Second (whatever) as a skill from circle 1

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Pixel01
Posts: 28
Joined: Wed Jun 01, 2016 7:22 pm
Location: Osaka, Ji'Poh

Second (whatever) as a skill from circle 1

Postby Pixel01 » Mon Jul 25, 2016 6:31 am

Unless I'm wrong I have noticed that all the Second (attack) can be purchased as skills although they are expensive to raise as such.
Would it be a good idea for Melee characters to get these as skills from the get go or should they simply wait?
I would Imagine that many picture a character yielding two weapon's simultaniously.

Advised or not?

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etherial
Posts: 601
Joined: Sat Aug 25, 2012 11:29 am

Re: Second (whatever) as a skill from circle 1

Postby etherial » Mon Jul 25, 2016 10:05 am

Pixel01 wrote:Unless I'm wrong I have noticed that all the Second (attack) can be purchased as skills although they are expensive to raise as such.
Would it be a good idea for Melee characters to get these as skills from the get go or should they simply wait?
I would Imagine that many picture a character yielding two weapon's simultaniously.

Advised or not?


Talents are better than Skills for the following reasons:

1. If it's a Talent from your Discipline, you get to spend Karma on it.
2. Skills have a maximum Rank of 10.
3. Talents take less time to raise than Skills.
4. Talents generally take less Legend to raise than Skills. As a Journeyman Skill, Second Weapon would have to be from your Third Discipline or purchased at Master or Warden Tier in order to cost more as a Talent.

Skills allow a player to add some unexpected tricks to their characters and since the Skill will never really compete with the Talent, one should really not worry about whether someone picks up a Skill like this one, even at First Circle.

What you probably should worry about is what happens when a player who has sunk a lot of Legend into this Skill picks it up as a Talent. ED3 had an optional rule that allowed a player to respend the Legend used on a Skill onto the Talent version, essentially fusing the magic of the Talent with the experience of the Skill.

Razan_GM
Posts: 219
Joined: Mon Oct 29, 2012 1:19 pm
Location: Warsav, Poland.

Re: Second (whatever) as a skill from circle 1

Postby Razan_GM » Mon Jul 25, 2016 3:12 pm

Also. On page 71 in PG should be:

"General Skills
General skills represent more practical abilities than Knowledge, Language, or
Artisan skills. Many talents also have an equivalent skill in the General skills category.
Most of a character’s eight additional skill points will be spent on General skills (see
the Skills chapter, p. 182), but they may also be spent to learn additional languages,
more or improved artistic abilities, or represent more knowledge.
A starting character can only spend their free points on Novice-tier skills."

Last sentence isnt there because of a bug.

Pixel01
Posts: 28
Joined: Wed Jun 01, 2016 7:22 pm
Location: Osaka, Ji'Poh

Re: Second (whatever) as a skill from circle 1

Postby Pixel01 » Mon Jul 25, 2016 6:02 pm

Ah missed that line. I did think it weird that journeyman skills were possible but talents weren't. Thank you again

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Mataxes
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Joined: Tue Nov 22, 2011 10:51 pm

Re: Second (whatever) as a skill from circle 1

Postby Mataxes » Mon Jul 25, 2016 7:55 pm

While you can't purchase those skills with free ranks from building the character, there isn't anything that stops a character from spending time, money, and legend on picking them up during early circles. Honestly, though, it's not a very efficient use of your resources at that point in your career. If you're a Discipline that gets access to them later on, you're better off working to advance in your Discipline.

Once those early Circles are out of the way, it might make an interesting or useful addition to a character that doesn't have access to those abilities through their Discipline. (Which is kind of why they're classified as "journeyman" skills -- they become more suitable in that tier of play.)
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