Fourth Edition Player's Guide Errata and FAQ

Discussion on playing Earthdawn. Experiences, stories, and questions related to being a player.
Razan_GM
Posts: 219
Joined: Mon Oct 29, 2012 1:19 pm
Location: Warsav, Poland.

Re: Fourth Edition Player's Guide Errata and FAQ

Postby Razan_GM » Fri Mar 13, 2015 9:05 pm

The :P at end of sentence means its a joke...(you can see emoticons in my post right?) - My nick should be Razan_MG not GM, i was typing it fast and it is as it is. So now back to main discussion.

How to write it simple, Book Memory Talent doesnt take any actions except the one to activate it. "Reading/Memorizing" does take Action (its not in rules its My common sense).

Per Telarus,
"If that lets somebody's Swordmaster/Wizard PC duel skeletons in a crumbling library while frantically trying to memorize pages pulled hastily from rotting books, then have fun with it!"
- that means if the GM wants to make such a scene, he can choose to allow it even if rules say something diffrent or are not precise. And you can "memorize" lets say one page, swing a sword then get back to memorizing, jump above fire pit, and so on (the duration of effect lets you do it). So activating the talent is not sustained action because once activated its effect last, the character "memorizing" takes Action but also not Sustained because you can stop it and return to it (as long as effect last).

Some actions dont need Actions, just like looking thru the window, you can do it all day long and not spend a single Action (or at Tracking Talent glowing marks after it is activated, as for skill it is MY interpretation "As for Skill, I would say", because i know how RL tracking works).

Hope that helps.

Baravakar
Posts: 383
Joined: Sat Oct 25, 2014 10:12 am
Location: Philadelphia, PA

Re: Fourth Edition Player's Guide Errata and FAQ

Postby Baravakar » Sat Mar 14, 2015 9:44 pm

There is a question under this post for the FAQ:
http://www.fasagames.com/forum/viewtopic.php?f=18&t=1505

Baravakar
Posts: 383
Joined: Sat Oct 25, 2014 10:12 am
Location: Philadelphia, PA

Re: Fourth Edition Player's Guide Errata and FAQ

Postby Baravakar » Sun Mar 15, 2015 9:12 am

While some talents might require efforts over multiple rounds, they are only Sustained Actions if they actually require a Standard Action to be used several times in a row before the talent takes effect. For example, the Book Memory talent requires a Standard Action, despite the adept only being able to memorize a specific number of pages per minute, but the memorization takes place after the Book Memory test is made. The Forge talent, on the other hand, requires the adept to work on a weapon for some time before making the Forge Weapon test, and therefore uses a Sustained Action.

To be honest, this is very convoluted. The only distinction being made here between Forge Weapon and Book Memory is where the dice are rolled. If the dice were rolled before the week of weapon forging begins, it would be a standard action. If the dice roll was made after the book was read, it would be a sustained action. To forge a weapon and to read a book each take time to complete. Why should they be different based upon when the dice are rolled?

Example:
    The party arrives back in town after a heroic adventure.
    The team Wizard declares he is memorizing a book they found. The Weaponsmith declares he is using Forge Weapon.
    The wizard has book memory at rank 1, and the book is a massive volume at 10,080 pages. 10,080/60 minutes = 168 hours. 168/ 24 hours in a day = 7 days.

The book memory and forge weapon, in this example each take one week to complete. Assuming the die rolls were successful, after the week has elapsed the talents take full effect. The Wizard has memorized the book and the Weaponsmith has improved the weapon. The each talent takes one die roll. (if we assume the Wizard can only read for 16 hours in the day, change the book in the example to 6,720 pages. [16 hours x 60 minutes x 7 days])

As for Forge Weapon, it does not actually require a Standard Action to be used several times in a row before the talent takes effect. Only one die roll is make, after the week has elapsed.

Book Memory actually is required it to be used several times in a row before it takes effect. The effect of the talent is memorizing the pages of one book. The wizard does this over time at the rate of 1 page per minute per rank.

It is much simpler to make each of these Sustained Actions. Since Book Memory is not sustained action, what action must the adept use each round to use the talent?

I full understand this is a moot point, unless this is actually being done in combat this time will just be considered elapsed. I will stick to my guns here. You can not use forge weapon during combat, because it takes weeks. You can not memorize a book during combat, because it takes minutes. Each of these by description, require efforts over multiple rounds and therefore must be sustained actions.
Last edited by Baravakar on Sun Mar 15, 2015 10:01 am, edited 2 times in total.

Baravakar
Posts: 383
Joined: Sat Oct 25, 2014 10:12 am
Location: Philadelphia, PA

Re: Fourth Edition Player's Guide Errata and FAQ

Postby Baravakar » Sun Mar 15, 2015 9:47 am

Dominate Beast says:
    The creature may be commanded to perform one simple task posing no more danger to the animal than to the adept and requiring less time to complete than the talent duration allows.
What action must the adept use to issue this command?

The following should be changed to Sustained Actions based upon their text:
    Animal Possession: The adept controls the animal’s body for a number of hours equal to his Animal Possession rank. The adept’s physical form slumps into a coma-like state. (Can't act as himself for duration, sustained)

    Arcane Mutterings: ... for a number of rounds equal to the adept’s Arcane Mutterings rank. During this time, the adept must continually “mutter” or the effect ends; this requires his concentration. (Must mutter over multiple rounds, sustained)

    Climbing: Climbing uses a Standard Action in every round spent climbing. (matches exactly to the rule book definition for sustained actions)

    Dead Fall: The effect lasts for a number of rounds equal to the adept’s Dead Fall rank. (Must play dead for multiple rounds, sustained)

    Elemental Hold: other than communication, he cannot move, cast spells, or perform any other actions. If he does, the talent ends, freeing the elemental. (Can't perform other actions, sustained)

    Engaging Banter: If successful, both parties engage in witty, idle chat for a number of minutes equal to the adept’s Engaging Banter rank, during which time the target is distracted and considered harried. Bantering requires the adept’s concentration; if broken, or if the target is attacked, the talent ends. (must chat over minutes or talent ends, sustained)

    Patterncraft: For each page... the adept makes a test against (a) Difficulty Number; Allows magicians to learn new spells... can learn only one spell per day; Other functions designing new common magical items and thread items, and creating signature spells. (each page is a separate test, sustained)

    Stopping Aim: Keeping aim on the target requires the adept’s concentration, during which time he can perform no other Standard Actions. (No other actions, sustained)

    Tracking: If successful, (allows) him (to) follow the tracks, for a number of hours equal to his Tracking rank before requiring another Tracking test. (hmm yea, lets no go here again)

    Skill: Swimming: Swimming uses a Standard Action every round (matches exactly to the rule book definition for sustained actions)

User avatar
etherial
Posts: 601
Joined: Sat Aug 25, 2012 11:29 am

Re: Fourth Edition Player's Guide Errata and FAQ

Postby etherial » Sun Mar 15, 2015 11:47 am

[quote="Baravakar"]It is much simpler to make each of these Sustained Actions. Since Book Memory is not sustained action, what action must the adept use each round to use the talent?

Read & Write Language, of course.

Baravakar
Posts: 383
Joined: Sat Oct 25, 2014 10:12 am
Location: Philadelphia, PA

Re: Fourth Edition Player's Guide Errata and FAQ

Postby Baravakar » Sun Mar 15, 2015 12:15 pm

The original question was:
    What action (Free, Simple, Standard) must the adept use each round to memorize, when Book Memory is activated?
Book Memory says:
The adept commits the content of a book or other written text to memory for use at a later time. He need not know the language that the text is written in.

Funny enough,
    Read/Write Language (skill): Standard action
    Read and Write Language (Talent): Sustained action
    Book Memory: Standard action
I must have missed that when I created the list. The mundane skill version of reading is easier to perform than the magical version.

New Questions:
    Why are Read/Write Language(skill) [Standard Action] and Read and Write Language(Talent) [Sustained Action] different actions?

    If reading text with Read and Write Language talent takes a Sustained Action, why doesn't Book Memory also take a Sustained Action?


Dark Schneider
Posts: 25
Joined: Thu Nov 06, 2014 1:12 pm

Re: Fourth Edition Player's Guide Errata and FAQ

Postby Dark Schneider » Sun Mar 15, 2015 9:36 pm

Based on how the new edition is set up: the skill version of Read/Write language is literacy in a language that you have purchased, the same as the Speak Language skill. The talents are used to allow you to try and Read/Write or Speak in languages that you don't know.

User avatar
ArcadianRefugee
Posts: 84
Joined: Thu Mar 22, 2012 7:51 pm

Re: Fourth Edition Player's Guide Errata and FAQ

Postby ArcadianRefugee » Tue Mar 17, 2015 9:24 pm

Missile weapons table (p. 434) it lists "Windling Bows" (in the plural, whereas all others are listed in the singular-- Troll Sling, Shortbow, etc).

Baravakar
Posts: 383
Joined: Sat Oct 25, 2014 10:12 am
Location: Philadelphia, PA

Re: Fourth Edition Player's Guide Errata and FAQ

Postby Baravakar » Thu Mar 19, 2015 6:06 pm


    Pg. 53, Tail Combat: ... use his tail to whip at opponents using an appropriate unarmed combat talent or skill for any Attack tests. The Damage Step used is the character’s Strength Step, unless modified by abilities that enhance unarmed combat Damage. Tail Combat allows t’skrang to use the Tail Attack Combat Option

    Pg 386, Tail Attack: The character makes an additional attack in close combat using his tail. The character makes an Unarmed Combat test, and suffers a –2 penalty to all tests that round. The character makes a Damage test using his Strength Step.

The rules for Tail Combat and the Tail Attack Combat option are different.
Tail Combat allows for an attack to be made, it also gives the opportunity to use the combat option.
Tail Combat does not cause a penalty to the character.

    Can Tail Combat be used without the Tail Attack combat option?

If the player attacks with his tail using Tail Combat,

    Does that take his standard action?

    Does he suffer the penalties associated with Tail Attack?

    Can two separate attacks be made with the same tail in the same round? One for Tail Combat and an additional one for using the Tail Attack Option?


The penalty says it applies to all tests that round.

    Does this apply to the Unarmed Combat test itself?

The Damage test is done using the STR step (unless modified by abilities enhance unarmed damage).
A penalty is the opposite of an enhancement.

    Does the penalty apply to the damage test for the Tail Combat / Attack?

User avatar
etherial
Posts: 601
Joined: Sat Aug 25, 2012 11:29 am

Re: Fourth Edition Player's Guide Errata and FAQ

Postby etherial » Thu Mar 19, 2015 8:07 pm

Why is

ED4PG, on p. 381 wrote:Characters must also wait at least one hour after engaging in combat before they can make a Recovery test.


not in the bulleted list of restrictions on Recovery Tests? It's the most important one.


Return to “For Players”



Who is online

Users browsing this forum: No registered users and 1 guest