Search found 744 matches
- Thu Aug 11, 2016 6:17 am
- Forum: Product Discussion
- Topic: ED4 Design: Airships, Riverboats, and More
- Replies: 18
- Views: 14689
Re: ED4 Design: Airships, Riverboats, and More
Ah, yes I had a note about that somewhere - thank you for the reminder! This is another one of those numbers that needs to re-scale with the Speed stat. Thank the Passions for Anydice.com.
- Thu Aug 11, 2016 12:31 am
- Forum: For Game Masters
- Topic: Handling large groups with iffy attendance
- Replies: 15
- Views: 9823
Re: Handling large groups with iffy attendance
I'm hoping for some cool stuff out of the "Living Barsaive" guys along the above lines.
- Thu Aug 11, 2016 12:28 am
- Forum: Product Discussion
- Topic: ED4 Design: Airships, Riverboats, and More
- Replies: 18
- Views: 14689
Re: ED4 Design: Airships, Riverboats, and More
Hahahaha, my #TestAllTheThings brain just noticed that the "Ship Speed Table" in 1st edition was calibrated for a 6 second combat round, and 4E uses a 10 second combat round. That's going to take some number crunching. I'm also still editing together the Crew Attribute description, but hav...
- Mon Aug 08, 2016 10:31 pm
- Forum: For Game Masters
- Topic: Handling large groups with iffy attendance
- Replies: 15
- Views: 9823
Re: Handling large groups with iffy attendance
Good advice so far. I would also read 'The Alexandrian' blog post about running an 'Open Table':
http://thealexandrian.net/wordpress/122 ... game-table
http://thealexandrian.net/wordpress/122 ... game-table
- Sun Aug 07, 2016 4:36 pm
- Forum: Product Discussion
- Topic: ED4 Design: Airships, Riverboats, and More
- Replies: 18
- Views: 14689
Re: ED4 Design: Airships, Riverboats, and More
*WHEW* Sorry about the radio silence there. Real-life things happen, and I now understand how hard it is to get updates out to an audience in the middle of that stress. So, UPDATE! I'm editing all my design notes together today and you all get a taste of what's to come. I came up with a concept that...
- Fri Jul 22, 2016 8:11 am
- Forum: For Players
- Topic: [ED4] Astral Sense and Astral Targeting
- Replies: 67
- Views: 38410
Re: [ED4] Astral Sense and Astral Targeting
I finally tracked down what has been bothering me about this discussion. It's a line from the Astral Sense spell description that was cut, but Mataxes and I still have those rules in our head from the earlier editions. It limits patterns sensed with the spell to "one per round/effect test, star...
- Fri Jul 22, 2016 7:21 am
- Forum: For Game Masters
- Topic: Windling flight while in combat (4th edition)
- Replies: 16
- Views: 8934
Re: Windling flight while in combat (4th edition)
As Mataxes said each GM or group is free to interpret the rules as they see fit. Correct. If people are telling me this was not the intent of how the rules are written... Also correct. But this specific question has rarely come up - as most people interpret the game-rule first - then see how it app...
- Thu Jul 21, 2016 8:36 pm
- Forum: For Game Masters
- Topic: Windling flight while in combat (4th edition)
- Replies: 16
- Views: 8934
Re: Windling flight while in combat (4th edition)
I would expect to see a lot of stabbed feet, as the Windlings land before they attack, or take off after their attack.
- Tue Jul 19, 2016 5:01 pm
- Forum: For Players
- Topic: ? on Gencon 2016 LoB games
- Replies: 8
- Views: 6667
Re: ? on Gencon 2016 LoB games
Ooooh, NEAT.
- Tue Jul 19, 2016 4:59 pm
- Forum: For Game Masters
- Topic: Windling flight while in combat (4th edition)
- Replies: 16
- Views: 8934
Re: Windling flight while in combat (4th edition)
I agree, just as in combat a person does not just stand in place - there are constant minor adjustments to keep your opponent on line, etc - even if you remain withing the 2-yards of ground you have taken. A Windling will buzz around the "hex" they are in "semi-randomly", much li...