If it loses 3 models, however, it's at 30% casualties and must make a Morale check, because it's crossed the 25% border. The commander does not count as part of the unit for the Morale check trigger, but does grant a bonus to the unit for the Morale check equal to the commander's rating. Also, it may not be clear in the book, but if a Commander in base contact with a unit is killed, the unit must make a Morale check, under the rule applying to friendly units within command radius.
zayven wrote:5: Are there rules anywhere for combining units of a similar type? For example, if two regular infantry units are reduced to half strength, can they combine and reform as a full strength unit? I can see why you couldn't do this with different type units or units of different rank (both for practical and bookkeeping purposes), but I would think that comparably trained soldiers could integrate with each other relatively easily. I know there's a rule for unformed units having the same stats when they fail Morale checks to move through each other, but I couldn't find anything for deliberately forming a new unit.
I would rule that you make a Morale check to see if the two partial units can coordinate into a formed unit, to parallel the rule that says you have to make a Morale check when combined units try to separate. I would only allow this for units of similar type and rank, as you pointed out. If both half units had a Lieutenant, the extra officer is counted as a model but not as an officer. Only one Lieutenant can be in command at a time. This sorts out the bookkeeping for having an officer that's integrated with the unit and not on a separate stand.
zayven wrote:6: Do units have to make an immediate Morale check when a commander within range or in stand contact goes down? I could see why they wouldn't need to given that they're trained soldiers ("stiff upper lip" and all), but considering that troops in the 1879 rules are rather skittish, it seems like a conspicuous omission.
Rule is at the top of page 58. If the commander goes down, the troops must make an immediate Morale check, regardless of experience level. The more experienced the troops, the more likely they are to hold together at the loss of their leader, but even today, if the lieutenant gets hit, there's a brief period of sorting out. The sergeant has to be quick to assume command and keep the troops together, and that quickness is reflected in the experience level of the unit.
zayven wrote:Sorry for the barrage of questions. I'm enjoying the game, but just want to make sure I'm getting all the little details right.
This forum is for just such a barrage. Not a problem. Eventually, I'll compile the rules clarifications and such from here into errata, and then those will go into the next edition.