What would you rather fight?

Discussion on playing Fading Suns. Experiences, stories, and questions related to being a player.

Who would be more fun to fight

Hironem freedom fighters engaging in insurgent attacks to rescue one of their leaders who was captured in a kidnapping plot.
1
17%
Decados Militia and Knights that are using deadly force to put down a labor protest of cannery workers caused by political infighting between the Decados and the Skravers. (One of the players has an enemy knight that will likely try to take advantage of the confusion to strike)
1
17%
A firefight in a crowded market between Decados Militia and an organized crime family.
4
67%
 
Total votes: 6

Leviathan of Maddoc
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What would you rather fight?

Postby Leviathan of Maddoc » Fri Feb 26, 2016 1:35 pm

So Cadiz Redemption needs a decent fight. The characters are a bit green and not up for much of a challenge but the players are likely spoiling for a bit of blood. The problem is I've been wrestling with who the antagonists are for two weeks and can't decide. If you were playing in a relatively new game which fight would seem the most appealing?

Bogie
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Re: What would you rather fight?

Postby Bogie » Sat Feb 27, 2016 8:56 am

Going with option 3 since the characters are green it gives plenty of options for backup if it gets out of hand :) Option two looks like fun too but it puts the characters squarely at odds with militia and knights without a lot of backup, if you are using FSR then they's probably get wiped out quick. The system is always more deadly than I remember every time I run it.
Colonel Bogie
Director - FASA Games
Line Developer - Fading Suns / Noble Armada
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Bertjammin
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Re: What would you rather fight?

Postby Bertjammin » Sun Feb 28, 2016 10:14 am

Bogie wrote:Going with option 3 since the characters are green it gives plenty of options for backup if it gets out of hand :) Option two looks like fun too but it puts the characters squarely at odds with militia and knights without a lot of backup, if you are using FSR then they's probably get wiped out quick. The system is always more deadly than I remember every time I run it.


I prefer the idea of two (from a player perspective) as the militia give me people to kick around while the Knights give social equals to speak to, banter with and play off, potentially resulting in long term rivalry or reoccurring encounters.

BTW we use FSR but with the option that VPs convert to damage dice rather than directly to wounds.

I'd also say that fights don't need to be to the death, in the real world it's more likely to be when one sides morale breaks.
"The crazy ol' Vorox"

Something witty, pithy and observant ought to go here.

Oh well.

Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/

Bogie
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Re: What would you rather fight?

Postby Bogie » Sun Feb 28, 2016 8:22 pm

True enough, I am just used to my own group of gamers whose characters will fight to the death (in any game system) over the smallest slight and in the face of even the most overwhelming odds.
Colonel Bogie
Director - FASA Games
Line Developer - Fading Suns / Noble Armada
Hail Freedonia!

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Bertjammin
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Re: What would you rather fight?

Postby Bertjammin » Mon Feb 29, 2016 8:01 am

Bogie wrote:True enough, I am just used to my own group of gamers whose characters will fight to the death (in any game system) over the smallest slight and in the face of even the most overwhelming odds.


LOL - yes that's the conditioned response for most groups it seems.

I used to try to get people out of that habit by making fights more dangerous, the problem was (as with the real world) this led to an escalating arms race and more aggressive actions on the part of the players.

I got my players out of that mind set (over time) by frequently having foes run away or surrender - essentially teaching the societal mores of the behaviour through example. Especially as I had player characters get reputations for being sociopaths and blood thirsty killers if they continued to act that way - which was fine, if that was how they planned the character to behave, but they have to be prepared to deal with that "cost". When people keep giving you a wide berth at social events or stop inviting you because of your "reputation" it does help to deprogram player (at least that's what I've found so far).
"The crazy ol' Vorox"

Something witty, pithy and observant ought to go here.

Oh well.

Follow my current campaign and my general musings about GMing Fading Suns at: http://trialsofarcadia.blogspot.co.uk/

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etherial
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Re: What would you rather fight?

Postby etherial » Mon Feb 29, 2016 10:16 am

I've also had them get attacked by mooks while in the middle of desperately trying to get from Point A to Point B to stop something horrible. Yes, they can finish off the mooks, but then something horrible would happen.

Leviathan of Maddoc
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Re: What would you rather fight?

Postby Leviathan of Maddoc » Mon Feb 29, 2016 5:32 pm

I chose the early encounters specifically for enemies that have a weak interest in the fight and an inclination to show mercy. The Hironem fighters are just settlement defenders, not looking to spill blood if they can avoid it. The Militia aren't used to facing real threats, the gangsters and protesters aren't willing to die for what they're after and none of them gain from intentionally killing people. Later there will be antongists who will kill or die without hesitation for their beliefs.

The mechanics we use aren't very forgiving and our theurgist is pretty ballsy with his abilities. I'm hoping to throw some allies into the mix that can suffer for the player's confidence.


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