Earthdawn with the Dark Sun setting
Posted: Sun Sep 04, 2016 8:49 pm
I have always liked the Dark Sun setting and converted it from its original ruleset to others a few times.
I wonder if anyone actually have thrown a group into the world of Dark Sun and how it went.
How would or did you handle the concepts on Defiling and Preserving as well as race modifiers?
My current idea is simply to take a group from Barsaive and have them do some adventuring in an environment very similar to Athas (rescue some villagers from a group of Gith or Halflings or something), but instead of psychic powers it's "just" magic that gives most beings their abilities.
Also a trip across the Silt Sea with a giant assault.
Anyways, I'm interested in thoughts and insights that could help me use the ED system for the Dark Sun setting.
Thank you in advance
I wonder if anyone actually have thrown a group into the world of Dark Sun and how it went.
How would or did you handle the concepts on Defiling and Preserving as well as race modifiers?
My current idea is simply to take a group from Barsaive and have them do some adventuring in an environment very similar to Athas (rescue some villagers from a group of Gith or Halflings or something), but instead of psychic powers it's "just" magic that gives most beings their abilities.
Also a trip across the Silt Sea with a giant assault.
Anyways, I'm interested in thoughts and insights that could help me use the ED system for the Dark Sun setting.
Thank you in advance