Lets Start a War!

Discussion on game mastering Fading Suns. May contain spoilers; caution is recommended!
Leviathan of Maddoc
Posts: 163
Joined: Mon Sep 01, 2014 8:33 pm

Lets Start a War!

Postby Leviathan of Maddoc » Wed Jun 15, 2016 4:12 pm

So you're a powerful devious scheming bastard who would benefit from two local factions having a full out exchange of attrition in the middle of prosperous peace. You already have the advantage of two landholding factions that don't get along so how do you light the fuse on that keg of dynamite.

My personal view would be framing your neighbors for offenses against the other's lands or estate including Attempted assassinations, attempted kidnappings and attempts to sabotage their economy. You'd want to make sure that those that carried out these missions either had no inclination to cooperate with either side in the conflict or were dead after their contribution to your war, or better still, convince one faction that these acts of aggression are a good idea to. Any attempt to seed the war has to have good Intel left behind that implicates the other side of your little war, enemy uniforms or vehicles, other property with heraldry or stamp of ownership belonging to the other side.

You don't want the overruling lord or faction leader to step in and make peace or any outsider group to enforce the peace so while you're starting your war, anyone you cannot pull into the conflict needs to be occupied with an internal problem to solve, such as rooting out a spy in their ranks, outlaw attacks that consume resources and dedicate forces, and economic conflict that prevents mercenaries from being employed and strains peacekeeping forces.

What do you guys think? Are their wyrd option I'm not thinking of? Do you think you could do something more blatant without drawing attention to yourself? Do you think more subtle methods would be needed to avoid risks? How would you start a war?

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Bertjammin
Posts: 408
Joined: Fri Jul 04, 2014 5:26 am
Location: Ipswich, UK

Re: Lets Start a War!

Postby Bertjammin » Thu Jun 16, 2016 2:58 am

Leviathan of Maddoc wrote:What do you guys think? Are their wyrd option I'm not thinking of? Do you think you could do something more blatant without drawing attention to yourself? Do you think more subtle methods would be needed to avoid risks? How would you start a war?


In my game a pair of psychic Hawkwood twins (members of The Invisible Hand) have been raising merry hell and kicking off a civil war between the Justinians, and causing it to provoke their Hawkwood landlords, by Wormtongue-esqu whispers in the right ears. They have used Psyche to fan the fires but most of the work has been done through playing on long held prejudices and rivalries and the tensions between the "old guard" and the "young turks".

At the end of the day though their goals are simply destructive - they want war for the sake of chaos and to thin the herd, wiping out Agricola for their own enjoyment and sense of superiority. It's also helps them that other factions have been stirring up tensions and they have just taken advantage of every opportunity presented to them (i.e. the separate machinations of the Scravers and the Decados and the lust for power of one of their non-psychic Hawkwood relations).
"The crazy ol' Vorox"

Something witty, pithy and observant ought to go here.

Oh well.

Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/


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