Cadre Concepts?
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Re: Cadre Concepts?
Nah, you don't have terrible people. My group is like that too. Or maybe we both have terrible people?
Colonel Bogie
Director - FASA Games
Line Developer - Fading Suns / Noble Armada
Hail Freedonia!
Director - FASA Games
Line Developer - Fading Suns / Noble Armada
Hail Freedonia!
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Re: Cadre Concepts?
All time best Cadre was playing Circus-themed prostitutes in a wandering Skraver bazaar.
Second favorite was characters being the friends and family of a prophet drawn together by the discovery that their deceased companion had predicted events where they would be working together.
Second favorite was characters being the friends and family of a prophet drawn together by the discovery that their deceased companion had predicted events where they would be working together.
- Angelman
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Re: Cadre Concepts?
Wow, just wow... :p
Writer, editor, & developer for:
. (Fading Suns Revised: PG, GMG, Criticorum Discord)
(numerous projects)
. (Fading Suns Revised: PG, GMG, Criticorum Discord)
(numerous projects)
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Re: Cadre Concepts?
We Cadre our players with a cudgel. For the most part as players we look for links to make the story run more smoothly and when we don't, whoever is running, hammers our pre-story to make us tied to at least one other character. The best Cadre's often have conflicting relationships, such as we work for one character, have a rocky history with another and we have a hidden crush on another.
I'm generally not a fan of "Build your characters, you all have to have been Hazat Soldiers on Vera-Cruz during the emperor wars" style campaigns. It tends to stifle the story the players want to tell by shoe-horning them into something they weren't prepared to play. With a little bit of work a good GM can tie any diverse group of characters together in a way to fosters the story they want to tell and builds exciting relationships to play off of.
I'm generally not a fan of "Build your characters, you all have to have been Hazat Soldiers on Vera-Cruz during the emperor wars" style campaigns. It tends to stifle the story the players want to tell by shoe-horning them into something they weren't prepared to play. With a little bit of work a good GM can tie any diverse group of characters together in a way to fosters the story they want to tell and builds exciting relationships to play off of.
- Angelman
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Re: Cadre Concepts?
Writer, editor, & developer for:
. (Fading Suns Revised: PG, GMG, Criticorum Discord)
(numerous projects)
. (Fading Suns Revised: PG, GMG, Criticorum Discord)
(numerous projects)
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