I was thinking about this whole issue of fleeing combat and sticky movement.
The situations I think that are trying to be addressed here are:
someone is attempting to move past (within 2 yards of) someone who does not want them to pass
person wants to disengage from melee combat
For these examples, I am going to call these participants, "Mr Stationary"
and "Mr Moves
Because of the way the action system works in Earthdawn, I think it has to be a free action (aka combat maneuver) of Mr Stationary"
to declare against Mr Moves
that prevents or attempts to prevent Mr Moves
from doing what he intends to do.
Should there be a test and or strain involved?
It bogs down the system, but a test should be involved (maybe against the physical defense of Mr Moves
I don't feel that it would cause strain, but it should also have a limit on the number of attempts per round. If 3 people try to move past one, can that one stop all three (unlikely). Maybe highest defense +2 per extra Mr Moves
I don't think it right in any game system to allow someone to leave combat without facing a penalty for doing so. D&D handles this situation with the opportunity attack rules. Earthdawn is not set up in this manner. It has free actions a person can take if a certain event occurs. If a person is hit by a physical attack, he may you a free action to avoid blow. This is the concept I think should be applied to these scenarios.
What do you think?