Errata to print editions

Discussion on the Fading Suns game line, errata, and feedback not related to playing or GMing.
Tupteq
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Errata to print editions

Postby Tupteq » Sat Oct 25, 2014 6:24 am

First, I'd like to say "hello", because I'm new here.

And now, to the business - do you have an errata to the paper editions of FSR books? Right now I'm reading Player's Guide (edition January 2014) and there's ton of errors. Some of them (not all) are noted in topic related to Player's Guide, but not all were corrected.
I read about errata for few times in this forum, but after two years passed, I still don't see anything in "downloads" section. So, do you have an errata?

I know that PDF version is probably more up-to-date, but I only have a hard copy, so it doesn't work for me.

P.S. I have a list of my findings (errors, for now only in character creation section), I can send it to you, if you care at all.

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Angelman
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Re: Errata to print editions

Postby Angelman » Sat Oct 25, 2014 6:35 am

Please do flag any errors you find! Tood did a great job on plugging errors with the first text update, but sadly we didn't get them all. Any help you guys can offer would be most appreciated :)

I do not think we made an errata file. I think we just concentrated on fixing bugs for the second printing...
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Holz
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Re: Errata to print editions

Postby Holz » Sat Oct 25, 2014 6:06 pm

I've got both the PDF and print versions on 1st edition. Yet a PDF with the errata made available for free would be nice!
If possible of course!
To hell with information, ammunition is ammunition.

If brute for ain't working you ain't using enough.

Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/

Aurin
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Re: Errata to print editions

Postby Aurin » Sun Oct 26, 2014 12:34 am

Welcome to the boards!

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Angelman
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Re: Errata to print editions

Postby Angelman » Sun Oct 26, 2014 6:01 am

What Aurin said! Welcome Tupteq :) (I forgot my manners for a second there :p )

Making an errata pdf would not be impossible, although it would take work hours out of our schedules to write upcoming books, especially since I suspect we didn't really make a note of the updates we made between printings. FSR has been all about firefighting struggle from the start, I am afraid.
Writer, editor, & developer for:
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DramaScape (numerous projects)

Tupteq
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Joined: Mon Oct 13, 2014 3:55 pm

Re: Errata to print editions

Postby Tupteq » Tue Oct 28, 2014 12:08 pm

I think errata would be VERY helpful. Especially for people who don't know old FS books. Number of errors in book may cause a big confuse for unfamiliar readers. Below are my notes (pages 100-200 for now, I started making notes around p.100 and now I'm around p.200). I'm not a native English speaker, so I (mostly) focused on technical aspect:

My notes are correct for print edition, edition January 2014.

To describe location of incorrect text I used following code:
Legend: L = left column, R = right column, T = from top, B = from bottom, M = middle of the column
Example: LT12 = line 12 from top in left column
Note structure: <page num> <location on page> - "<incorrect text, optional>" - <my notes>
Example: 100 RT10 - "Focus skill" - there's no such skill = page 100, right column, line 10, text "Focus skill", my notes: there's no such skill

100 RT10 - "Focus skill" - there's no such skill in FSR
106 L table B2 - "per Scene" - there are no Scenes anymore
106 - there's a border around the whole page
113 RT10 - "Riches (9pts)" - Riches costs are now multipliers of 4: 4/8/12,...
118 R Shelit - "Redemption" - there's no such skill in FSR
118 R Shelit - "Extrovert" - there's no such characteristic in FSR
118 R Thana - "Charm" - there's no such characteristic in FSR
118 R Trusnikron - "Extrovert" - there's no such characteristic in FSR
118 R Van Gelder - "Extrovert" - there's no such characteristic in FSR
121 L - Ur-Ukar - calculated cost is 0, not +1
121 LD4 - "Sensitive Touch (2pts: +2 Perception" - description on p.148 says that this blessing costs only 1pt (so, ur-ukar is even cheaper)
121 R - Vorox - cost of royal Vorox should be 15, not 16 (9+6=15)
121 R - Vorox, Blessings - "base run 14 meters" - Blessing Giant provides +2 Move (p.149)
121 R - Vorox, Blessings - "Sensitive Smell (1pt: +1 Perception" - description on p.148 says that bonus is +2 Perception
121 R - Vorox - Bite has a modifier to initiative, I think you resigned from initiative modifiers in all other situations
122 - examples on this page are copy/paste from pages 113-114 (I felt deja vu reading it)
123 L Hazat - "Communication +1" - no such skill in FSR
127-128 Cathedral, Orthodoxy/Avesti/Eskatonic - "Investigate" - no such skill in FSR, there is Investigation
128 L Orthodox, Preacher/Pastor - "Communication +1"
129 R Muster - "Control (Group)" - I guess it should be "Control (choose)"
130 RD1 - "Gambling" - no such skill in FSR, there's Gaming
132 Early Career, Umo'rin Counselor - "Rank (Federate)" - no description of this rank (nor cost, assumed 4)
132 Early Career, Umo'rin Counselor - only 14 points for skills (instead of 15)
132 Early Career, Voavenlohujn Priest - only 13 points for skills
132 Early Career, Vhem-saahen Champion - only 13 points for skills
132 - it looks like 2 points are subtracted from early career to compensate ur-obun cost, but then "In Extra Stages" note subtracts this 2 points again
133 Upbringing - 6 points in skills, I guess it includes extra point from being an ur-ukar (but as I noted above, ur-ukar cost should be 0)
133 Apprenticeship, Warrior/Outlaw - "Impress" - no such skill in FSR
133 Early Career, Chieftain - only 14 points for skills
133 Early Career, Warrior/Outlaw - only 14 points for skills, only 3 points on Benefices (should be 4)
134 - Upbringing, both Chieftain and Warrior - "base run 14 meters" - Blessing Giant provides +2 Move
134 - Upbringing, Chieftain - 16 points on skills (11 above standard)
134 - Upbringing, Warrior - 15 points on skills (10 above standard)
134 - Early Career, Chieftain - 12 points on skills (3 below standard)
134 - Early Career, Warrior - 12 points on skills (3 below standard), 3 points on Benefices
134 - Vorox has only one Tour of Duty, so it's 20 points left to spend. 9 points is taken by being a Vorox, another 11 (or 10) is returned in skills in upbringing (so total is 0 for Chieftain and -1 for Warrior), but then Early Career provides less points (by 3), so Vorox has 4 points less at the end, Warrior has also 1 Benefices point less.
135 Theurgic Calling, Neophyte Theurge - "to psi power" - a copy/paste from psi
137 RT9 - "Volt Redemption" - no such skill in FSR
137 RM A beginning character... - "The one exception to this rule" - the whole sentence is a copy/paste from characteristics and doesn't apply to skills
139 LT last line of Optional Rule - "and one Extra Stage" - I think it should be two Extra Stages
139 R Young Adult - "3pts to a Rank Benefice" - Rank cost 4/8/12/...
141 RD12 and RD8 - Malefaction is treated like a skill, but this is a skill group
141 RD13 - "Influence +2", "Malefiction +2" - on p.129 there's Influence +1, Malefaction +1 also Etiquette +1 and Language are missing
142 RD4 - Slug Guns is not a natural skill anymore, so it should be at 1, not at 4
143 LT 1st paragraph - only 14 points are spent on skills (declared 15)
143 RD6 - leather jerkin doesn't work with dueling shield, also - dueling shield cost is 700 (not 500), after that price adjustment 73fb is the proper cash left
143 - Susan spends 47 Extra points (declared 43)
144-145 - I was angry that there are so much errors, so I didn't calculate values for this pages :)
148 LD1 - "+2 Gambling" - no such skill in FSR
149 RD1 - missing closing bracket (at this point I started also noting typos)
151 LD16 - "Ally 1-11pts" - on p.154 Ally's cost is 1-22pts.
156 LM Advisor - "see Think Machines (p.278)" - Think Machines are on p.299
162 T9 - "Remember, me, beast?" - isn't first comma superfluous?
163 LB7 - "Training" is unnecessarily bold
168 LD5 - "While anyone with Remedy" - there's no such skill in FSR
174 RM Faction Lore - "Roll: Wits + Faction Lore" - this skill requires specialization, other skills like that add "Specialization" to roll (see Performance Roll on the same page). The same situation with all other Lore skills requiring specialization (it might be intentional, although IMO inconsistent).
178 RT4 - "It also allows a character to mask her aura, and at higher levels to project an illusory aura." - Really? is it possible with Self Control? I didn't find any information about this (yet).
179 LT5 - "increased" - shouldn't it be "increase"?
179 RT Hold Your Breath - I think these rules contradict with Asphyxiation rules on p.104
179 RT12 - "seventeenth" - not "sixteenth"?
179 RM Jumping - distances are in feet, but on p.89 (RM Measurement) is written :All distances and wights in FS are measured in metric units"
182 RM Charm - "swaying larger groups requires Communication" - no such skill in FSR
183 LM Spacecraft Operations - "Roll: Tech + Spacecraft." - missing "Oparations", unnecessary dot at the end
194 RD6 - "Dervish Hierarchy" - it should be a heading
195 RD14 - "Dexterity + Fighting" - no such skill in FSR (should be Fight)
199-200 Omen - "Observation" skill is used for levels 6, 7, 9. In FSR we have Observe

I can provide more, but only if you promise that you'll make use of it :)
I'm mentioning about this because other people already noted many errors, but Lifepaths Supplement still contains some errors (like Communication skill).

I hope you (FASA Games) won't hate me after this post :)

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Angelman
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Re: Errata to print editions

Postby Angelman » Tue Oct 28, 2014 1:36 pm

We will absolutely not hate you for this post, Tupteq! This is probably one of the most helpful single posts anyone have ever made :D

I can promise you that we will use it, for we intend to update the book continously, but I am not sure we will dedicate the time and writing effort to make a complete errata... I just don't know... I would personally prefer to dedicate my energy to new stuff to be honest :p But yeah, we will at the very least keep updating the pdfs as well as subsequent printings of the books (although that won't help you much...).

The vast majority of your flagings seem to be FS3 termonology that found its way into FSR... We shall do better in the future (and also, the future shouldn't be as much of a crazy, firefighting with no time to do it, as we experienced in the past)
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Angelman
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Re: Errata to print editions

Postby Angelman » Tue Oct 28, 2014 1:37 pm

(I hope that didn't come off as arrogant)
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Bogie
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Re: Errata to print editions

Postby Bogie » Thu Dec 25, 2014 12:05 am

I totally don't mind having the list. :) The more errata people send in to us the easier it will be to fix it in the next printing.

-Todd
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Director - FASA Games
Line Developer - Fading Suns / Noble Armada
Hail Freedonia!

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Holz
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Re: Errata to print editions

Postby Holz » Sat Jan 10, 2015 9:07 pm

Any fixes we should use on the errata?
To hell with information, ammunition is ammunition.

If brute for ain't working you ain't using enough.

Fan site of the FS Universe: https://fadingsunsbr.wordpress.com/portal/


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