A Thought: First I suspect you are underselling your "thread items" to your players.
You have a great potential in said Thread Armor you mentioned:
I will assume its Hide. So, you have a set of Hide Armor (5 / 1).
Now you went rather, nice, but simple: Physical Defense Bonus: Lets say it was a +2 PD Max at this point.
Now you also gave it a great potential story "factor" the Knowledge Ranks, while yes, they are not particularly exciting you could have done so much with it.
Now you have Scout + Questor of Jaspree
So .... Lets start with the armor itself, "It was made from the hides of two adult skeorx." Now you have given it a color and a character. (Drab Brownish Green) and (Paired Creation Myth - via 2 Skeorx)
"I came across the signs of a slaughter two adult skeorx a male and a female lay on the ground many broken arrows around them. Their heads and paws and tails were missing. I find part of me is furious while another part of me mourns the loss of some of Jaspree's majestic creatures. The signs the four maybe five poachers left are easy to follow, the trail is only a candlemark old at most. I wait for my companions to catch up and a quarter-mark later the five of us follow the poachers trail."
There, now your armor has an interesting start. I personally see the talker as an Obsidiman Purifier. But now, you have a potential purpose for the armor. (Protecting not just the wearer, but perhaps nature as well.)
Name of the Armor:
Base Armor Rating: 5 / 1
The inside of the armor contains a written account of the above story. Written in Sperethiel. It also contains a map to the location the bones of the two skeorx.
E: At Rank One the armor grants a bonus of +2 Ranks to Wilderness Lore and +2 Ranks to Passion Lore (Specifically Jaspree). This happens via glowing text along the armor that only the thread-weaver is able to read. Wearing the armor is not required to utilize this ability, but the armor must still be handled by the thread-weaver. Those who do not have a thread woven to the armor notice a vague greenish glow to the armor, not enough to light an area, but enough to affect stealth attempts while using this ability.
Deed: Visit the cairn site. Repair the cairn and markings.
E: Bonus +2 Physical Defense.
E: For 2 Strain the thread-weaver gains +3 to any stealth roll while wearing this armor.
KN: The name of who made the armor.
E: The Initiative Penalty of the Armor is now 0.
(Create this using the player's experience / story) i.e. While in Bartertown the player witness' some form of animal cruelty, a bear clearly malnourished, cuts unhealed, patches of fur missing in some spots held in a cage in front of a store selling various animal pelt rugs and such.
If he holds true to his character and the story, reward him with this rank. and possibly a new animal companion. So thus, KN: The name of the Animal Companion (xxxx character) rescued.
A thread item isn't just about what the character gets. Its also about how it adds to the character's story.
So let me finish with this:
B'eree, Seventh Circle Scout in the Jedan Order approaches a band of ork scorchers under stealth he manages to get within eight meters of the campfire avoiding all detection thus far. But his job is to provide a distraction, so he stands, but rather than noise, he uses his armor to access its lore which also happens to make his armor glow a shade of green highlighting him. Then he states: Judgement is here.