Healing Blood Wounds

Discussion on playing Earthdawn. Experiences, stories, and questions related to being a player.
Jaracove
Posts: 123
Joined: Fri Sep 07, 2012 8:20 am

Healing Blood Wounds

Postby Jaracove » Wed Aug 31, 2016 7:35 am

I'm not sure about healing Blood Wounds.

Page 239
"In some cases Blood Magic Damage is permanent, and should be recorded as a reduction in the character’s Death and Unconsciousness Ratings that is never recovered"

Can never been healed

Page 240
"Unless specifically noted, any Wound caused by the use of any form of blood magic is considered to be a Blood Wound, and can be healed after a year and a day."

Can be healed after a year and a day.

Page 240
"Use of a healing potion (or similar healing aids) to heal a Blood Wound may only be attempted after all other normal Wounds have been healed, and is not automatic. The character drinks the potion, and makes a Recovery (24) test—the Mystic Defense of a Blood Wound; the potion’s bonus is applied to this Recovery test, as normal."

Can be healed with a healing potion.

If the above 3 instances are not contradictory, we should read them as: Some Blood Wounds can NEVER be healed, some Blood Wounds can be healed after a year and a day, and some Blood Wounds can be healed before a year and a day with a healing potion?

The Undying
Posts: 95
Joined: Thu Aug 04, 2016 6:10 am

Re: Healing Blood Wounds

Postby The Undying » Wed Aug 31, 2016 7:43 am

- For Blood Wounds that can be healed, you have two options: (1) wait for them to heal naturally, which [usually] takes a year and a day before you can recover them like a normal wound, or (2) try to beat the Blood Wound's mystic defense with a healing potion. So, the two items you cite from page 240 are basically one in the same, complementary as opposed to conflicting.

- For Blood Wounds that can't be healed, keep reading the chapter. For example, "Blood Sworn" section starting on page 244:

A blood sworn character who violates his oath receives seven Blood Wounds that last for three years and three days after the oath is broken. After this time, six of the Wounds can be healed normally. One of the Blood Wounds, usually over the heart, remains unhealed, and no known magic can heal this final Wound. The character may attempt to heal the other six Blood Wounds with healing potions as described under Blood Wounds, above.


So, in conclusion, a Character/Player has limited knowledge about the true mechanics of Blood Magic, including Blood Oaths. Some of the most common Magic/Oaths are well known, with known consequences. Some of them are NOT known, and the GM will either provide details, or the Character/Player just has to determine if it's worth the risk, knowing that some broken promises can never be recovered.

Jaracove
Posts: 123
Joined: Fri Sep 07, 2012 8:20 am

Re: Healing Blood Wounds

Postby Jaracove » Wed Aug 31, 2016 8:40 am

Thanks Undying!


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